Portal 2

Animated Stasis Chamber Model
Uploaded by Sejievan · Apr 28, 2026
0 comments · 5.0 (1)

Model of animated stasis chamber with NO COLLISIONS you are gonna have to deal with that if you choose to use it. Includes -Animated stasis Chamber model With 3 Animations -open -closed -hanging (door hanging open)

Animated Stasis Chamber Model
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Modular Ducts set
Uploaded by Sejievan · May 05, 2026
0 comments · 5.0 (1)

Modular set of ducts 64x64, comes two sets, normal and hollow (you can walk inside it), both sets comes with parts, in the following lengths: -32 -64 -128 -256 -512 -1024 Along with a curve piece and some special variants for the hollow set.

Modular Ducts set
1970's Colorable computer cabinets
Uploaded by Sejievan · May 08, 2026
2 comments · 5.0 (1)

A version of the 1970's computer cabinets that can have a custom RGB color for their front panels, doesn't replace the vanilla models Includes all 4 cabinets present on the game.

1970's Colorable computer cabinets
Unique Brush Squarebeams
Uploaded by 4n0riginalnam3 · Jun 03, 2026
0 comments · 5.0 (1)

A .VMF containing a lot of squarebeams made in hammer through brushes, featuring corner sqarebeams, 32x32 squarebeams, and more. Mainly useful for the pillars and inward corners.

Unique Brush Squarebeams
Fake walkway_gate_a prefab
Uploaded by FluteFlu · Sep 09, 2026
0 comments · 5.0 (1)

The walkway_gate_b model, but with brushwork to make it look like walkway_gate_a. Useful for little details like the stripes falling off. Place the .vmf in the bin/Prefabs folder of Portal 2

Fake walkway_gate_a prefab
Handrail Variants Models
Uploaded by FluteFlu · Sep 09, 2026
0 comments · 5.0 (1)

Additional variants of the handrail models. Includes: handrail_32_end_nopost.mdl handrail_64_nopost.mdl handrail_128_nopost.mdl handrail_256.mdl handrail_512.mdl handrail_circle_512.mdl handrail_circle_1024.mdl handrail_corner_16_flipped.mdl handrail_corner_128_flipped.mdl handrail_post.mdl Credit: if you really want to

Handrail Variants Models
Corehub Playground
Uploaded by Your Average Stickman · Sep 12, 2026
0 comments · 5.0 (1)

NOTICE SO VALVE'S LAWYERS DON'T SKIN ME ALIVE: I will NOT be giving any downloads to the leaked builds or any help on getting the betas working. Figure it out yourself. A simple little playground map I made for the leaked "Core Hub" build of Portal 2. It may or may not work on other beta builds or the retail version of the game. Has custom materials and (non-working) sounds (I'm too lazy to get them to actually work). How to install this: Simply drag and drop the included folders into the "portal2" folder.

Corehub Playground
[SP] Old Faithful
Uploaded by Lobster · May 14, 2011
75 comments · 4.9 (92)

This is the second map in a series that began with 'Sphere of Roundness' last week. Version 2.0 of that map is also included in this release, they also transition into each other to make a loop. This time I decided to focus on a single gameplay element for an entire map rather than trying to use every feature available. The map also follows the loose premise of "What if aperture had tested faith plates in the 1950s?" the default faith plate model stands out a little in the underground, so I went for an alternate appearance, see what you think! I have a feeling it is a little easy, but that is mainly down to the overall design, so my next map will aim to be a bit tougher. Sphere of Roundness: I got a huge amount of good feedback for the first map and made a few changes to fix exploits and also clean up the edges a little now that the full SDK has been released. For a full changelog see the readme! Screenshot: http://img339.imageshack.us/img339/6006 ... 400001.jpg

[SP] Old Faithful
[SP] Edifice
Uploaded by Omnicoder · May 30, 2011
56 comments · 4.9 (67)

A medium-hard, fairly long map in the destroyed chamber style. Summer Mapping Initiative Entry. Installation instructions included in download.

[SP] Edifice
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[SP] Oversized Test Chamber Storage Area
Uploaded by CrazyGuy · Jun 08, 2011
49 comments · 4.9 (49)

FINAL VERSION OF OSTCSA! Changes: -added more decorations in the open area -changed the "malfunction" trigger in area 2 so it does more to show that you can't use those two cubes -added some explanatory text -added env_projectedtextures to enhance the mood -fixed cheat solutions -fixed the glass in area 3 so it will break more easily -made the turrets in the end of area 3 "super damage" so you can't just run past them anymore. This map has some "soft" acheivements (it displays game text rather than giving an actual acheivement) [] Ball Control: In area 1, get the sphere without losing one [] Turrets Syndrome : FIZZLE every single turret in OSTCSA. [] Shatterproof: Solve area 3 without breaking the glass [] The lizard lives: Find the hidden mapmaker's room (found somewhere after area 1)

[SP] Oversized Test Chamber Storage Area