Portal 2
[JFTC] Flinging with Portals (Test Chamber 03/19)
Hey guys! This is the third test chamber of "Journey of the Cake"! This test chamber requires a lot of flinging, so be prepared! IMPORTANT NOTE: I reduced the total number of test chambers from 48 to 19. Since most of you said that 48 is too much. Size: Medium Difficulty: Easy (but frustrating if your cube keeps fizzling) Testing elements involved: Aerial Faith Plates Excursion Funnel Basic elements (Cube dropper, switch, button) Improvements: -Observation Rooms -Lightings -Reduced total test chambers to 19 -Autosave after the elevator -Harder puzzles NOTE: Ignore the test chamber sign on the right. Tell me what you think about this map! I'll then try to improve in my next map. Comment and rate it! Post your blindruns and walkthroughs here too! I really appreciate it!
A Simple Test
This is a really simple map which I made mostly to test out the clean style, clipping walls, and Brainstone's Elevators. If you want to see Brainstone's Elevators: community-releases/elevator-videos-fixed-brainstones-hardcoded-instances-t6705.html
sp_a5_reflection_intro
An introduction to the Aperture Science Laser Reflection Gel! There are three difficult chambers. each getting harder and more deadly. Try not to burn yourself TOO much... Note This gel is in P2, I did not mod it in, so don't blame me for any bugs you may find with it.
Enviromental Testing -BETA!- V2!
Hey! First update, second version! Not bad, eh?! Still waiting for some ideas from you! There also will be a "Upate Log" with every update now! Even in the description of the publish! =D ITS GEINUS! SO LOOK AT IT! Update Log: -Removed the companion cube secret. -Removed Puzzlelist folder. -Removed test soloution .txt's. +Added more lighting for the "Old Aperture Zone." +Changed two buttons to fit their "zone." +Added a Weighted Button to activate exit. +Added the "Update Log" to the "README OR ELSE.txt." Fixed the "Invisible" emansipation grill error. Gave the moving wall at the beggining non-cubeic corners while in "Starting Background Zone." NOTE: I will be creating some Side-Projects that will be fully uplaoded onto the "Sigleplayer Tests" download area! These tests will NEVER have beta(s)! They will be full-on created! This map series (Enviromental Testing) Is going to be a -main-work-project- but the others are a side-project for you to play while waiting for more beta versions to come out! There also might be demos I will be posting of the "Side" maps on my youtube channel! (LordHigg1) and, some of the "Side" tests will be added to the FINAL RELEASE of Enviromental Testing FULL RLEACE! So, its more of a modpack! So, wait about a month or two, and you can play he full Enviromental Testing map, and all of the extras!! So stay tuned! (Sorry for all the text xP)
VRAD Lighting Skipper
A quick and dirty program to help dramatically reduce build times in PETI. This program is currently Unsupported as I am working on a far more powerful tool that will include the functionality of the Lighting Skipper.
Enviromental Testing -BETA!-
Unfortunetley in beta! But, it will be finished soon! If you want to help contribute to the creation, you can send me ideas that I can make happen in this very map! NOTE: To Understand the Soloutions in the Puzzlelist folder, use "Google Translate" or some other "translate object or website" to understand it! (ITS IN GERMAN!) (AND I DONT SPEAK GERMAN, EITHER!)
[JFTC] Painting with Gels (Test Chamber 02/48)
Hey guys! This is the second test chamber of "Journey for the Cake". This test chamber contains Gels, with the exception of Conversion Gel. (No Cleansing Gel too) NOTE: I made this map purely with Hammer (Authoring Tools). Just because the paint dropper is the one from PeTI doesn't mean that I made this with the Puzzle Maker, right? I'm just bored of using the standard underground paint dropper so I used the PeTI version. Size: Medium Difficulty: Medium Testing elements involved: -Repulsion Gel -Propulsion Gel -Turrets -Hard Light Bridges Improvements: -Autosaves -Lightings -Automatic door signs Enjoy! Please tell me what you think about this map! Comment! Remember to rate it too! Please post your blindruns/walkthroughs here so I know what to improve in my next map.
ML's Angry Hover Turret
This is my personal version of the scrapped Hover Turret that didn't make it in Portal 2. It floats in the air while tracking the player with a laser and has two turrets equipped that remain motionless (except when firing). The only way to destroy the turrets is to burn them with the laser, picking up the turrets will NOT work. To activate the Angry Hover Turret properly, trigger the logic_relay with a trigger or something. It is best to copy and paste the Angry Hover Turret rather than loading it as an instance. Known issues: 1)While trying to rotate the Angry Hover Turret, the func_tank that tracks the player may end up firing the laser in another direction. When this happens, simply rotate the func_tank (the clip box) 90, 180, 270, etc degrees until it lines up properly. This takes some trial and error testing but it's not a big deal. 2) When using the reflection cube with the Angry Hover Turrets laser beam, sometime the laser will not reflect in it's current position.
ML's Aperture Offices and Angry Hover Turret Pack
Well, it's been a long while since I uploaded something. And now I completed something special. I decided to create a new enemy after making a "decoration" in a glass case that looked threatening. Aperture Office is the map my adorable little monster was created in (although disabled for safety reasons and to prevent rage quits). Along with the Aperture Office map, I created an instance and a demo map testing out my Angry Hover Turret. It is equipped with two stationary turrets and a tracking laser. I will also release the Angry Hover Turret in the Other Files section that is not packed with Aperture Offices for those that just want the new enemy and the demo map. For more information on the Angry Hover Turret, check the Other Files section. The Aperture Offices map contains black keycards to open doors. Also, air vents are accessible. That's probably the only new content that should be worried about. Have fun with this new map! Known Bugs: The 2nd vent area you run into has a vent cover that has trouble coming off while inside the vent. Jumping while grabbing should allow the player to remove the cover. Strange that I never came across this.
[JFTC] New Journey for Cake (Test Chamber 01/48)
Hey guys! I'm making a set of 48 test chambers, this one being the first. The set is called "Journey for the Cake" as you will get cake upon completing all 48 test chambers. Just to let you know, "[JFTC]" is the abbrevation of "Journey for the Cake" This first test chamber is called "New Journey for Cake" Size: Small Difficulty: Easy-Medium (70%-30%) Some testing elements you can expect: Hard Light Bridge Goo Discouragement Redirection Cube Thermal Discouragement Beam (and its receptacle) Turret CAKE (Its not a lie) Read the readme inside the .rar file. Remember! If you don't really care about the elevator videos, don't bother about the "portal2_dlc2" folder. This is my second map made in Hammer (Authoring Tools). I have improved alot. Download it and let me know what I can improve further! Remember to rate it and have fun! Blindruns and walkthroughs are appreciated! For those of you having trouble on the map, WARNING! Press "show" only after you completed the test chamber [spoiler]You're supposed to jump through the portal on the white portion of the floor where you're standing. You can shoot a portal there by going to the extended part of the floor with the railings. I purposely made the Goo hurt lesser and shallower to make it more easier. [/spoiler]