Portal 2

CO-OP color gates
Uploaded by pusher71 · Jun 11, 2017
1 comments · (No ratings)

This is my fields for cooperative game mode. The color of your robot must match the color of the field during the passage, otherwise you will be killed! If you use these fields in your maps, don't forget to include them in your .bsp file!

CO-OP color gates
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Glass Light Instance (No leaking light)
Uploaded by Vordwann · Jul 31, 2012
1 comments · (No ratings)

This glass light instance works with 8 thick walls by default, but is easy to modify for whatever thickness walls you want. You can also change the intensity and warmth/coolness inside the instance to fit your needs, as it is currently a neutral light. The point of this glass light instance is to avoid light leaking through and around brushes when using glass lights.

Glass Light Instance (No leaking light)
[WIP] sp_enrichment_4
Uploaded by Lpfreaky90 · Jul 05, 2011
7 comments · (No ratings)

This is an early build of my fourth map. It features a faithplate and buttons. Putting a cube on a button changes the direction of the faithplate. There's still a lot to do: * Add elevators (left out for now, easier to test) * Add indicator lights so it's clear the faithplate is set. * Add the third (and final) part of the puzzle. For now: you're finished if you placed the cube on the button pointing to the left. Feedback is very much appreciated, video playthroughs even more ! ~Lp

[WIP] sp_enrichment_4
Coop Spawn and Respawn
Uploaded by ral · May 10, 2011
2 comments · (No ratings)

I played a bit around with coop spawns and respawns so i'll upload a little testmap file for those who got problems with this. The new spawn will be activated as soon as both players touch the trigger at same time and only when they touch it at same time. I don't know if there is a nicer way than this but at least this way worked for me and a friend. Sorry that the testroom doesnt look nice but it really just was for fast testing and this is now just so people can look into it. Now let's go on make some nice big coop maps

Coop Spawn and Respawn
Manual Override 1.1
Uploaded by Bowls · Jul 19, 2013
6 comments · (No ratings)

singleplayer map medium difficulty trailer: (WARNING: light spoilers) http://www.youtube.com/watch?v=UD_Hxi1mtlI manualoverride provides many little puzzles which all end up in a nice run-for-your-life-bossroom i hope you enjoy this map! gl hf Bowls Version 1.1: fixed some bugs and places where you could get stuck

Manual Override 1.1
Fixed New Aperture Sign
Uploaded by Sejievan · May 17, 2017
1 comments · (No ratings)

A fixed version of the broken unused sign on portal 2 for public use, as long as credit is given you are free to use and modify at your wish.

Fixed New Aperture Sign
"Helix" Wall Maneuver-Test Track
Uploaded by Shroudeye · Jul 03, 2011
11 comments · (No ratings)

Hello all! Helix Wall Jump is a concept element for my upcoming map. Please test it and leave your comments! --Shroudeye

"Helix" Wall Maneuver-Test Track
Bunnyhop v1.0
Uploaded by mgrandpa8 · Apr 02, 2012
0 comments · (No ratings)

Size: very small! This is a average map where you bunnyhop your way to the finish. It took me a while too make this as this is my first map and i am not that good with hammer, but I know a lot of people have trouble bunnyhopping so here is a good chamber to practice!

Bunnyhop v1.0
generic_actor test: walking through world portals
Uploaded by walropodes · Jun 05, 2011
5 comments · (No ratings)

Based off of this: NPC Walkting Through Portal Contains the VMF, a compiled version of the map and the models and textures for a male_06. Video of it in action: http://www.youtube.com/watch?v=5h9JlC_E1Fc

generic_actor test: walking through world portals
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Credits
Uploaded by ChickenMobile · Apr 02, 2012
5 comments · (No ratings)

A Credit script that works with an instance to display your credits

Credits