Portal 2
just a small metal gear remake idea
its a low remake of "metal gear solid twin snake"s first map. i just had the idea to creat the whole metal gear solid game. the download of the paintable portal gun (the creater of it call it omnigun) could changed for shooting lasers, turret-rockets and turret-gattlings. so i?m a fan of metal metal gear and i have create this little thing... just play and then post if you want to play more.
[SP] Weighted Wonderland
A medium-length portal 2 map in a unique wintry environment. NOTES: This map was made in a week, so it's not perfect. If you find any bugs, let me know in the thread. Also included is a wallpaper featuring content from the map, created by myself as well. If you like it, check out my deviant art page for more portal 2 wallpapers. Finally, have a Merry
Pneumatic Diversity Vent Trailer Fake
I reconstructed the Pneumatic Diversity Vent Trailer in Hammer and added a bonus level. I have a YouTube video faking the trailer ( http://www.youtube.com/watch?v=KzIyRTXT8Ow ). Hope you like this fake
[Sp] Repurposed
An old WIP that I forgot about then re-discovered recently. Would say it is around medium difficulty.
Holiday Headache
A small difficult puzzle for hardcore portal players. No lasers! This map is a collaboration between Johannes and Jonatan. v1.1: Fixed the embarrassingly easy solution... v1.2: Fixed various unintended solutions. Cosmetic fixes. v1.3: Fixed unintended solution.
Not Just A Box (v4)
Hello fellow Portaller! This is MrBob806, and you just found my first map! A few testing elements included are buttons (huge surprise, I know), boxes, aerial faith plates, fizzlers, a home-made dumbwaiter, unusual gravity, impossible structures, and even a death grid! (You should fling yourself into it. The sound is amazing.) At various times in playtesting, it has been reported to be that a puzzle is impossible to solve. This is not the case. All the puzzles are quite simple, but with a few tricks that aren't typically extremely obvious. Have fun, and any feedback is welcome! v2: Made red grid of lasers in the first room fizzle boxes, erasing the player's ability to trap themselves by flingng the box through the grid. Also added a bit of humor to the exit elevator. v3: put it back to v1 so a MAJOR bug created by v2 is fixed. I'm working on a true v3 (which will be labeled as v4) so that both issues are fixed. v4:problem solved. lasers now kill the box, while allowing for the solution to be executed. I also lit up the elevator screens and added a message to the end elevator.
[SP] 1943
An old Aperture-themed map of medium difficulty. I estimate it will take 10-20 minutes to play. My first release(after a lot of horrible attempts at mapping), any kind of feedback(on the puzzle, difficulty, looks etc) is very much appreciated because I want to have a perfectly finished map when it goes out of WIP and plan on making new maps in the future. pics:
Wall Projector Tut
VMF included. Tutorial on The hard light things! No pic, though. .RAR file - should open with WinRAR. put maps folder in portal2>portal2. DO NOT REPLACE OR DELETE ANYTHING ELSE. SDK folder has everything including VMF.
Rusted
The first singleplayer map i upload to here,the map was created by my friend,but i upgarded and changed it (he isnt realy good my maping so he let me change his map) there are also some parts in the map that are scary Hope you enjoy it how to play it: 1.copy sp_rusted.bsp to portal2/portal2/maps 2.when you in game, type in console: map sp_rusted Dont know how to enable console? go to options then keyboard/mouse then enable the developer console (you will find a button)
Dynamic_maze_concept
This is an invivsible maze concept I am working on I will make another map that is far more complicated later