Portal 2
ap_chamber1
My first portal 2 map. 2 puzzles: -first involves world portals and flinging -second involves a cube and a faith plate This is just for testing some of the new features and to see what the differences are from portal 1 mapping. To update: -Lighting needs to be improved everywhere, a lot. -refining texture placement -first puzzle is cramped, so i'll increase the size.
[Portal 2 ] Kl Test Map 1/4 [SP]
This is my first Portal 2 map. It's basic and small. Nothing hard, I guess... (this have laser and wall projector) This is a beta realease. (any glitches please let me know) Probably I will do a coop map soon, if this is possible. Note: If you do something difficult, you may bring a surprise. // Version 2.0 (minimal changes) - Some texture correction (not all, i'm a newbie mapper xD) - Testing vine's prop_static in a room of the map. - Delete the "irreal" way to solve the final part of the puzzle.
Portaltest Series beta 01
My new maps with auto mapchange(and my old one with new features and bugfixes)!! There is no portaltest_1 (not finished yet), so u have to start with portaltest_2 (90% finished). I hope u gonna like the very new portaltest_3 (80% finished), a friend of mine took 20 minutes to solve it (im sure u gonna need not more than 5 minutes xD). The third map (portaltest_4) is just the beginning, i wanted to show u my mapchanges (in my opinion they are very cool, hehe xD). I try to finish it as soon as possible. greetings Jul3z
Portal 2 Gel Types Example
Example map demonstrating the basics of gel (propulsion gel, repulsion gel, conversion gel, water) in Portal 2. Includes both source vmf and compiled bsp
Jump
I think I'm going to stop here and start a new project. Note: You start without a portal gun because the puzzles are designed to be solved without a portal gun. The gun is found later in this map, at which point there are puzzles to solve that require it. Changelog 2.8: Fixed some stuff. Broke some stuff. Added some stuff. 2.3: Added sphere puzzle. Miscellaneous. 2.0: Added transition from introduction area. Added portal gun drop. Added excursion funnel puzzle room. Many tweaks. 1.1: Adjusted lighting. Added ambient noises. Added music. Miscellaneous. 0.9: Added ending sequence. Adjusted triggers. Miscellaneous. 0.8: Fixed arm dynamics. Added more weighted cubes. Changed format from .vmf to .bsp. Miscellaneous.
(portal2) PaSch's Portals
Just a test. Wanted to find out how to use the new testing mechanics, and more importantly, how to combine them. You can find an Aperture style video of it here: http://www.youtube.com/watch?v=-TSaQIq5iZ4
Exotic Plants Pack 01
A few fun little plant models for use in overgrown. Includes a few succulents, a dry fern, some flowers, and some cacti. Credit as Nuclear Shill
Overgrown Renaissance Pack
A large collection of assets created for the Portal: Divinity mod and publicly released to be used to create new and exciting takes on the overgrown style. Credit as Nuclear Shill.
Gantry modular kit
Kit with 3 sizes of the underground gantry model 128,512 and 1024, doesn't have 256 for obvious reasons, complete with collision and lod
Open Container Pod + Door (With Hotel setup vmf)
Set of open stasis pod containers along with a vmf with a pre-made wakeup sequence. -Open stasis pod model (2 empty slots for custom skins) -Door for Open stasis pod model (2 empty slots for custom skins) -VMF with an pre-made wakeup sequence/container -bsp for you to check out the animation README for install instructions