Portal 2

Hajuzzas map
Uploaded by Hajz · May 22, 2011
28 comments · 4.3 (15)

My first map ever. I had absolutely no experience in Hammer before this, and I learned quite a lot making it. It is pretty short as it has only one puzzle in it. It seems to have some problems loading some of the objects :S Just restart the map if you cannot see some objects. UPDATE: - Added more light to the puzzle room. - Some small fixes.

Hajuzzas map
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[SP] Laser Funnel
Uploaded by Nicky397 · May 31, 2011
29 comments · 4.3 (28)

A four in one puzzle using discouragement beams and excursion funnels. Please let me know if you find any bugs or unintended solutions. Updates: v1.01 - A few details added - Neatened up the indicator lights in side room 3 - Removed an unintended solution - The laser in the main room now dose not turn on until needed v1.02 - Auto-save points added - A few minor details and textures altered - Fixed a bug that made it hard to place portals next to emancipation grids (because the model was too close to the portalable surface) - The laser relays in the main room are now below the floor until needed v1.03 - Added red glow round laser fields - Added sound effects for sliding doors/raising platform - Adjusted fizzler textures v1.04 - Fixed bug that turned laser glow on when the laser field was off in side room 3 screenshots: http://dl.dropbox.com/u/30975526/Portal ... 970000.jpg http://dl.dropbox.com/u/30975526/Portal ... 970001.jpg http://dl.dropbox.com/u/30975526/Portal ... 970002.jpg Many thanks to everyone who's given their input so far!

[SP] Laser Funnel
[SP] Heavens Gate
Uploaded by marKiu · Mar 15, 2012
72 comments · 4.3 (21)

This is a big map including three chambers. Its my second mapping attempt and i wanted to try something diffrent. So dont expect a typical Portal2 map. The difficulty should be medium - hard and the intended solution is controller friendly. I dont want to spoil anything more. Hope you like it and your feedback is welcome. v1.1 now you start without a portalgun and some graphic bugs are fixed. v1.2 fixed a display bug for the numbers of room2 v1.3 fixed an unintended solution v1.4 fixed multiple issues

[SP] Heavens Gate
Tic-tac-toe + Gel fling to the button
Uploaded by wKLV · Jun 05, 2011
8 comments · 4.3 (14)

The map consists of two parts. The first one is a laser "tic-tac-toe board". When you make a line one puzzle element in the testchamber activates. The second part there are repuslsion and propulsion gel. Using these you must fly to a button in the end of the chamber

Tic-tac-toe + Gel fling to the button
Sorry About the Potato
Uploaded by Marise · Jun 26, 2011
16 comments · 4.3 (14)

Short map with gel, funnels and lasers. Version 1.1 uploaded.

Sorry About the Potato
Advanced Painting
Uploaded by sicklebrick · Mar 23, 2012
36 comments · 4.3 (14)

An advanced paint-based puzzle.

Advanced Painting
Affiliated
Uploaded by Pitkakorvaa · Jun 01, 2011
7 comments · 4.3 (14)

Yyep, First words here, lol. But here is my entry for this contest, clean aperture and few puzzles, nothing big. Updates -Added autosaves. -Fixed last chamber lights little bit.

Affiliated
Dupli
Uploaded by Muffiny · Sep 12, 2011
10 comments · 4.3 (14)

Dupli is a simple co-op map, which should be fairly short and easy to complete. I had at first created this map to test out Wheatley-style vistas and fog, but ended up turning it into a playable map. Enjoy! Feel free to leave any bug reports or feedback. This is basically the second map I've ever created in hammer for public release, so I expect at least some things to have slipped my mind during creation. Anyways, without further ado, here's some screenshots! http://i93.photobucket.com/albums/l46/T ... shot_1.jpg http://i93.photobucket.com/albums/l46/T ... shot_2.jpg http://i93.photobucket.com/albums/l46/T ... shot_3.jpg http://i93.photobucket.com/albums/l46/T ... shot_4.jpg Update 1: Fixed the indicator strip from the floor button.

Dupli
The fire of Epimetheus Co-op
Uploaded by magicrat · May 21, 2011
32 comments · 4.3 (14)

This is my second release! This time I was going for a more atmospheric map and yet retain the same puzzle feeling that was found in halls. There are a total of three puzzles in the map, and the last one includes a new portal mechanic. I would say that the map is quite challenging, but should not be impossible, and is able to be solved using critical thinking. NOTE: IN ORDER TO PLAY THE LEVEL CORRECTLY MAKE SURE YOU TYPE THIS INTO THE CONSOLE: sv_cheats 1 allow_mobile_portals 1 V 1.1 fixed minor bug at beginning added frames for all glass panes optimized turret level scaled down brutality and frustration of the turret level made the solution to the turret level a tiny bit easier to see. spoiler for the second puzzle is in the zip(use only if needed) screenshots: http://i.imgur.com/HMhti.jpg http://i.imgur.com/tBVHt.jpg

The fire of Epimetheus Co-op
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The Easy Room
Uploaded by Quel · Jun 05, 2011
13 comments · 4.3 (7)

This will be an easy room Curious. That was the same as earlier said some of the test subjects. I hope their new clones share that optimism. ... I have actually tried to put much effort in achieving a level of difficulty that was challenging but not demoralizing. I hope I succeeded.

The Easy Room