Portal 2

RBC Test Chamber 2 V3.1
Uploaded by RubyCarbuncIe · Jun 28, 2011
41 comments · 4.8 (24)

V2 and V3 have been added to the file. A new Single Player Map in the "Clean Aperture" Style. This is my first attempt at this style so any constructive criticism is appreciated. This test chamber includes: Ariel Faith Plates Fizzlers Lasers Laser Redirection Cubes Danger Field and of course buttons and switches. Changes in V2: All turrets have been removed numbered signs have been removed Ariel Faith plate launches slower Fixed Glitch were the door wouldn't open after the button has been pressed. Changes in V3: Turrets have been added to the test chamber again. Some of the Test Chamber's walls have been edited to make the test more difficult. Timer switch with a Hard Light wall has been added in the pit of the test chamber. Ariel Faith Plate launches mor accuratly (on some rare occasions the cube wouldn't hit the button.) V3.1 Fixed glitch where turrets would not shoot Fixed an exploit (I gues that's what its called) where the Hard Light bridge would pas through Glass Please notify me of any bugs/glitches you can find. I hope to have a video walkthrough posted soon on my Youtube Channel. Thanks, and enjoy. Here is a link to the picture: http://steamcommunity.com/id/RubyCarbun ... 7019724058

RBC Test Chamber 2 V3.1
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Blue Walls
Uploaded by RubyCarbuncIe · Jun 04, 2011
29 comments · 4.8 (24)

My contest entry. OK so yeah the name may not be all that great, but it's based off the fact that this test revolves around the Hardlight bridges as shield walls. This Test Chamber is in the Overgrown style. The player has one Portal at the start and uses Momentum for the most of the test chamber. This test chamber involves: Momentum Laser Walls Fizzlers Hard Light Bridges An Excursion Funnel Thermal Discouragement Beams Ariel Faith Plates Please tell me of any glitches you may see while playing this map, and good luck to everyone in the contest! V2: I moved the Faith Plate to a better out of the way location. Added indicators for the large hard light wall in the second room. V3 (About F***king time right?) : After Peer Review the game always made the player start with a dual Portal Device, now that's fixed! I made the chamber have better lighting I redid EVERY piece of lighting in the chamber because when I made this map it just looked a bit off from what I wanted. I added some minor details to some areas such as tide lines to the hazard liquid in the aerial faithplate room and updated the water texture as well. I updated the environment to give the map that final touch it needed. env_tone_maps make the map very very very pretty lookin' if I do say so myself. Here is an updated picture of the chamber: http://steamcommunity.com/id/RubyCarbun ... 8361732080 Please enjoy this map as much as I did making it. It really is my best piece in my opinion.

Blue Walls
[SP] Broad Ratio
Uploaded by warnightify · Feb 28, 2012
57 comments · 4.8 (24)

A medium difficulty clean aperture style test chamber with dual portalgun.

[SP] Broad Ratio
Harpo Chamber 01
Uploaded by Harpo_53 · May 30, 2011
11 comments · 4.8 (24)

A single player map involving lasers, moving death grids, and moving emancipation grids.

Harpo Chamber 01
"If cube- and button-based testing caused..."
Uploaded by MXXE · Jun 01, 2011
18 comments · 4.8 (23)

My entry to the summer mapping initiative, playing in clean Aperture. If you find bugs, manage to get stuck somewhere or know how to break the room, please tell. Have fun! Changelog: v 1.1: - lowered a platform - corrected a texture - the testchamber sign actually activates - added a light to the cold room - I tried to make clear what the "useless button" does, with signs and by removing the timer sound - One of the droppers is now large - Slightly bigger room for the testchamber sign - Elevator plays a movie - Starttext added

"If cube- and button-based testing caused..."
BLUE 3
Uploaded by lavoie6453 · Jun 12, 2011
28 comments · 4.8 (23)

The title says it all! Note: There is no need to use glitches or cube throwing to complete this test.

BLUE 3
Advanced Flinging
Uploaded by jedilink25 · Jun 07, 2011
9 comments · 4.8 (21)

Advanced Flinging
Workaround
Uploaded by Jane_Doe · Aug 27, 2011
41 comments · 4.8 (21)

A map in the Destroyed style, and consequently involving malfunctioning/overgrown/broken elements. Not everything in this map works toward the solution, even though it may have been part of the original chamber Anyway, a chance for me to work on lighting, scenery and sound as much as anything. All intelligible comments are very welcome Revision R1b: Thanks already to folk pointing out an exploit in the last area - since fixed @ 16:00 GMT 28/08 Also a potential trap alluded to by xdiesp in the unlit area opened by the first box-button - fixed @ 12:15 GMT 29/08 Revision R1c: Altered the second chamber to negate the obvious (Once Portal2Two had shown it) easy way to deal with the turrets there - talk about blinded by your own routine! - fixed 18:00 GMT 31/08

Workaround
Sp_reconstruct
Uploaded by TopHATTwaffle · Jun 06, 2011
20 comments · 4.8 (21)

Even in the mits of a light shortage GLaDOS will make sure testing can happen. In this sequenced puzzled fly through the air to solve the very puzzle the GLaDOS is fixing. Screens: http://i.imgur.com/QJM5c.jpg http://i.imgur.com/dEiic.jpg Video (Shows Solution): http://www.youtube.com/watch?v=1T3OaUGuGbQ

Sp_reconstruct
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[SP] Around the bend
Uploaded by Fluppy · Dec 18, 2011
15 comments · 4.8 (21)

A short, easy-medium difficulty chamber. I made this chamber to celebrate my 1 year mapping anniversary. The map is in overgrown style. This map involves Aerial Faith Plates, Hard Light Bridges, Discouragement Fields, cubes and buttons.

[SP] Around the bend