Portal 2

Sunset_1
Uploaded by BenVlodgi · Apr 19, 2012
28 comments · 4.2 (13)

A map I had laying around my maps folder for the past few weeks, I originally made it for Easter, and was going to make a joint map with LPFreaky90.... but she was too busy, I figured I would just share this map with you.. its not perfect, it was just a fun outdoormap. not meant to be super challenging. just an easy walk through the park. Feed back would be appreciated Hah... this is actually my first map uploaded to this site, so enjoy... and rate honestly

Sunset_1
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Discophoran
Uploaded by Harpo_53 · Aug 28, 2011
17 comments · 4.2 (13)

? Discophoran: to be jelly-fish like. What does this have to do with my map? Absolutely nothing.

Discophoran
Diversity single player map
Uploaded by djokoss22 · Jun 24, 2011
11 comments · 4.2 (13)

my first map. never mapping before. lasers, funnel, hard light, ... . please note and discuss about improvements to make. thank's to you for playing my map.

Diversity single player map
sp_reddit
Uploaded by pieceoftoast · Jun 14, 2011
13 comments · 4.2 (13)

reddit themed map for all the redditors out there.

sp_reddit
(SP) The Cube
Uploaded by Whark · Jun 04, 2011
9 comments · 4.2 (13)

V 1.0 - First release, mostly for testing and feedback. Still needs some lighting work. V 2.0 - Added some visual cues and clues due to feedback. Included is msleeper's arrival/departure instance

(SP) The Cube
".bsp"
Uploaded by relinquish · May 22, 2011
7 comments · 4.2 (13)

A small maps with simple puzzle. I made this because I got bored :3. Oh, have fun looking for hidden radio behind the wall (again, this time with custom sound).

".bsp"
Sepulcros
Uploaded by Team Citruz · Jul 29, 2011
19 comments · 4.2 (19)

Team Citruz Presents: Sepulcros DESCRIPTION: Smallish map, in destroyed style. Just a little teaser for future maps in development by Citruz. Contains turret and lightbridge based testing elements. Easy to medium difficulty depending on your expeirence. Relative to the size and difficulty of maps in act 01 of the main game. INSTALLATION: Included in Read Me file. SCREENSHOTS: CONTACT INFO: If you have any comments or questions please do not hestiate to post in the thread where the download is posted or send it to [email protected] VERSION HISTORY: 1.1 Added fizzler in main room to prevent cheating Fixed graphical and texture issues Reduced lag issue caused by dropper 1.0 Initial Release MAP MADE BY TEAM CITRUZ

Sepulcros
Backstage (v2)
Uploaded by Ensiferum · Oct 03, 2011
24 comments · 4.2 (12)

As its name indicates, this map will take you on a trip in the backstage of aperture science. Visit enormous environnements and put your skill to the test in this map oriented around quick thinking and execution rather than reflexion. Version 2 is up ! Most issues should be fixed. Level art is still not in its final version but that will come later.

Backstage (v2)
Heavy Metal
Uploaded by Aliensoldier · Jun 12, 2011
13 comments · 4.2 (12)

The map is called "Heavy Metal" because I used only a few white faces for the design. I worked a lot with instances and animations to make it look modern, but still old and rusty. To start the map ingame type in console: map heavy_metal // Changelog v1.1 - Added signages // Changelog v1.2 - Fixed arrival elevator not starting sometimes - Fixed showing a black metal wall when placing a portal on the rotating panels - Added lightboard with icons and sounds

Heavy Metal
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sp_chamber_warmup
Uploaded by hillis · May 17, 2011
25 comments · 4.2 (12)

A map I made while learning how to handle Hammer. It shouldn't be too hard for anyone. Let me know if there is something I've missed and/or could do better! UPDATE 1.1: - Made invisible troll fizzler visible. - Increased lighting in the excursion funnel place to make the portabla wall more obvious UPDATE 1.2: - Removed troll fizzler - Increased the lighting again (from 100 to 150) - New ending - Added voice - You won't be trapped in the second chamber any more - Fixed bug where elevator wouldn't move in the beginning - Removed sign in cube-drop chamber

sp_chamber_warmup