Portal 2

VRAD Lighting Skipper
Uploaded by zemerick · Jun 23, 2012
7 comments · (No ratings)

A quick and dirty program to help dramatically reduce build times in PETI. This program is currently Unsupported as I am working on a far more powerful tool that will include the functionality of the Lighting Skipper.

VRAD Lighting Skipper
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Enviromental Testing -BETA!-
Uploaded by LordHiggi · Jun 23, 2012
3 comments · (No ratings)

Unfortunetley in beta! But, it will be finished soon! If you want to help contribute to the creation, you can send me ideas that I can make happen in this very map! NOTE: To Understand the Soloutions in the Puzzlelist folder, use "Google Translate" or some other "translate object or website" to understand it! (ITS IN GERMAN!) (AND I DONT SPEAK GERMAN, EITHER!)

Enviromental Testing -BETA!-
[JFTC] Painting with Gels (Test Chamber 02/48)
Uploaded by RectorRocks · Jun 22, 2012
15 comments · 3.8 (4)

Hey guys! This is the second test chamber of "Journey for the Cake". This test chamber contains Gels, with the exception of Conversion Gel. (No Cleansing Gel too) NOTE: I made this map purely with Hammer (Authoring Tools). Just because the paint dropper is the one from PeTI doesn't mean that I made this with the Puzzle Maker, right? I'm just bored of using the standard underground paint dropper so I used the PeTI version. Size: Medium Difficulty: Medium Testing elements involved: -Repulsion Gel -Propulsion Gel -Turrets -Hard Light Bridges Improvements: -Autosaves -Lightings -Automatic door signs Enjoy! Please tell me what you think about this map! Comment! Remember to rate it too! Please post your blindruns/walkthroughs here so I know what to improve in my next map.

[JFTC] Painting with Gels (Test Chamber 02/48)
ML's Angry Hover Turret
Uploaded by MasterLagger · Jun 22, 2012
7 comments · (No ratings)

This is my personal version of the scrapped Hover Turret that didn't make it in Portal 2. It floats in the air while tracking the player with a laser and has two turrets equipped that remain motionless (except when firing). The only way to destroy the turrets is to burn them with the laser, picking up the turrets will NOT work. To activate the Angry Hover Turret properly, trigger the logic_relay with a trigger or something. It is best to copy and paste the Angry Hover Turret rather than loading it as an instance. Known issues: 1)While trying to rotate the Angry Hover Turret, the func_tank that tracks the player may end up firing the laser in another direction. When this happens, simply rotate the func_tank (the clip box) 90, 180, 270, etc degrees until it lines up properly. This takes some trial and error testing but it's not a big deal. 2) When using the reflection cube with the Angry Hover Turrets laser beam, sometime the laser will not reflect in it's current position.

ML's Angry Hover Turret
ML's Aperture Offices and Angry Hover Turret Pack
Uploaded by MasterLagger · Jun 22, 2012
16 comments · 3.3 (6)

Well, it's been a long while since I uploaded something. And now I completed something special. I decided to create a new enemy after making a "decoration" in a glass case that looked threatening. Aperture Office is the map my adorable little monster was created in (although disabled for safety reasons and to prevent rage quits). Along with the Aperture Office map, I created an instance and a demo map testing out my Angry Hover Turret. It is equipped with two stationary turrets and a tracking laser. I will also release the Angry Hover Turret in the Other Files section that is not packed with Aperture Offices for those that just want the new enemy and the demo map. For more information on the Angry Hover Turret, check the Other Files section. The Aperture Offices map contains black keycards to open doors. Also, air vents are accessible. That's probably the only new content that should be worried about. Have fun with this new map! Known Bugs: The 2nd vent area you run into has a vent cover that has trouble coming off while inside the vent. Jumping while grabbing should allow the player to remove the cover. Strange that I never came across this.

ML's Aperture Offices and Angry Hover Turret Pack
[JFTC] New Journey for Cake (Test Chamber 01/48)
Uploaded by RectorRocks · Jun 21, 2012
9 comments · 5.0 (4)

Hey guys! I'm making a set of 48 test chambers, this one being the first. The set is called "Journey for the Cake" as you will get cake upon completing all 48 test chambers. Just to let you know, "[JFTC]" is the abbrevation of "Journey for the Cake" This first test chamber is called "New Journey for Cake" Size: Small Difficulty: Easy-Medium (70%-30%) Some testing elements you can expect: Hard Light Bridge Goo Discouragement Redirection Cube Thermal Discouragement Beam (and its receptacle) Turret CAKE (Its not a lie) Read the readme inside the .rar file. Remember! If you don't really care about the elevator videos, don't bother about the "portal2_dlc2" folder. This is my second map made in Hammer (Authoring Tools). I have improved alot. Download it and let me know what I can improve further! Remember to rate it and have fun! Blindruns and walkthroughs are appreciated! For those of you having trouble on the map, WARNING! Press "show" only after you completed the test chamber [spoiler]You're supposed to jump through the portal on the white portion of the floor where you're standing. You can shoot a portal there by going to the extended part of the floor with the railings. I purposely made the Goo hurt lesser and shallower to make it more easier. [/spoiler]

[JFTC] New Journey for Cake (Test Chamber 01/48)
Security Crisis
Uploaded by RectorRocks · Jun 19, 2012
12 comments · 5.0 (4)

My first Portal 2 map! GLaDOS finds that Wheatley's monitor screen is better than her security cameras, so she decides to use it. This map contains two simple puzzles, a Laser Relay puzzle and a momentum puzzle. Both are required to solve in order to open the exit door. Some mechanics involved: Laser Relay Discouragement Redirection Cube Thermal Discouragement Beam (and its receptacle) Excursion Funnel Aerial Faith Plate Edgeless Safety Cube This is a map purely made by Hammer (Authoring Tools). I'm new to it so be nice Leave some comments on what I can improve on in my next map. Don't forget to rate it! If you like it, I might do more next time.

Security Crisis
Unclear
Uploaded by Zee_mapper · Jun 18, 2012
6 comments · 5.0 (5)

My first map, its very difficult puzzle, and will play tricks on you, AND YES,THE FAITH PLATES ARE RIGHT, THATS ONE OF THE CHALLENGES!!! sheesh you people, anyways, Im trying to fix the 2 hidden triggers, they had an idication, but its not seeming to show up so yea. this is just a trial and error test also, next map will be a lot better, believe me.

Unclear
Felix's WIP Uploads
Uploaded by FelixGriffin · Jun 16, 2012
1 comments · (No ratings)

I'm uploading stuff here while it's tested out. EDIT: Current download has a bad VMT, which I'm not going to re-upload until next release. For now, put this into the materials/models/props glass vmt: Code: Select all"Refract" {    "$alphatest"    "1"    "$model"      "1"    "$surfaceprop"    "water"    "Refract_dx90"    {       "$refractamount"   "0.2"       "$normalmap"   "dev/water_normal"       "$bluramount"   "2"       "$refracttint"   "[1 0.5 0.5]"    }        "Refract_dx80"    {       "$refractamount"   "0.1"       "$dudvmap"   "dev/water_dudv"       "$refracttint"   "[1 0.5 0.5]"    }    "Proxies"    {       "AnimatedTexture"       {          "animatedtexturevar"      "$normalmap"          "animatedtextureframenumvar"   "$bumpframe"          "animatedtextureframerate"      "30.00"       }       "Sine" {          "resultVar"         "$alpha"          "sineperiod"         "8"          "sinemin"            "0.01"          "sinemax"         "0.8"       }    }    "UnlitGeneric_dx6"    {       "Proxies" {          "Sine" {             "resultVar"      "$alpha"             "sineperiod"      "8"             "sinemin"         "0.0"             "sinemax"      "0.05"          }          Empty{             "Comments"         "Follow:"             "Thank you to whoever made"   " the Liquid Portal Gun mod,"             "I borrowed a lot of the params"   "from it."          }       }    }    }

Felix's WIP Uploads
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Dojo of Pain(t)
Uploaded by marKiu · Jun 14, 2012
46 comments · 4.6 (14)

Welcome Ninjas! This is my fifth map and my first try to implement gels. I worked a lot on this one and I think it's finally ready to be released. As you can see by the name this map focuses a lot on your agility skills. I would recommend that only average players should try this. And for those who are playing with a controller..... buy a mouse. Note: You don't need any kind of crazy bunnyhopping or insane strafejumps to solve it. Agility means there are moves that require quickness and precission. Anyways I tried to make the solution as clean as possible so if your failing a lot at some point you should probably try something else. As always I'm happy to see your solutions and please give me some feedback. Good luck ninjas! v1.1 removed multiple unintended solutions (Thanks to Jacu, Sicklebrick, Shakky and HeadShot) v1.2 fixed more unintended solutions by shakky and Jacu v1.3 fixed Jacus unintended solution for the end move.

Dojo of Pain(t)