Portal 2
the History of Co-Op
Rememeber from singleplayer how cave johnson was working on phasing out human testing? Well if he had succed it might look something like this. Head through Aperture as Atlas and P-body guided by lines of text that go by the name of Robert. Everything but the spawn and end rooms level choosers portal guns and you is old fashioned. Except for one chamber at the end. Do you guys think I should add another course after the end? CHANGELOG: 1.1intial 1.2added missing maps 1.3fixed map 7
Hotel Aperture
PLEASE NOTE: The filename of the map has changed since the last update, it is not hotel_aperture so take that into account when playing the map Changelog (V 1.4.2) V 1.3: Cubemaps have been correctly built so hopefully no more visual corruption V 1.3.1: Hopefully thanks to HMW's helpful suggestion the cubemap error should be gone for good. V 1.4: Fixed the faith plate animation, radio no longer carries on playing after being fizzled, other small visual tweaks and bug fixes V 1.4.1: Further lighting tweaks V 1.4.2: Eliminated a potential scenario in which players and objects could fall through the aerial faith plate V 1.5: Fixed a couple of exploits and made some visual tweaks
Alexander's Bomb Dropper Instance
This is a bomb dropper I made, its pretty good (although I don't know how to make a brush pitch black, if you tell me how I'll add a thin pitch black brush to it so it doesn't look like the bomb is coming from the ceiling). Pretty simple, and if you replace your cube_sphere p2editor instance with this (and re name it cube_sphere), you should be able to use it in the PTI.
Lots Of Lasers
If you like lasers,this map is for you (Made In PTI and and hammer)
Compulsive
This map is a vast improvement from my previous maps, and thanks to Nautik for all his help. about 40% of this map was helped by from Nautik. anyway this is a 3 chamber map, with easy elements in first chamber. 3rd chamber is i think my best chamber i ever made, but Nautik helped me out with some issues i had in this room. I am sorry if you dont like jumping platforms in 3rd room, but i have now edited the WIP version into this version and you will see that jumping platform part of the puzzle is now much easier (trying not to give any details out to those who didnt see my WIP version As always all comments will be greatly appreciated and i also would hope this map is upto the standards now of the Admins Have fun all and enjoy Ok although i know i am having 2 tiny problems with HDR, some textures are showing odd, and in the 3rd room in the part of the chamber where there is a cube button part of the ceiling is showing very dark, i tried to fix this but this HDR full compiling is making it show dark, so unless i did a normal compile cant find a solution as of yet, but i want to do HDR so will keep it as this for now. (so please dont comment bad for this lol) I will update this version when i find a fix for it , but my map is ready LuckyRJ EDIT: just updated the screenshot
Shredder Pit
This is my first coop map and my first map in Hammer. All I really did in Hammer was make shredders and make indicator lights and make the coop door at the end. But that is a lot to learn for someone who knows NOTHING about Hammer. Rate and tell me how I did. 08/06/12 EDIT Uploaded the correct file that is solvable and has more light. Sorry for the previous download.
Getting Back on a Track 1.1 (Updated)
A map I plan on finishing up a lot more and including in Back-Stock I was working on this all the way up until the last minute, I didn't even get time to do a full compile on it. its got some bugs, but I hope you still enjoy also, I swear I "submitted" this like 10 mins before the deadline, it just took a while to upload Bugs I know about but didn't address due to time restrictions: The ride starts a bit jerky The ride may start with a cube really close to you Wheatley has nearly no emotions, and says nothing Wheatley happens to just disappear at the end of the ride The conveyorbelt segments overlap When you load from a quicksave wheatley is off his track Its really dark.. because I didn't do a full compile in the actual chamber: the button doesn't respawn the cube when you loose it, which means you can get stuck the excursion funnel will eat up your cube when you set it to reverse there is some visible nodraw, but it isn't really bad, since it has stuff behind it to draw. the elevator ride goes forever (or until your game crashes) Edit: Now that I see that this is featured, I guess I'll upload a fixed version, where I split the map into 2 bsps because it was so large it couldn't run a full compile on the whole thing
constellation:Cancer
Surrounded by the constellations as your arrive at Far-Range Exploratory Envoy and Distant Object Moorage (F.R.E.E.D.O.M.), the stars will be your guide through humankind's most ambitious voyage into space EDIT: It seems like there is an identified bug whereby a vital cube is missing from the final chamber. There should be a cube already in place in the central funnel-changing machine. Until I can make a fix available, you may have to noclip to hit the buttons yourself as a workaround.
Sp The Part Where V1.1
Contest submission for the 2012 Heavy-duty super-mapping super-contest. ?The Part Where? is a large map made with the collaborative efforts of GLaDOS CUBE and Another Bad Pun. The map offers 25-40 minutes of exploration, puzzle solving, and most importantly, science. You play as one of the coop bots being tested by Wheatley in the torn apart labs of ?Wheatley Laboratories?. Use your wide robotic mindset of puzzle solving techniques, and most importantly, your sense of artificial pain to solve the test in a fashion that even GlaDOS would be proud of. Can you conquer this conundrum? Can you find all of the pony-related easter eggs? Are you up for the challenge? Only one way to find out? CREDIT THINGIES: Puzzle and basic detailing: GLaDOS CUBE Additional Optimization, Puzzle Refinements, and Detailing: Another Bad Pun #supercontest2012 GLaDos_Cube Another Bad Pun Warning Optimization May cause Weak PCs To explode*
Trust Bridges 1.1
Navigate a damaged test chamber with your partener in science. This map includes hard light bridges, Pneumatic diversity vents, dynamic music that changes as you test, and Glados's famous reassembly machines. The test is medium hard and requires cooperative timing to solve. Note: This map was originally made for the second summer mapping contest at which point it was less than perfect due to a lack of time I had available. However since then I have been working hard on completing it and the map has now been updated to reflect that. As this is my first ever community release I really hope you all enjoy it! Thanks for checking it out. Screens: https://www.dropbox.com/s/a3y7b38khjq1v ... v30006.jpg https://www.dropbox.com/s/7pf9hiu3rx7e0 ... v30008.jpg https://www.dropbox.com/s/6ib8u9e4juxoa ... v30012.jpg https://www.dropbox.com/s/n0wumsq0a6ppo ... v30015.jpg Workshop Link: http://steamcommunity.com/sharedfiles/f ... =101442852