Portal 2

[Coop] Colours Co-Op : : Map 3
Uploaded by IanB · May 15, 2011
38 comments · 4.1 (22)

: : : ATTENTION - You can now pick up the cube - So that's been fixed! This is a full working bug-free version! Enjoy! The Hardest, Greenest Colours Co-Op Map Yet! The whole map revolves around a central elevator shaft. It makes heavy use of funnels, faith-plates, and goo! Adventures inside a giant gyroscope? We've got you covered. [[UPDATED]] Due to numerous requests to make this chamber easier, I've ramepd down the difficulty by adding an "easy" button. I also removed the Frankencube due to a number of bugs related to it. Lastly I trimmed some fat to make it less laggy for people with slower machines, if you're still having lag issues I can cut the support lines out altogether and make the map run silky smooth if there's a big enough demand for a low-def version please do not hesitate to ask me for it! ALSO: The map now contains a version that can run on machines with less RAM!

[Coop] Colours Co-Op : : Map 3
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This Area is Under Construction
Uploaded by Gmex · Jun 03, 2011
13 comments · 4.1 (11)

A multiple chamber map that combines clean elements and construction elements. Steam name; Gmex I hope you enjoy my level.

This Area is Under Construction
Aperture Time Testing Center
Uploaded by MasterLagger · Oct 16, 2011
44 comments · 4.1 (11)

This puzzle involves time travel. Use a time machine to travel back in time to mess with the past to affect the present. The exit is heavily guarded by turrets which is impossible to run through. Find a way in the past to stop Turrets from appearing near the exit. But be careful, altering certain parts of the past can affect the present positively, negatively or both. There is a Easter Egg in this map and it's funny, if your interested. Update 10/17/11: Due to a problem I missed, this map has been updated so turret boxes don't get fizzled.

Aperture Time Testing Center
The Hard Way
Uploaded by Thornscrup · Feb 25, 2012
50 comments · 4.1 (11)

Crushers! Laserfields! Deadly pits! So many ways to die with style and dignity! And very vicious, crooked puzzles, for awesome players only. [V2.0] No more shortcuts, I hope. Only one way left, the hard one! [V 2.3] Others unexpected solution deleted. I hope they were the last ones... Special thanks to greykarel, lifeson99 and a2912871!

The Hard Way
the_hike
Uploaded by nakedape · Jun 13, 2011
8 comments · 4.1 (11)

First attempt at a portal 2 map. Yes I know, the lighting is bad. Enjoy.

the_hike
Hardlight Therapy
Uploaded by warnightify · Feb 17, 2012
15 comments · 4.1 (11)

An easy difficulty co-op sphere focusing on hard light bridges.

Hardlight Therapy
Sphere Scramble
Uploaded by AzraelXJM · Jun 07, 2011
16 comments · 4.1 (11)

My first published map, first complete Portal map, and first time attempted submitting over the connection on my phone because I'm stuck with an awful ISP. Sadly I was not able to submit for the contest on time because of the outage. Have been playing with Hammer for two weeks, this being the result. Shepherd a Personality Core around a small course to complete the chamber. Pretty pleased with my Core dispenser, I mean to use it again, though I'm sure I can streamline the whole thing and tidy it up a lot. There are things I thought about doing differently, you will see there are two tractor beams going in different directions, I could have had one with a button to switch direction, but I think this is a bit better for the player. It's not too long but I hope you like the concept and presentation, spent some time trying to match it to the Aperture style. Any anyone who for whatever reason dislikes Personality Cores, they may want to see what happens when they keep pressing the button for the dispenser.. Pictures to follow, lost a lot of sleep. Meantime you can see some WIP stuff on my blog- EscapeFromTheWaterTemple.com

Sphere Scramble
Abgrund
Uploaded by Chikorita · Jan 20, 2012
9 comments · 4.1 (11)

"Abgrund" is German and means "abyss". You will see the end room from the starting point, but there's an abyss. You have to get over somehow ... The maps is set somewhere in the 1960s. Not really big, but some tricky puzzles. Some screenshots (maybe they contain spoilers, so be careful): 1. http://files.homepagemodules.de/b29324/ ... 77n273.jpg 2. http://files.homepagemodules.de/b29324/ ... 77n274.jpg 3. http://files.homepagemodules.de/b29324/ ... 77n275.jpg 4. http://files.homepagemodules.de/b29324/ ... 77n276.jpg Thanks to Flo2912 for helping with the design.

Abgrund
Uselessness
Uploaded by 1mike44 · Sep 03, 2011
9 comments · 4.1 (11)

An Easy-Medium one room puzzle featuring the all knowing Core 3 and his hilariously inaccurate facts.

Uselessness
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Minimalist
Uploaded by psychohamster · May 26, 2011
13 comments · 4.1 (11)

First attempt at a true puzzle. Single room. Comments and critique welcome. V 1.1 Removed Side armetures, added full plate glass for prevention of bypassing mechanics. Lowered Far well to prevent premature portal placement. Moved End map trigger away from door, and removed portal wall next to door to prevent premature end game triggering.

Minimalist