Portal 2
LeSwordfish Portal Buttons
This is my entry for the contest, using a new gameplay mechanic and some old ones too. Three chambers long, and its 3am so I cant remember my name let alone my sales pitch. Tested with the help of tf2maps.net.
Bounded
A small map of medium difficulty. The solution is not difficult to execute. There is also a challenge version included, called sp_bounded_c, which is slightly harder. Some important points: 1. The yellow field fizzles objects, but NOT portals. 2. There is a small delay before death lasers actually get activated. So there's a time gap between your pressing the relevant button and the death field turning on. This is not a hint, but something that can be eventually noticed - I just want to save the player's time. 3. To prevent tight timing (and increasing the height of the room), I modified the death fields slightly so that even if you touch the lasers while ascending, there is be a small time interval before you're killed. So you can still get out safely even if you touch the lasers (FROM BELOW) briefly. You can test it to get a better idea. 4. The cube button in the 2nd room saves the game when activated (just a reminder to those who don't quick-save often). It doesn't do anything except that. View "ReadMe.txt" for installation instructions. Special thanks to HeadShot, Jacu, KennKong and RogerL for playtesting (the normal version only, not the challenge one), coming up with unintended (and intended) solutions, and providing feedback and tips. And to FourthReaper for the nice custom texture/functionality.
[Coop] Floor Plan
This test may not be for low end computers. I would tell you why but that would ruin the surprise. I tried to optimize as best I could so I hope it works well for the most of you. Anyways, this map is basically 4 tests in one, each using an element from the previous test to gain access and complete the next one, using every element to complete the final test. Testing elements include flings, cubes, funnels, lightbridges, and one dirty secret. Bonus to those of you who can get the companion cube to the end, you only get one. If you fizzle it or get it stuck you can only respawn a regular cube. Screenshots: http://www.nautikdesign.net/portal2maps ... ize_01.jpg http://www.nautikdesign.net/portal2maps ... ize_02.jpg http://www.nautikdesign.net/portal2maps ... ize_03.jpg http://www.nautikdesign.net/portal2maps ... ize_04.jpg Video Playthrough: http://youtu.be/K1oh5_BS0tw?hd=1 So, good luck with the fps, I hope you enjoy this test. Blind play throughs are always appreciated as it helps seeing how other people understand the map. Changelog: v0.1 - Release
Paradox
A short map, trying out an idea thats been suggested a few times. It's got a time machine in it, which switches between the present and the future. Unfortunately, I don't have enough time to extend it before the contest ends.
[Coop] Freefall
A short, cooperative Wheatley themed puzzle that is the first half of two-map map pack I'm working on. The map includes excursion funnels, fizzlers, turrets, lasers and bottomless pits. 7/13/2011 Update: Bug Fixes for v.1.2 -Fixed an exploit with the faith plate -Modified the first puzzle to give more incentive towards intended solution -Added decals to emphasis the reverser button Screenshots: http://imageshack.us/photo/my-images/71 ... 00002.jpg/ http://imageshack.us/photo/my-images/51 ... 00003.jpg/ http://imageshack.us/photo/my-images/94 ... 00004.jpg/ http://imageshack.us/photo/my-images/84 ... 00005.jpg/
[SP] Seven Gates
A small difficult puzzle for hardcore portal players. Expect evilness... v 1.3: Fixed missing cube problem. Lowered bridge. (See thread for details.)
sp_milgram_v2
Single map; easy to medium difficulty. Features faith plates, cubes, funnels, and lasers. Feedback appreciated.
Portal: DeJa-Vu [Demo]
Thank you for testing Portal: DeJa-Vu. How to Install: Place the Portal_DeJaVu folder in to STEAM/STEAMAPPS/SOURCEMODS - restart steam. Thank you to Skotty for his Instances & help. Thank you to Tyronis3 for his complete destruction during testing. UPDATED VERSION! FIXED SOUND!
[Coop] Room Of Raco
A challenging map that involves some things that require inventive ways of using familiar game mechanics, impossible to explain without spoiling the puzzle . I hope you enjoy my map! Please leave some feedback on the topic as well. The installation instructions are put in the rar file itself, but they are the same as the ones for most other co-op maps. Special thanks to NxSG for letting me use his awesome portal 2 themed music. This map features the track called 'Gravitation Field'. Be sure to check out his channel on youtube if you like it! //Composer & Producer: Alexander Linhart/NxSG //Track: Portal 2 Soundtrack (Gravitation Field) //YouTube: http://www.youtube.com/user/NxSGMusic ////Changes//// 1.1: PLEASE tell me if this version doesn't work o.0, doesn't let you hear the music or see the custom textures -Changed the test sign, it now shows the correct test icons -Added an exit sign at the exit -Added a moon sign at the 'moon door' -Prevented some unintended solutions -Prevented standing on some walls sticking out Videos featuring Room of Raco (and contailing some big spoilers, even in the thumbnails ): [spoiler]juSGsSAFhIo[/spoiler] [spoiler]QtxndpbrdOA[/spoiler] [spoiler]fcNEQxYbmR0[/spoiler] File Name: Room of Raco.zip File Size: 8.35 MiB Room Of Raco
PORTAL 2 : After Math
Hi, This is my very first game map. I have never made any game maps or anything related to 3D before.(except for I posted this map in the WIP section) Most of you must have played the Peer Review DLC by now. I wanted to release this map before the DLC but I really didn't have time (and still don't have). Well better late than never. The map consists of 2 short and 1 medium length puzzles. My map is very less detailed , about 1/10th detail of the maps made by pros here. There is a readme file included for setup instructions. Suggestions, criticisms, trapped areas, not intended solutions , and all other feedback are welcome. I may not have time to fix every minor issue but do specify if you found any(may help me in the future). Haven't worked on optimizations and will not unless really necessary. I have changed the files from the WIP version so do the custom music and material still work? Changelog from WIP version -changed the exit -reduced file size -improved lighting -fixed some bugs -added some detail Well I hope this turns out to be a great map for you all. Edit: Known issue:In puzzle 3 if the door doesn't open even if the 2 laser relays are powered noclip it