Portal 2

Sphere run
Uploaded by 7Voo · Jun 13, 2011
0 comments · 0.0 (1)

This is just some testing I did. I tried to create a map where you can run around in a ball/sphere thing and make a challange so you have to bump your coop partner off the edge. It didn't work out that well, but it atleast it works. You have to get inside the sphere using noclip. I'll add a teleport inside it later maybe. If someone knows a better solution for this, tell me in the forums. Screenshot: http://steamcommunity.com/id/7Voo/scree ... 017269532/ Credits go to twister for the sphere model: http://www.users.on.net/~imperialcarp/T ... ister.html

Sphere run
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Fugue
Uploaded by Marise · Jun 11, 2011
2 comments · 0.0 (1)

Another one of my early efforts. I realize the chamber is a bit... larger than it needs to be. I was still getting a sense for things.

Fugue
[CO-OP]Illumination
Uploaded by ZeronFX · Jun 09, 2011
5 comments · 0.0 (1)

A series of maps with varying difficulty that I am working on. This is my 1st major project with Hammer. To-DO list: Re-make that godawful spawn room Fix His voice Make a more logical exit from the map Optimize

[CO-OP]Illumination
Scooter Entry
Uploaded by Scooter · Jun 06, 2011
5 comments · 0.0 (1)

A fairly small and easy map the introduces new ideas, timing, and cooperation.

Scooter Entry
Bounce Beam
Uploaded by LightShadow · Jun 05, 2011
3 comments · 0.0 (1)

It's a difficult level involving repulsion gel, propulsion gel, and excursion funnels. [UPDATED] Bigger and more challenging.

Bounce Beam
Massive Tutorial Level - v 1.1
Uploaded by Honzas4400 · May 28, 2011
4 comments · 0.0 (1)

Hi, this is my "second" map. I want to make REALLY BIG map and "teach" you things from walking & jumping to cube-throwing. CHANGELOG: Verison 1.0 - Basic Walking - Jumping across the barriers - Jumping across the pit Version 1.1 - Added lights - Fixed toxic water - Added start of second chapter - Some texture-problems - Optimalization - Effects - First "easy" puzzle with cube and buttons - "Ending" Version 1.2: - Working in progress CREDITS: Design - Honzas4400, life28 Music - Valve Corporation Map Maker - Source SDK (Portal 2 Authoring Tool) Map Help - life28 Coming Soon: - Effects Hope it will be good map

Massive Tutorial Level - v 1.1
Deceptively Easy
Uploaded by Teraunus · May 26, 2011
2 comments · 0.0 (1)

This is a quick (roughly 10 seconds long) map that I made using various tutorials as I learned how to use the Hammer Editor. The idea behind the map is to make you think of how to reach the door. The map consists of a single room, with various "opportunities" to reach the other side. You can try your best, but the answer to this puzzle is quite simple.

Deceptively Easy
Infinite staircase with a few suprises
Uploaded by bensrob · May 13, 2011
4 comments · 0.0 (1)

Testing out a way to re-use connecting areas in maps to save space. Video

Infinite staircase with a few suprises
VikingPingvin's test map
Uploaded by VikingPingvin · Apr 26, 2011
2 comments · 0.0 (1)

So this is a very rough concept. I've been useing Hammer for years now but im far away from being pro. I know its very undetailed by now but will be better during this week

VikingPingvin's test map
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Brain Donuts
Uploaded by SkyFerret · Jul 18, 2019
1 comments · (No ratings)

Donuts aren't good for your body, but this map is good for your brain. Actually, it's meant to mess with your head. Look around. Explore. Look behind you. Strange things happen. Unzip the file, put some sprinkles on it and stick it in your maps folder.

Brain Donuts