Portal 2
[SP] Chamber Six
A little something I made for the mapping contest. I would say it is an easy/medium difficulty.
[SP] Wall Button and Box Racing
A testing sphere containing two puzzles, one has a button on the wall and the other has a box gliding while you race the clock to get to the end. Set in the 70's, in underground Aperture. UPDATE: Remade the box slide - removed the blue gel, made slide steeper and blocked the player from jumping into it.
Antimatter One.
A new Puzzle Element to Portal 2. Antimatter Edgeless saftey spheres, and Antimatter Edgeless safety sphere interception fields This is the completed map! Known issues - You can spawn more then one sphere at a time, that will be looked at when i get better with instances! other then that, go play the map and tell me what you find! Update 9999: Polished up the map a little, added lines for glados and introduction text Update 9999: Fixed some minor bugs, and an epic shortcut. Last chamber should be solved as planned now
[SP] Thaw
As promised, here is the follow-up to The Cold Shoulder. I've brought back the freezing/thawing water mechanic, and done some new things with it. Also featured: gels and faith plates. Enjoy! v1.2 - More exploit fixes. v1.1 - Many bugs and exploits fixed.
[SP] Compact Compression
My second map for portal 2. A fairly straight forward medium difficulty map, with slightly longer than medium length. Utilizes moving buttons to create unique triggers.
sp_turrettower
A clean themed Aperture Science chamber with lasers, turrets and gel.
Claustrophobia
Great things come in small packages. Claustrophobia is my first map (ever), aptly named because of the large puzzle within the relatively small puzzle space. Included in this map are: 1500 Megawatt Aperture Science Heavy Duty Super-Colliding Super Button Thermal Discouragement Beams Aperture Science Weighted Storage Cube Aperture Science Weighted Pivot Cube Excursion Funnel Doors Panels More Panels Lots of Panels I Like Panels KNOWN BUGS: NONE
Ball Maze
I only had about 4 days to work on this, but hopefully I removed most of the bugs and it works. Ball maze, faith plates and a new concept for laser and excursion funnel.
Stairway to Turret Heaven 1.1
Here's my submission for the summer mapping initiative. Couldn't get through the server for the deadline so I'm just uploading it in the general category. A clean/BTS map, with low-medium difficulty puzzles. Most seasoned mappers will probably notice that this hasn't been properly optimized; I apologize, I just ran out of time. Anyway, I had a lot of fun playing with the visual styles, and hopefully you guys have a bit of fun playing it! 1.1 Update: - Fixed two design errors that allowed the player to bypass the turret area completely - Minor graphical enhancements to turret room - Fixed a design error that allowed the player to use an excursion funnel to get outside of the playable map area - Full VIS complile Known problems: - Some players might want better indicator decals for the first area. I didn't add these but if someone wants to put them in, the .vmf is available. - It may be possible to fall outside the playable area without triggering the player death in the first area. This is most likely near the outside of the factory area. I was unable to replicate this myself and so didn't do another compile yet, but if there's any reason to make a v1.2 this will be on the list of things to fix. - There is an erroneous 'nodraw' texture visible in the elevator shaft. Only noticed after the last compile; this too would be fixed in 1.2 if necessary. If anyone wants to use the .vmf, feel free! -Gadz