Portal 2

Gotta Start Somewhere
Uploaded by Kilerbomb · Oct 14, 2011
8 comments · (No ratings)

This is my first Portal 2 map that I made with Portal 2 SDK. If there are any "loop-holes" around what you are supposed to do please say so, and I will fix them. Please keep in mind that I was learning as I went while making this chamber. This is also the first time I have ever used the Hammer Editor, so go easy on me, I'm a beginner. Have fun.

Gotta Start Somewhere
Advertisement
Registered users don’t see ads! Register now!
Aperture Science Panel Test
Uploaded by beecake · Oct 14, 2011
11 comments · 5.0 (10)

Number 4 in the serie

Aperture Science Panel Test
Lost
Uploaded by noam2000 · Oct 14, 2011
4 comments · 3.2 (11)

Atlas and p-body were doing tests until a mistake heppend and they get lost,they got to find a way back ________ THE LAVA MATERIAL WAS NOT MADE BY ME how to play it: 1.copy mp_coop_tractor_beam_test.bsp to portal2/portal2/maps 2.when you and your friend in game, type in console: changelevel mp_coop_tractor_beam_test Dont know how to enable console? go to options then keyboard/mouse then enable the developer console (you will find a button) also dont forget to put the materials folder into your portal2/portal2 folder

Lost
High Tide v1.1
Uploaded by Lv3Bidoof · Oct 12, 2011
21 comments · 5.0 (8)

1.0 - Initial release A short series of two test chambers that revolves around a single puzzle element. Not intended to be terribly difficult, since I was trying to explore a concept and this is my first complete Portal 2 map. The first chamber is a simple introduction. The real focus is the second test chamber. I've made a couple minor changes since the WIP release a month ago. I fixed a couple of unintended solutions, redid the lighting, and tried to make the chambers appear even more abandoned. Since this is my first complete mapping project, feedback is greatly appreciated, as are screenshots and replay videos. I'm always looking for ways to become a better mapper! The .zip contains both the .vpk in addition to a folder containing the map files, scripts, and materials in case anyone has trouble getting the .vpk to work. Complete installation instructions and more info are included in the readme.

High Tide v1.1
Portals on Panels, Issue Clarification
Uploaded by KillerBeeGees · Oct 12, 2011
3 comments · (No ratings)

I'm having an issue where portals placed on my rotating panels will only be oriented one specific way relative to the prop_dynamic (panel) inside of them. Here is a big, simple version of the problem I'm facing.

Portals on Panels, Issue Clarification
Co-op tube ride sequence
Uploaded by Mr. P. Kiwi · Oct 12, 2011
1 comments · (No ratings)

This is an instance that when triggered causes a sequence in which Blue, Orange or both go flying through a set of vents, like the one that leads to and from the 'DLC room' in the hub. To activate it you need a trigger_playerteam that will tell the instance what sequence to start (Blue/Orange; Long/Short) and to enable/disable the trigger_teleports. You should also place two trigger_teleports - one for Orange and one for Blue. these should be enabled when the corresponding bot arrives and disabled when he leave's the trigger_playerteam brush. There are four alternate remote destinations for these brushes: @orange_tuberide_long_teleport_trigger @orange_tuberide_short_teleport_trigger @blue_tuberide_long_teleport_trigger @blue_tuberide_short_teleport_trigger You can also have up to four point_teleport entities, from these the player will re-appear in the map after the sequence: @orange_tuberide_long_teleport_trigger2 @orange_tuberide_short_teleport_trigger2 @blue_tuberide_long_teleport_trigger2 @blue_tuberide_short_teleport_trigger2 YOU MUST NAME THESE ENTITIES APPROPRIATELY, otherwise the instance won't work properly. Hope you'll make the best out of it, I'm sure I will.

Co-op tube ride sequence
A box of dimensions - Appetizer
Uploaded by That Greek Guy · Oct 12, 2011
26 comments · 5.0 (19)

This is a one of tha maps from my soon to be released "A box of dimensions" coop campaign. It was supposed to be the first part but because of some technical difficulties i isolated it into this. Update : forth and last version, all glitches fixed. (version 3 was completely broken) Its a 2 test chamber map with the second chamber being the highlight. it uses world portals and is particularly difficult.

A box of dimensions - Appetizer
Advanced Conveyor Belt (Portal2)
Uploaded by Moth · Oct 11, 2011
4 comments · 5.0 (2)

This is how Valve made proper conveyor belts in the game section 'turret manufacturing' It consists of eighteen func_tracktrains, with individually attached prop_dynamic belt sections which move the player and objects. VMF and BSP are included for you to examine and edit any way you see fit. Hopefully this will help to explain how it was done, and how you can do it for yourself

Advanced Conveyor Belt (Portal2)
Aperture Aquatic Testing Center 2
Uploaded by MasterLagger · Oct 10, 2011
50 comments · 4.0 (10)

Since a lot of people like the 1st Aquatic Map I made I decided to make a slightly harder map that's made up of a main chamber and two smaller chambers. Doors open without switches. To make things interesting, the player will start without a Portal Gun. But a Portal Gun can be found in the map somewhere. Have fun with this new challenge! There is a hidden room somewhere with something in it to take to the elevator.

Aperture Aquatic Testing Center 2
Advertisement
Registered users don’t see ads! Register now!
Portal 1 Door Instance
Uploaded by Spam Nugget · Oct 10, 2011
7 comments · 5.0 (1)

Well, for anyone who wants a door like those from portal 1, HERE IT IS!!! It opens! It closes! It can be used to seperate areas without using the normal door and confusing idiots! NEW!!! Now it even sounds like a door!! Just chuck it in the map and send it an input, like any instance. Feel free to open it up and stuff round with it, I don't care. Oh and before you start whigning YES it is a portal 2 frame, the portal 1 frame doesnt have the correct skin. And quite frankly I couldnt be bothered getting it from the portal 1 files.

Portal 1 Door Instance