Portal 2
[SP] Motanum's Slanted Bridge
From the second place of the latest ThinkingWihtPortals mapping contest, comes my first Portal 2 map! Updated Abril 4, 2012. Although it is lacking from story, which I might do later. The map is fully complete. It involves Bounce and speed gels, lasers and hard light surfaces. Along with the usuall thinking with portals. It is of medium/large length, and about medium/hard difficulty. Still, no insane moves are required. Pure Portal basics in weird ways! E-mail me at eugenio.motanum91 AT gmail.com You can follow me on twitter @MotanumR My youtube channel is http://www.youtube.com/user/motanium And my steam is http://steamcommunity.com/id/Motanum
DoubleTake
Challenging map that i have made for the mapping contest hope you enjoy Changelog: v2.2 -somehow the 2nd box dropper didnt drop what it was supposed to. but ive talked to the box dropper people, and lets just say that problem wont be happening again v2.1 -exactly the same as v2.0 but i forgot to add the things needed for the contest :S v2.0 -added more puzzles -fixed places where you could get stuck -made various puzzle elements easier to understand v1.1 -fixed problems where you could get stuck -got rid of light bridges -changed the name! v1.0 -first release
Marlow's Undergound AFP's
Updated to v1.1 to fix some minor bugs. 1950's style map featuring 50's style aerial faith plates. Medium difficulty. unzip to your portal2/portal 2/maps folder. to play, enter console and type "map sp_marlow_underg_afp_v1" Please let me know if you find any bugs.
[SP] Missing Geodome
A single player map in a rusty 1950s Aperture Science Geodome. It features all kinds of gels and a few cool ways to play with a companion cube. I recommend playing this map after you finished Portal 2 solo and coop, not for a storyline problem, but for the mechanisms used in the map. Screenshots: http://img90.imageshack.us/i/p21q.jpg/ http://img864.imageshack.us/i/p25l.jpg/
[SP] Override
A Wheatley themed map including excursion funnels, gels, turrets. screenshots: http://img819.imageshack.us/img819/945/64456147.jpg http://img42.imageshack.us/img42/563/48787622.jpg http://img651.imageshack.us/img651/2662/48414791.jpg You can watch the solution here: http://www.youtube.com/watch?v=yJLGZyDYvPE
Without Portalgun Demo: Turrets Domino
This is my mapping contest entry. This map includes some simple tests with turrets. One note: You haven't got portalgun. All portals can be opened when you push special buttons. But it doesn't mean that this map is boring and total platforming. This map was created to prove puzzles without portalgun can be interesting and even original. Get ready to think with portals but without portalgun. 1.1 version changelist: -Fixed bug that two orange portals can be created at the end of map. -Box dropper in the last challenge is working now -Now music is playing less loudly during the test challenges -Some minor design updates v1.2 changelist -Fixed a bug where player could spawn with portal gun -Fixed all problems with music (I hope) -Design and light improvements Attention: the map had changed name. To launch the new version you must type in the console "map wopg_turrets_domino".
[SP] Monoportal
Monoportal is a single-player level that revolves around combining more advanced test elements with the Single Portal Device. Monoportal consists of 8 chambers spread across 3 maps which, if I met my goal, begin quite easy and grow more difficult and complex as you progress. Part One: sp_monoportal1.bsp: Intro, Lasers, Light bridge Part Two: sp_monoportal2.bsp: Faith plate, Speed and bounce gels Part Three: sp_monoportal3.bsp: Turrets, Excursion funnel, Finale Federal regulations require me to thank you for playing, and to hope that you enjoy your experience! Screens: http://img855.imageshack.us/img855/2033/monoportal1.png http://img11.imageshack.us/img11/511/monoportal2.png http://img822.imageshack.us/img822/4845/monoportal3.png http://steamcommunity.com/id/Randomiser ... 8637443626 http://img691.imageshack.us/img691/5592/monoportal5.png http://cloud.steampowered.com/ugc/55866 ... D792AC187/ http://cloud.steampowered.com/ugc/55866 ... 036BB9EE0/ http://cloud.steampowered.com/ugc/55866 ... C35FD4FDA/ UPDATES ------- V4 - Fixed bug induced by the DLC. V3.95 10/02/11 Thanks for the 1500 downloads! I finally decided to block one slightly unintended solution. I added placement helpers that should give the bounce gel a 100% success rate (if you're doing it right). V3.9 Some final tweaks for now. V3.8 - Yet more and brighter lighting in gel and funnel room, as per viewer suggestion. Safeguarded against possibility of a portal dissappearing. 9/14/11 V3.5 - Tweaked some things, mainly regarding exploits in the final chamber. V3 - significant lighting improvements in chambers 4 and 7. v2.6 - Fine-tuned previous changes made to sp_monoportal3 including turrets and functionality (fixed a few placement helpers) v2 - Fixed exploit of being able to bypass faith plate, made minor visual tweaks, fixed various other errors 9/6/11 v1 - Original 9/5/11
[SP] Overgrowth
Hey, This is a test chamber I'm working on for the Summer Mapping Initiative. I'll be updating it up until the contest deadline; if people want to give me feedback on it, try to break it, etc. I'd appreciate it! Also, if you know how to use the record demo console command in Portal 2 and want to send me the demo of your playthrough, that would be extra-useful as I want to see how people approach solving stuff. Changelog: v0.1 - first version of map v0.2 - made stairway on third level more noticeable, added convenience for returning to lower levels from the end if cube needs to be repositioned, added foliage, made water at base of testchamber transparent, various minor graphical tweaks, added glados line v0.3 - fixed portal alignment issue at top of chamber, fixed brushes that could have interfered with box dropper entities, lowered box dropper and made box target into convex displacement map to reduce the likelihood of it bouncing away v0.4 - put invis collision around top of drop from upper light bridge panel & adjusted platform spacing to prevent a way to break the puzzle; made final light bridge panel hidden until the player presses a button on the upper balcony, changed voices and music trigger timing, added another convenience portalable surface and closed off an unnecessary stairway to vary movement/pacing, various visual changes w/ ruined structures, foliage, fog settings and pfx v0.5 - made some more gameplay alterations to make movement through the chamber more interesting, improved lighting, updated vo, sound, and transition entities, did some optimization, added more func_details and props, pfx, etc.
Cube Stacking
This test shows players how to redirect lasers by stacking cubes in a excursion funnels. There are 3 separate chambers. GLaDOS speaks in them as well. This may be the finished version. Change Log: v1.8 - Various bug fixes, Added auto saves, and slightly increased the complexity of the second chamber. v1.9 - Added minor details v2.2 - Fixed a chamber exploit in chamber 2 and fixed a glitch in chamber 3. v2.5 - Slightly Increased Performance. v2.7 - Lag Fixed.(Hopefully) v2.8 - Minor Details and Fixes.
Leaps of faith
I got familiar with hammer with this first map. Hope you'll enjoy! Textures are not enough polished, by the way I'm open to any tip to improve it. EDIT : updated with checkpoints. EDIT : modified to prevent PortalCombat's shortcut. EDIT : deleted the useless additional cube ... (a little bit more difficult). PortalCombat you'll have to update the video EDIT : Walkthrough of 1.1 by PortalCombat video of complete map solving - map v1.1 (updated) [spoiler]Wapnbh_Rmzw[/spoiler] EDIT : minor changes.