Portal 2
sp_stickycubes
This is a short puzzle designed as my first map in the Source engine. I did a lot of experimenting with this and the learning process has been incredibly fun. Stickycubes utilizes gel and excursion funnels, it is also mapped around the "clean" theme as described by the Portal 2 mapping wiki. All feedback is welcome. SCREENSHOTS: http://www.jimo.co.uk/maps/portal2/sp_s ... bes001.jpg http://www.jimo.co.uk/maps/portal2/sp_s ... bes002.jpg http://www.jimo.co.uk/maps/portal2/sp_s ... bes003.jpg KNOWN BUGS: - The sign says "00". I am going to wait for the VPK system to be fixed so I can implement this properly. - Sometimes one of the cubes can get stuck in the spawner if the excursion beam is right underneath it. CHANGELOG: Version 1.1: Added indicator lights for the gel. Version 1.2: Corrected turret placements to prevent them from getting stuck.
Motanum's Juggling
A simple map I made for the workshop some months ago. I decided it was time to be publicly released. I hope you guys like it and hope we can see you soon with the in game editor! (Note, map made entirely in hammer. I cant post in-game made maps) Again, thanks for rating, the feedback and you can use my site to contact me. To install just put the bsp in your steamapps/common/portal 2/portal2/maps folder. Use the console command map to launch it in game.
Dispersed
IMPORTANT NOTE: A recent update to Portal 2 has broken one of the gameplay mechanics involved in the solution. As a result this map is no longer playable; it requires a very substantial update so as to circumvent that gameplay element. A small and difficult map. The solution involves some dynamic moves which are not too hard to perform, but none of them are luck-based. A bit of trial (not too much) will probably be needed to fully recognize how to execute the complete solution. This is my first mapping experience (or anything 3-D related for that matter). Thanks to grayarea, lpfreaky90 and josepezdj for playtesting and giving initial feedback. View ReadMe.txt for more details (including how to install). Changelog: v1.1 - Hopefully fixed unintended exploit v1.2 - More tweaks to remove some unintended tricks v1.3 - Reverted back and added changes to fix unintended tricks
Cage Fling
RELEASED! Please Download Here Cage Fling
sp_easylasers_v1
Hey everyone! First, forgive my bad english!! ^^ There is my first hammer map, an easy level testchamber... i'm waiting for your comments! ----- v1 release : fixed exploits on rooms 1 & 3 replaced vertex textures deleted fiddlestick sound removed potatoe enjoy!
Adventure With Light Bridges
Originally I was going to make this map a lot more detailed, but the hammer client became fairly sluggish with all the information I had on the map. If I do anymore maps in the future they will be smaller, possibly in map packs with more interesting details. The gameplay of this level is complete though, barring a few minor bugs.
Portal 1 Ported.
Two levels from Portal 1 porter into Portal 2.
Advanced Painting
An advanced paint-based puzzle.
[SP] Mindsweeper
A small map including a laser and a funnel. It should not be too hard but its tricky and the intended solution should be solvable with a controller. Have fun testing. Your feedback is welcome. v1.1 fixed multiple issues v1.2 fixed unintended solution v1.3 fixed the same unintended solution -.- v1.4 fixed unintended solution v1.5 multiple issues (final version)
twocubesV2
This is my first map. It's really short and my puzzles are easy. I hope you will enjoy it anyway.