Portal 2

[COOP] (WIP) Bridge Over Toxic Water
Uploaded by jamesf141 · Sep 05, 2011
5 comments · 0.0 (1)

I'm having a few difficulties progressing with this map, so, really, this upload is also a cry for help. Firstly, I wanted to add a second area to the map, like most of the coop maps in game, but I can't find a instance for those half-way checkpoint rooms; or even a way to set a new spawn point. How do you go about doing this? As it is, this upload of the map does not have the second area at all, as I don't want to frustrate players if they die in the second half, with no access to it. What do you think? I still need to detail the tiles, but since this is now at a playable stage I decided to upload it to the WIP section. Thanks in advance for any feedback; it's greatly appreciated.

[COOP] (WIP) Bridge Over Toxic Water
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Simple Map
Uploaded by killerzman · Sep 02, 2011
4 comments · 0.0 (1)

Put Portalmapeditor.vpk in addons folder. Put the other files in SAVE. Note: If the addons folder doesn't exist, create one. In the console write, load quick

Simple Map
The Part Where Everything Goes to Hell Boss 1 V2
Uploaded by MasterLagger · Aug 24, 2011
18 comments · 0.0 (1)

This is a updated boss battle. I added a few more steps to beat the boss as well as adding a few more extra things to it. The bomb room is now accessible and is part of the boss battle.

The Part Where Everything Goes to Hell Boss 1 V2
Mental Breakdown [Coop]
Uploaded by baca25 · Jul 21, 2011
0 comments · 0.0 (1)

I released a finished version in the coop secton.....

Mental Breakdown [Coop]
My Playground
Uploaded by nicboyman · Jul 16, 2011
16 comments · 0.0 (1)

This is my first map made in hammer. i'm still editing and stuff, so enjoy what i have also give me suggestions and (CONSTRUCTIVE) feedback/criticism. thanx EDIT: reuploaded as a zip file.

My Playground
Sphere run
Uploaded by 7Voo · Jun 13, 2011
0 comments · 0.0 (1)

This is just some testing I did. I tried to create a map where you can run around in a ball/sphere thing and make a challange so you have to bump your coop partner off the edge. It didn't work out that well, but it atleast it works. You have to get inside the sphere using noclip. I'll add a teleport inside it later maybe. If someone knows a better solution for this, tell me in the forums. Screenshot: http://steamcommunity.com/id/7Voo/scree ... 017269532/ Credits go to twister for the sphere model: http://www.users.on.net/~imperialcarp/T ... ister.html

Sphere run
Fugue
Uploaded by Marise · Jun 11, 2011
2 comments · 0.0 (1)

Another one of my early efforts. I realize the chamber is a bit... larger than it needs to be. I was still getting a sense for things.

Fugue
[CO-OP]Illumination
Uploaded by ZeronFX · Jun 09, 2011
5 comments · 0.0 (1)

A series of maps with varying difficulty that I am working on. This is my 1st major project with Hammer. To-DO list: Re-make that godawful spawn room Fix His voice Make a more logical exit from the map Optimize

[CO-OP]Illumination
Scooter Entry
Uploaded by Scooter · Jun 06, 2011
5 comments · 0.0 (1)

A fairly small and easy map the introduces new ideas, timing, and cooperation.

Scooter Entry
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Bounce Beam
Uploaded by LightShadow · Jun 05, 2011
3 comments · 0.0 (1)

It's a difficult level involving repulsion gel, propulsion gel, and excursion funnels. [UPDATED] Bigger and more challenging.

Bounce Beam