Portal 2

Somewhere Undergroud
Uploaded by eladiozro · Dec 08, 2011
4 comments · 0.0 (1)

Somewhere Underground Download that map instead -THIS MAP IS INCOMPLETE, PLEASE NOT DOWNLOAD-

Somewhere Undergroud
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Only one Moment-um
Uploaded by beecake · Dec 08, 2011
16 comments · 4.5 (11)

GLaDOS wakes you up, for a testing course of momentum. Have fun flying through the air! ...And maybe you'll find the easter egg...

Only one Moment-um
Cube Inductance
Uploaded by protoborg · Dec 08, 2011
2 comments · 5.0 (1)

This was an idea I had after seeing the "shake flashlight". This is a generator which uses the "infinite fall" technique with a cube or sphere to activate an object, i.e. open a door. The instance requires a fairly tall room as it is 512 high by 128 wide by 128 deep. Try it out and let me know what you think of it.

Cube Inductance
Pillar
Uploaded by MrCrinkle · Dec 07, 2011
7 comments · (No ratings)

This is my first map but it turned out pretty well. It's not quite done yet, I still have to do texturing and add some details to pretty it up a bit. The gameplay is done however, so let me know what you think. I haven't had anyone playtest the map yet so I'm not really sure of the difficulty, and if you could post a video of you first playthrough it would really help with improving the map. Anyways, it's a pretty simple map where you have to rotate a pillar with lasers on it in order to reach the end. Everyone likes spinning lasers, right? Hope you like it, and let me know if you have any issues. UPDATE - Made some minor changes to the level layout to help guide the player - Added entrance and exit elevators

Pillar
noam race 6
Uploaded by noam2000 · Dec 07, 2011
3 comments · 5.0 (2)

the last noam race if race maps arent allowed then delete this and im sorry

noam race 6
Just a Moment-um WIP
Uploaded by beecake · Dec 07, 2011
14 comments · 5.0 (1)

GLaDOS wakes you up, because now is the time to test with momentum... I cannot get the elevator instance to work... i will check my game cache as soon as possible and reupload it. Have fun flying through the air.

Just a Moment-um WIP
The Amazing Race
Uploaded by baca25 · Dec 06, 2011
25 comments · 4.4 (18)

This is a set of four coop racing maps that I have created. I have created racing maps that don't just include fast reaction puzzles, but a mixture of quick reaction puzzles, thinking puzzles, and new or different things you haven't seen. I did this so that if one player isn't good at one type of puzzle, then they could catch up in the type of puzzle they are good at. Map 4 is going to be laggy for P-Body, unless you have a really good connection, so it won't be very fair, but will still be fun none the less. I hope you all enjoy yourselves, and I want to see LOTS of feedback and videos, telling me which maps you liked the best, how close your races were, and your overall opinion of the maps. !!!Make Sure Both Players Finish!!! Tip: When you get into the maps, type into the console "+remote_view" This will allow you to keep up the screen of what your opponent is seeing, so that you don't have to hold down Tab. Play instructions: Unzip the maps from the archive and place all five in your Steam/steamapps/common/portal 2/portal2/maps folder. Both players have to download the maps. Start a normal co-op game and whoever is hosting (the Blue Robot) type in "changelevel mp_coop_theamazingrace" in the console (which is activated by the ` key under ESC. This will bring you to the hub I created and you will be able to access all the maps. Thanks to my playtesters: Xires, That greek guy, Hobbax, and Elephant v1.1 - Fixed heaven button on map 4 - Fixed Boulder bug - Fixed Portal texture on map 4 - Added helpful signs at start of map 2 - Fixed and added some props on maps 2&4 v1.2 - Fixed getting stuck on map 3 - Changed Glass on Map 3 - Fixed shortcut on last puzzle on Map 3. - Fixed Cube going out of map 2

The Amazing Race
Faith-Plate-Cube
Uploaded by Skotty · Dec 05, 2011
12 comments · 5.0 (2)

This is a Faith Plate in a Aperture Cube, requested by Soundlogic. In this pack you got the model (uses already existing materials) and an instance for good use. The model itself has 4 animations and normal physics (I recommend to use the instance/use it as parent to a normal cube). The animations are: idle sprung (jump, up and down in one animation) -> sound included hoch (up) -> sound included runter (down) The instance itself allows you to set the distance of the target point from the cube center (because it uses a trigger_catapult), the physics and player speed. Inputs are Autofire enable and disable, means autocatapult enable and disable. You can use, while being disabled, the Fire input to let it catapult.

Faith-Plate-Cube
Holoemitter
Uploaded by Skotty · Dec 05, 2011
4 comments · 5.0 (1)

This is a hologram emitter, requested by Soundlogic. The model has a footprint of 32x32. It has 4 skins, on and off in blue and orange (just illumination turned on or off). There are 2 models. The first model (holoemitter.mdl) got 3 animations: idle auf (open) zu (close) The second model (holoemitter_statisch.mdl) is a static prop. I recommend to use the static one, because of its small size the animations are just a small detail. If somebody needs a bigger version, I can rescale it. Texture resolutions in original are double sized. Because of the size of THIS model, they are downsized.

Holoemitter
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[WIP SP] Basic Puzzles
Uploaded by Tyronis3 · Dec 04, 2011
3 comments · 5.0 (2)

First off, this is my first map. Now, before you click away, I assure you that this map is unlike almost every other first map. I put actual time and effort into making Basic Puzzles play well and look good. There are no gigarooms or terribly aligned textures. This map has rooms that fit the puzzles, great texturing, autosaves, and more. The goal of Basic Puzzles is for me to learn the ins and outs of Hammer. Every testing element will be used at least once. So far I have used: Flinging Light bridges Excursion Funnels Thermal Discouragment Beams At the moment, there is no exit elevator. This is because I will soon be adding more chambers, so it's pointless for me to make a new elevator after every update. Once the map is complete, I will add an exit elevator. Once you finish the 3rd chamber, the map is done. I would appreciate it if you would record your first playthrough so I can see where I can make improvements. Also, please rate this map what you think it deserves. Known Bugs: Texturing around doors is a bit wacky. Edges of glass lights are buggy.

[WIP SP] Basic Puzzles