Portal 2

Compulsive
Uploaded by LuckyRJ · Aug 07, 2012
10 comments · 5.0 (4)

This map is a vast improvement from my previous maps, and thanks to Nautik for all his help. about 40% of this map was helped by from Nautik. anyway this is a 3 chamber map, with easy elements in first chamber. 3rd chamber is i think my best chamber i ever made, but Nautik helped me out with some issues i had in this room. I am sorry if you dont like jumping platforms in 3rd room, but i have now edited the WIP version into this version and you will see that jumping platform part of the puzzle is now much easier (trying not to give any details out to those who didnt see my WIP version As always all comments will be greatly appreciated and i also would hope this map is upto the standards now of the Admins Have fun all and enjoy Ok although i know i am having 2 tiny problems with HDR, some textures are showing odd, and in the 3rd room in the part of the chamber where there is a cube button part of the ceiling is showing very dark, i tried to fix this but this HDR full compiling is making it show dark, so unless i did a normal compile cant find a solution as of yet, but i want to do HDR so will keep it as this for now. (so please dont comment bad for this lol) I will update this version when i find a fix for it , but my map is ready LuckyRJ EDIT: just updated the screenshot

Compulsive
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Shredder Pit
Uploaded by Komali100 · Aug 06, 2012
6 comments · 0.0 (1)

This is my first coop map and my first map in Hammer. All I really did in Hammer was make shredders and make indicator lights and make the coop door at the end. But that is a lot to learn for someone who knows NOTHING about Hammer. Rate and tell me how I did. 08/06/12 EDIT Uploaded the correct file that is solvable and has more light. Sorry for the previous download.

Shredder Pit
Getting Back on a Track 1.1 (Updated)
Uploaded by BenVlodgi · Aug 06, 2012
23 comments · 5.0 (8)

A map I plan on finishing up a lot more and including in Back-Stock I was working on this all the way up until the last minute, I didn't even get time to do a full compile on it. its got some bugs, but I hope you still enjoy also, I swear I "submitted" this like 10 mins before the deadline, it just took a while to upload Bugs I know about but didn't address due to time restrictions: The ride starts a bit jerky The ride may start with a cube really close to you Wheatley has nearly no emotions, and says nothing Wheatley happens to just disappear at the end of the ride The conveyorbelt segments overlap When you load from a quicksave wheatley is off his track Its really dark.. because I didn't do a full compile in the actual chamber: the button doesn't respawn the cube when you loose it, which means you can get stuck the excursion funnel will eat up your cube when you set it to reverse there is some visible nodraw, but it isn't really bad, since it has stuff behind it to draw. the elevator ride goes forever (or until your game crashes) Edit: Now that I see that this is featured, I guess I'll upload a fixed version, where I split the map into 2 bsps because it was so large it couldn't run a full compile on the whole thing

Getting Back on a Track 1.1 (Updated)
constellation:Cancer
Uploaded by mironos · Aug 05, 2012
15 comments · 3.0 (5)

Surrounded by the constellations as your arrive at Far-Range Exploratory Envoy and Distant Object Moorage (F.R.E.E.D.O.M.), the stars will be your guide through humankind's most ambitious voyage into space EDIT: It seems like there is an identified bug whereby a vital cube is missing from the final chamber. There should be a cube already in place in the central funnel-changing machine. Until I can make a fix available, you may have to noclip to hit the buttons yourself as a workaround.

constellation:Cancer
Sp The Part Where V1.1
Uploaded by GLaDOS CUBE · Aug 05, 2012
16 comments · (No ratings)

Contest submission for the 2012 Heavy-duty super-mapping super-contest. ?The Part Where? is a large map made with the collaborative efforts of GLaDOS CUBE and Another Bad Pun. The map offers 25-40 minutes of exploration, puzzle solving, and most importantly, science. You play as one of the coop bots being tested by Wheatley in the torn apart labs of ?Wheatley Laboratories?. Use your wide robotic mindset of puzzle solving techniques, and most importantly, your sense of artificial pain to solve the test in a fashion that even GlaDOS would be proud of. Can you conquer this conundrum? Can you find all of the pony-related easter eggs? Are you up for the challenge? Only one way to find out? CREDIT THINGIES: Puzzle and basic detailing: GLaDOS CUBE Additional Optimization, Puzzle Refinements, and Detailing: Another Bad Pun #supercontest2012 GLaDos_Cube Another Bad Pun Warning Optimization May cause Weak PCs To explode*

Sp The Part Where V1.1
Trust Bridges 1.1
Uploaded by HammerHead · Aug 05, 2012
10 comments · 4.2 (6)

Navigate a damaged test chamber with your partener in science. This map includes hard light bridges, Pneumatic diversity vents, dynamic music that changes as you test, and Glados's famous reassembly machines. The test is medium hard and requires cooperative timing to solve. Note: This map was originally made for the second summer mapping contest at which point it was less than perfect due to a lack of time I had available. However since then I have been working hard on completing it and the map has now been updated to reflect that. As this is my first ever community release I really hope you all enjoy it! Thanks for checking it out. Screens: https://www.dropbox.com/s/a3y7b38khjq1v ... v30006.jpg https://www.dropbox.com/s/7pf9hiu3rx7e0 ... v30008.jpg https://www.dropbox.com/s/6ib8u9e4juxoa ... v30012.jpg https://www.dropbox.com/s/n0wumsq0a6ppo ... v30015.jpg Workshop Link: http://steamcommunity.com/sharedfiles/f ... =101442852

Trust Bridges 1.1
[Coop] Joint Potential - Act 2
Uploaded by Skotty · Aug 05, 2012
9 comments · 4.0 (5)

JOINT POTENTIAL - Act 2 (by Skotty) An entry for the Heavy-duty super-mapping super-contest -[ thinkingwithportals.com ]- Two medium-sized puzzles, featuring energy balls and light-bridges. Note: This is part 2 of a set of 2. It is highly recommended that you download 'Joint Potential - Act 1' by Moth [Coop] Joint Potential - Act 1 Thanks to Moth for instances. Installation Instructions: ------------------------------------- Place the BSP file in the following folder: steam/steamapps/common/portal2/portal2/maps start a new cooperative game, and from the lobby, type the following console command: changelevel mp_coop_joint-potential_Act-2

[Coop] Joint Potential - Act 2
[Coop] Joint Potential - Act 1
Uploaded by Moth · Aug 05, 2012
9 comments · 4.2 (6)

JOINT POTENTIAL - Act 1 (by Moth) An entry for the Heavy-duty super-mapping super-contest -[ thinkingwithportals.com ]- Three small to medium-sized puzzles, plus an additional BTS mini-puzzle Note: This is part 1 of a set of 2. It is highly recommended that you download 'Joint Potential - Act 2' by Skotty JOINT POTENTIAL - Act 2 (by Skotty) Thanks to: Skotty and Chicken Mobile for instances Brainstone for the TWP poster Myeka for the final chamber Skotty for custom models Installation Instructions: ------------------------------------- Place the BSP file in the following folder: steam/steamapps/common/portal2/portal2/maps start a new cooperative game, and from the lobby, type the following console command: changelevel mp_coop_joint-potential_Act-1

[Coop] Joint Potential - Act 1
Atrophication
Uploaded by The Irate Pirate · Aug 05, 2012
12 comments · 3.3 (3)

A decayed theme map made up of three fairly easy test chambers revolving around the use of the "Smoke Compression Field", a purple field that allows items through it.

Atrophication
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Unforgiving
Uploaded by SandvichBlock · Aug 05, 2012
4 comments · 3.8 (4)

My entry for the 2012 mapping contest. It was a long and hard battle against time, but i have finished it,and i am proud of myself. There were going to be voice lines, but the whole process of adding custom sounds was being finicky, and i was running out of time. So instead, i used a large amount of "Game_Text's", but i will re-post the map when the sounds are working. --Credits-- Myself, Calvin Dvorsky mapped the entire level, came up with most of the test ideas, and well, it's my map Lucas Dvorsky, my awesome bro, for moral support and recording the voice lines which aren't in this version My mother, for lots of support and encouragement to continue in hard times William Jagger, my best friend, for the idea to use Slow Motion, he also was going to be the the voice actor, but he left on vacation without notice... ...Oh yeah, did i mention that I'm 12 years old?

Unforgiving