Portal 2

Vertical Reach
Uploaded by Lostprophetpunk · Jul 29, 2011
32 comments · 5.0 (17)

Reached over 1,000 downloads. Thank you! ### This is a medium difficulty map, with a few little surprises. If you would like to know how to install the map, visit the link below... mapping-help/playing-portal-2- custom-maps-t4076.html This is [v1.4] of the map. Thanks to msleeper for the elevator transition instance ### Previous Bugs ### v1.0 - Could get stuck in third room v1.1 - Weird reflections in toxic water - Cube would sometimes not fall on the button when thrown - Cube would sometimes not fall on ariel faith plate - Laser could be shot from wall straight into the laser catcher v1.2 - Fizzler was at eye level, making it hard to see - Lighting in elevators was to a poor standard - Not enough indicators to show what things do - The third chamber solution was a little too easy - Exit door didn't close v1.3 - Intended solution to the third chamber could be bypassed I hope you enjoy it. =] My username for Thinking With Portals is Lostprophetpunk if you want to get in touch.

Vertical Reach
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Test_03
Uploaded by Supervillain · May 14, 2011
17 comments · 5.0 (16)

Now, we don't want you trying your hand at test_03 unless you've completed test_01 and test_02 before hand. And looking at your file here you've... well, the lab boys say it's okay. Give it a shot! What's the worst that could happen? I hear this one has a surprise ending too. Those lab boys don't like surprises, but I don't like their egg shaped heads. Let's show those white-coated nerds what a good surprise can do for a man!

Test_03
Abandon Chambers COOP Pack
Uploaded by Hunter-Killer · May 24, 2012
8 comments · 5.0 (16)

UPDATE: Finally on the workshop - http://steamcommunity.com/sharedfiles/f ... =341008938 With everyone now testing in other dimensions and GlaDOS occupied with her new little killers Atlas and P-body were getting pretty bored so they decided to wondered off into the unknown and ended up stumbling across the abandoned chambers... 5 parts so far, all focusing around use of funnels with either paint or fling mechanics added into the mix. Many thanks and happy testing!

Abandon Chambers COOP Pack
[SP] Gridlock
Uploaded by johannes · Nov 03, 2011
14 comments · 5.0 (16)

Logic puzzle for expert players. Thanks to Jonatan for constructing the map after my specifications. v1.1 - Fixed portal bumping exploit.

[SP] Gridlock
Devil's Chamber
Uploaded by jonatan · Oct 29, 2011
25 comments · 5.0 (16)

A small difficult puzzle for hardcore portal players. v1.1: Moved buttons a little bit to make it more challenging...

Devil's Chamber
[Coop] Three Companions
Uploaded by doubledispatch · Oct 28, 2011
21 comments · 5.0 (16)

Take Atlas, P-Body, and the Companion Cube (come on, s/he is sentient, right?) through two main testchambers (plus additional gameplay) meant to really challenge you both as you rely on timing and various applications of the cube to progress. Just don't leave the cube behind. ~Ashley (doubledispatch) UPDATE: I've fixed the issue with getting stuck in panels and made the area beyond the second chamber an actual (if brief) puzzle of its own. I've also made a few more improvements here and there, including making the second testchamber brighter.

[Coop] Three Companions
Problematic
Uploaded by Insomnautik · May 18, 2012
22 comments · 5.0 (16)

Is it really that time again? I don't mean to imply I've been sleeping on the job, but I might be spending a bit too much time in the new editor. Anyways, you guys deserve a new coop map with all the flood of SP maps coming around. In this test your goal is to get to the exit door, which is right in front of you. Although its not so easy, with three side puzzles to make it to the exit your going to have to use all the tricks you've learned. Also, I have an invisible checkpoint system implemented so you never have to solve a puzzle more then once to get back to its objective if you fail anywhere in the test. Also, just a note, this has never seen the inside of the new editor, this is a pure hammer baby. Screenshots: Video Playthrough (N/A Yet): ---------- Changelog: v0.1 - Release v0.2 - Fixed Some Minor Bugs

Problematic
[SP] Gubble
Uploaded by sicklebrick · Mar 09, 2012
31 comments · 5.0 (16)

A clean, 2 part map of medium/hard difficulty.

[SP] Gubble
Revelations: Segment Nine
Uploaded by Hanzik · May 22, 2011
33 comments · 5.0 (16)

Segment 9 is full of secrets. Can you handle them all? This is my first creation in Hammer and in Valve SDK in general, so I hope you'll enjoy it.

Revelations: Segment Nine
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sp_mongoose
Uploaded by spacemongoose · May 16, 2011
13 comments · 5.0 (16)

My first custom chamber featuring cubes, panels, a thermal discouragement beam, aerial faith plate, excursion funnel, emancipation grid and slime water.

sp_mongoose