Portal 2
LDinos Race
A map for co-op crowd Map name: mp_coop_race Cookie CHallenges: Find all the easter egges (HINT: all the easter eggs are secret rooms with a turret in it) It looks liek noam race, doesn't it?
Portal 2 Aerial Faith Plate 2 map
http://www.youtube.com/watch?v=5bokjbmzN8o
COOP map puzzle test
Please give me some feedback on this coop chamber , im thinking of using it
Flings & Roundabouts
an underground puzzle designed by Moth Custom Geospheric dome & other models by Skotty additional detailing and playtesting by DaMaGepy Custom skybox is pretty - don't forget to look up! **Changelog (v2.0) Pistons are now removed from world on exiting room1 This fixes the audio-annoyance some users were reporting
PLEASE DELETE
EDIT: due to recent player critique, this map is being deconstructed for later review. please delete this page accordingly
[JFTC] Flinging with Portals (Test Chamber 03/19)
Hey guys! This is the third test chamber of "Journey of the Cake"! This test chamber requires a lot of flinging, so be prepared! IMPORTANT NOTE: I reduced the total number of test chambers from 48 to 19. Since most of you said that 48 is too much. Size: Medium Difficulty: Easy (but frustrating if your cube keeps fizzling) Testing elements involved: Aerial Faith Plates Excursion Funnel Basic elements (Cube dropper, switch, button) Improvements: -Observation Rooms -Lightings -Reduced total test chambers to 19 -Autosave after the elevator -Harder puzzles NOTE: Ignore the test chamber sign on the right. Tell me what you think about this map! I'll then try to improve in my next map. Comment and rate it! Post your blindruns and walkthroughs here too! I really appreciate it!
A Simple Test
This is a really simple map which I made mostly to test out the clean style, clipping walls, and Brainstone's Elevators. If you want to see Brainstone's Elevators: community-releases/elevator-videos-fixed-brainstones-hardcoded-instances-t6705.html
sp_a5_reflection_intro
An introduction to the Aperture Science Laser Reflection Gel! There are three difficult chambers. each getting harder and more deadly. Try not to burn yourself TOO much... Note This gel is in P2, I did not mod it in, so don't blame me for any bugs you may find with it.
Enviromental Testing -BETA!- V2!
Hey! First update, second version! Not bad, eh?! Still waiting for some ideas from you! There also will be a "Upate Log" with every update now! Even in the description of the publish! =D ITS GEINUS! SO LOOK AT IT! Update Log: -Removed the companion cube secret. -Removed Puzzlelist folder. -Removed test soloution .txt's. +Added more lighting for the "Old Aperture Zone." +Changed two buttons to fit their "zone." +Added a Weighted Button to activate exit. +Added the "Update Log" to the "README OR ELSE.txt." Fixed the "Invisible" emansipation grill error. Gave the moving wall at the beggining non-cubeic corners while in "Starting Background Zone." NOTE: I will be creating some Side-Projects that will be fully uplaoded onto the "Sigleplayer Tests" download area! These tests will NEVER have beta(s)! They will be full-on created! This map series (Enviromental Testing) Is going to be a -main-work-project- but the others are a side-project for you to play while waiting for more beta versions to come out! There also might be demos I will be posting of the "Side" maps on my youtube channel! (LordHigg1) and, some of the "Side" tests will be added to the FINAL RELEASE of Enviromental Testing FULL RLEACE! So, its more of a modpack! So, wait about a month or two, and you can play he full Enviromental Testing map, and all of the extras!! So stay tuned! (Sorry for all the text xP)