Portal 2
3mapstart
i just need some review. one chamber to solve. there is no signal light yet.
Chapter 2: The Catacombs
Welcome Back Test Subjects, This is the second chapter to the series "The Untold Truth". This chapter introduces the characters that will be seen throughout the series. As mentioned before in Chapter 1: The Escape, I do not tend to give hints and by hints I mean the blue/orange indicators. This map is not for people who want a challenge. As much as I wanted to make a challenging map, I wanted to introduce the environment along with a story plot to the people who are interested in seeing how my story turns out. So once again, this map is not challenging what so ever, if you thought Chapter 1: The Escape was easy, this is easier, but as stated, this is only the beginning. I promise to make challenging maps to go along with the story and Chapter 3 should be the map to uphold that promise. Thanks and I hope you enjoy, BlackBird Studios [News Update:] If anybody is intrested in a [CO-OP] project, I know that this amazing story I have in mind, will win any Portal Contest. I lack the skills for Hammer, but story is another thing. If you are interested in this story and would like to help, PM me. This story is lacking the skills, and I hate to waste this story with my knowledge of Hammer, so I'm thinking about halting these chapters, unless people say otherwise. If people want to see this story continue, I promise to put more effort into these maps, and maybe at the end, I can polish it up alot as one full download. Let me know what you guys think. [This part of the section is dedicated to the people who are nice enough to help me, as a Portal 2 Community Member, in my "Toughess Times".] I would like to thank MasterLagger for supplying me with his crusher he made. I would also like to thank "andyb" for supplying a very easy tutorial on Indicator lights, looks time consuming but I'll manage.
portal in space 1
this was supposed to be in the wip Category. late night.
Demo: Chell Returns to Aperture Laboratories
This is a demo for the MapPack I'm making. Don't freak out when you start without a Portal Gun, because you'll get one later. This demo contains the first two maps of the MapPack. There are also some Easter Eggs that aren't too hard to find.
Observating
So i have been working on some kinda horror map... So the idea is: You just escaped from GLaDOS and now you are walking around in the observation rooms, trying to get out. You notice that she got a new test subject. You get flashbacks from the tests the person is doing. This is not a hard testing map. Only made for creeping you a little... Put on your headphones or turn up you volume a little. Go explore. Maybe you find small eastereggs... (I haven't finished up the eastereggs yet.) There is both a winning and a losing way... Now go explore the back of Aperture... Enjoy
ML's Disc and Disc Player
So I made a Disc and Disc Player in one of my maps. And since I couldn't find anything here (like an instance file or anyone bothering to make one) I decided to stick it up here. Even though this is an instance, you should open this file to copy and paste everything into your map instead of loading this as an instance in your map. The reason being is that if you want to hide your disc (the disc that the player interacts with is near the two purple cube, DON'T TOUCH THE ONE INSIDE THE TRIGGER) you won't be able to hide it if it's part of an instance. The default result of inserting the disc into the player is a message indicating that it works. Be sure to test it first to make sure it works before doing anything else with it. To change whatever result you want, change the logic_relay's Target output to whatever you want to be triggered. Please let me know if you have trouble or need help since this is the first time I have uploaded an instance. Edit: After some more testing, I realize that rotating the grouped objects (disk player, triggers, func_doors etc.) messes with the way the disk gets put in. So don't rotate the grouped objects either. I know that sounds like an inconvenience, but if your really insistent on rotating the device instead of rearranging the area you want the disk player to be located, then un-group the objects, change the "open" direction of the func_door. It's the purple "invisible" brush that touches the disc inside the trigger and goes into the disc player. Please comment if you have any questions or need better instructions.
Somewhere Undergroud
Somewhere Underground Download that map instead -THIS MAP IS INCOMPLETE, PLEASE NOT DOWNLOAD-
Only one Moment-um
GLaDOS wakes you up, for a testing course of momentum. Have fun flying through the air! ...And maybe you'll find the easter egg...
Cube Inductance
This was an idea I had after seeing the "shake flashlight". This is a generator which uses the "infinite fall" technique with a cube or sphere to activate an object, i.e. open a door. The instance requires a fairly tall room as it is 512 high by 128 wide by 128 deep. Try it out and let me know what you think of it.
Pillar
This is my first map but it turned out pretty well. It's not quite done yet, I still have to do texturing and add some details to pretty it up a bit. The gameplay is done however, so let me know what you think. I haven't had anyone playtest the map yet so I'm not really sure of the difficulty, and if you could post a video of you first playthrough it would really help with improving the map. Anyways, it's a pretty simple map where you have to rotate a pillar with lasers on it in order to reach the end. Everyone likes spinning lasers, right? Hope you like it, and let me know if you have any issues. UPDATE - Made some minor changes to the level layout to help guide the player - Added entrance and exit elevators