Portal 2

[PuzzleMaker] prop_floor_button fixed instances
Uploaded by PortalCombat · Jul 16, 2017
1 comments · (No ratings)

Fixed instances for the PuzzleMaker prop_floor_button. See DrFauli's Steam-Guides for more information.

[PuzzleMaker] prop_floor_button fixed instances
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lateravilla.
Uploaded by guckzurlinse · Nov 18, 2011
13 comments · (No ratings)

I need some info. This level is a new version of my second map, but it?s not finished, yet. Description: -there are 4 chambers with different difficulties. -i used the tractor beam, mostly -You got cubes from each of this chambers. -There is a laser relay romm ( Control and finish room ) it is nearly in the center of the chambers -i have use trigger_mutiple to disable all ther chamber funtions, even they enabled in the control room for reducing joggle. My questions: 1 Are any lights too dark or bright. 2 Is the map or puzzle complex 3 How can i put touchable furnitures in the map. 4 are there texture mistakes 5. Is the game stopping, freezing or jogling 6 do you mean, i need to put in more overlays to help 7 i need a walkthrough from someonelse please accept my enlish ^^ i understand german language if you can speak in german please give a review in fact the highness and look, because i want to make a vila with pool, rooms, furniture etc

lateravilla.
Portalable Piston Instance for PTI
Uploaded by srs bsnss · Feb 06, 2013
17 comments · (No ratings)

Portalable piston for PTI, made by LPChip, who doesn't have an account here. I take no credit, nor responsibility, for it.

Portalable Piston Instance for PTI
CompanionCubeTeleporter
Uploaded by Svenot · Jul 10, 2011
1 comments · (No ratings)

Proof of my idea that a Gravity Room can be made. I made a room, copied and rotated it. Then placed several prop_portal and made the Cube(s) activate the portals. There are Two Treats. One: There is a Cube placed where a Portal Opens; First time a Cube is picked up it comes flying in, so watch out. Two: I placed the first Cube to make the player fall into the portal automatically. Then, when testing, I had to make some more cubes. I hope this spawns some interesting maps. In the vmf, file you can see I used 6 portals, in 3 pairs. I covered all the Portal-able areas with prop_portal and activate and deactivate all of them. This eliminates the players own portals, and other imaginary issues (including the prop_portal Active issue). (This release, is to encurage Gravity Room Development)

CompanionCubeTeleporter
Paradox_Playground_alpha
Uploaded by algorythm44 · Nov 14, 2011
2 comments · (No ratings)

It looks like crap but I dont care Ill add more and make it look better later and add coop

Paradox_Playground_alpha
Compulsive (Version 1.0)
Uploaded by LuckyRJ · Aug 04, 2012
4 comments · (No ratings)

Due to some feedback i decided to release this version of my map in work in progress until i have fixed and sorted a few things out in it. this is a 3 room coop map with some mixed elements. although i find everything to be ok, i need to sort out my 3rd room and make it more better, some dont like platform jumping aspects and neither do i, but i do think this map is pretty good, i will be sorting the skybox out in this and sorting a few other things out too what others have commented on but i would also like to thank Nautik for his help in leading me in the right direction in making better maps hope you like this work in progress release version all comments will be needed so that i can make further edits before i release the final product Thanks LuckyRJ

Compulsive (Version 1.0)
sp_split_bean
Uploaded by tbot729 · Jul 07, 2011
8 comments · (No ratings)

My first real map after five days of working with hammer. I'm sure there are plenty of problems, mostly with textures, but the logic works fine I think. It is only one chamber with a moderately annoying/difficult puzzle. Thanks for all the advice from everyone who played it. I fixed the chamber so that it is no longer incredibly easy. I did not update any of the textures or lighting further because I'm not planning on really finishing this one. I just wanted it playable. Please play it again if you already did before I updated!

sp_split_bean
PTI Portal 1 Improved Button Instance
Uploaded by yishbarr · Jul 22, 2013
1 comments · (No ratings)

Includes The Portal 1 button, and another instance to change turrets and buttons. If you have reepblue's betapack, don't install the model. I made this to make a more accurate button that fits portal 1 in BEE2 Portal 1 style, unlike the original one with the wrong textures and the Portal 2 button.

PTI Portal 1 Improved Button Instance
Test Element - Animal King
Uploaded by FelixGriffin · May 22, 2012
24 comments · (No ratings)

This test element, for Hammer or the Editor, will throw bombs if it sees you. It needs to be activated by something to start. This also includes breakable walls for the Editor, which the bombs will shatter. Enjoy!

Test Element - Animal King
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panel_vmf_bsp
Uploaded by DaisyCutter · May 10, 2011
1 comments · (No ratings)

The panel vmf and bsp as promissed, better late than never.

panel_vmf_bsp