Portal 2

Backstage (v2)
Uploaded by Ensiferum · Oct 03, 2011
24 comments · 4.2 (12)

As its name indicates, this map will take you on a trip in the backstage of aperture science. Visit enormous environnements and put your skill to the test in this map oriented around quick thinking and execution rather than reflexion. Version 2 is up ! Most issues should be fixed. Level art is still not in its final version but that will come later.

Backstage (v2)
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Aperture Science Laser Test
Uploaded by beecake · Oct 02, 2011
15 comments · (No ratings)

This is map number 2 in my serie "Aperture Science Test" This one is a little bit short. But i hope the puzzle is just a little hard. You can request a solution if you need it. I learned a lot from making this map. Thats why it got so short. I used some different stuff in it.

Aperture Science Laser Test
P2_Trickery [Fully working!]
Uploaded by Trickboss · Oct 02, 2011
3 comments · 5.0 (4)

This is a not-so-big map I made, it started out as a test to see what I could do in Portal 2 Authoring Tools (It's also my first map I ever made in Valve Hammer), it took me quite some time though and I've been a bit messy :p but I think it came out pretty well. I guess you could call it a WIP since I've been adding a lot of stuff to it. I know graphical glitches occur when more than 4 (world)portals are viewable, but I can't really fix that. I also know I don't have indicator lights, but those are a pain to place, believe me. Thanks for playing!

P2_Trickery [Fully working!]
Malatu Zeserret
Uploaded by DaveFaught · Oct 02, 2011
13 comments · 0.7 (7)

I might try to make the rooms a little smaller next time. This was fun though! I believe that both the lacks of startup transition and strategic fizzler have been resolved. Please resume your endless wandering!

Malatu Zeserret
NYS-5 Series
Uploaded by Nyskrte · Sep 29, 2011
81 comments · 4.7 (38)

A series of five difficult levels. Compliments and criticism are appreciated. Average expected playthrough time: 3 to 5 hours. I'd like to thank the following, helping me make this what it is now: josepezdj, DaMaGepy, xdiesp, bmaster2000, Saturn, andyb, Djinndrache, quatrus, OnePortalizedGal, shawy89, Random, MutatedTurret, RubbishyUsername, Chaos Unleashed and Staffordshire University.

NYS-5 Series
Diversity Gels
Uploaded by Mr. P. Kiwi · Sep 29, 2011
29 comments · 5.0 (13)

"While I was out investigating I found an exciting new test element..." -GLaDOS Well, I had aimed to create an introduction puzzle for a new idea for use of diversity vents. This puzzle was aimed to simply introduce the element; so it's meant to be easy but innovative. Possible side-effects include: thinking out side the box, depression, confusion and death. But the most important thing is to have fun with it. In short: Difficulty: Easy Aim: Introducing a new test element Version: RC1 For an updated version: http://steamcommunity.com/sharedfiles/f ... d=71974974 Not impressed by words? Well, here are some screenshots: http://dl.dropbox.com/u/9132584/Portal% ... _gels5.jpg http://dl.dropbox.com/u/9132584/Portal% ... _gels4.jpg http://dl.dropbox.com/u/9132584/Portal% ... _gels1.jpg

Diversity Gels
Being Adopted
Uploaded by Alastor · Sep 28, 2011
13 comments · 5.0 (15)

What's so wrong with being adopted? I bet Wheatley never had real parents. Being Adopted is my fourth. I usually upload to myApertureLabs, but they're down for maintenance, and I was too excited to wait. I might upload some other maps of mine later. Have fun, and feel free to stop and smell the testing!

Being Adopted
The cave
Uploaded by noam2000 · Sep 28, 2011
7 comments · 1.4 (14)

a cave map THE LAVA MATERIAL WAS NOT MADE BY ME how to play it: 1.copy mp_coop_cave.bsp to portal2/portal2/maps 2.when you and your friend in game, type in console: changelevel mp_coop_cave Dont know how to enable console? go to options then keyboard/mouse then enable the developer console (you will find a button)

The cave
Aperture Aquatic Testing Center
Uploaded by MasterLagger · Sep 26, 2011
33 comments · 5.0 (15)

A nice and somewhat long map with 3 puzzle rooms in it. Water doesn't kill you in this map, unless you stay under for too long. Each room is a little bigger and more difficult than the last room. Auto-saves trigger are included. Let me know if something weird happens. There are 3 Easter Eggs in this map. Edit: I'm amazed at how so many people downloaded and rated this map. I will start making more underwater levels with a little more complex puzzles, but easy enough for anyone to solve. Thank you everyone for your feedback and ideas.

Aperture Aquatic Testing Center
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Core Socket Example
Uploaded by Yaru · Sep 26, 2011
3 comments · (No ratings)

Core_socket.mdl usage example. Connect Wheatley to activate some of the testing elements.

Core Socket Example