Portal 2
Real Confetti
My first actual finished map. It's not too difficult, and I was pressured for time, so I hope you like it. Feedback would be greatly valued as I'd like to make my next map even better. Enjoy! Credit: JamesK (original testing) - andyb - Senf - UsCobra11 - Shakky (epic map break!) - KennKong (great blind video) - sicklebrick (another insightful video!!) - John11 (least portals run) - BEARD! (for the constructive post, thank you!) - Djinndrache (for the video ) Changelog: -V1.26: removed alternate last solution -V2: took out some more solutions! Added fizzlers. -V2.1: removed some discrete but possibly alternate solutions, improved some texturing and (hopefully!) reduced lag during play. Spiced up the BTS area a little -V2.2: accidently created a flaw in V2.1 in test 4, fixed now. Removed and replaced vertex textures. Fixed a minor flaw just before Test 3. -V2.3: added a small easter egg. Aligned and pimped up all fizzlers. Tidied up map.
Bridgebounce
Bridgebounce (mp_coop_ccm01) is a small, easy difficulty underground themed cooperation map for Portal 2. Involves light bridges and repulsion gel. Many thanks to Insomnautik for additional lighting, design, area detailing, and general testing/creating help. This is my first released map. v1.0 -Map Release v1.1 -Moved light bridge to obvious location -Fixed glitchy walls -Added exit sign -Added indicator lights -Cubes now fizzle in goo -Added placement helpers v1.2 -Fixed badly glitched portal walls -Made the exit door trigger slightly smaller -Made the test entrance catwalk longer -Added some player clips around the catwalk -Tweaked the time is takes for a cube to dispense (Takes longer than I thought, I will fix that in the next update) I recommend you leave feedback!
One Week Creation
I have challenged myself to make decent test chamber in a week to help get my mind off of other things like TAKS testing and another Portal project I'm helping with. This chamber is fairly simple but even still I believe it came out alright. This test chamber includes: An Excursion Funnel Fizzlers lpfreaky90's Death Fizzlers A Hard Light Bridge acting as a shield wall and of course, Buttons and Switches. Special thanks to lpfreaky90 for the use of the Death Fizzler texture. I don't have time to upload a thumbnail so please look at the screenshots Screenshots: http://steamcommunity.com/id/RubyCarbun ... 5294302055 http://steamcommunity.com/id/RubyCarbun ... 294304574/? http://steamcommunity.com/id/RubyCarbun ... 294306383/? v2: made one cube completion impossible (hopefully)
[SP] Cube In Height
Hello ! I'm French and I like Portal 2 and mapping. This is my second Portal 2 real map, done in a week. It is very short and very easy, but I want backfeeds and maybe blindruns please, to improve my mini-map. (Sorry if I have a bad english) Please write comments, thanks ! Enjoy ! UPDATE 04/30/2012, 1.2 : - Door remplaced by a fizzler. (Thanks wildgoosespeeder) - Add trigger to close the exit door UPDATE 04/22/2012, 1.1 : - Delete the lights at the ceiling and add an observation room. - The platform with the cube has been remplaced by a brush. - Sound add at the end. - Lights of the beginning modified. - Text at the beginning.
Sunset_1
A map I had laying around my maps folder for the past few weeks, I originally made it for Easter, and was going to make a joint map with LPFreaky90.... but she was too busy, I figured I would just share this map with you.. its not perfect, it was just a fun outdoormap. not meant to be super challenging. just an easy walk through the park. Feed back would be appreciated Hah... this is actually my first map uploaded to this site, so enjoy... and rate honestly
sp Cooling Tower
Good day to you fine folks. This is my third map, dubbed Cooling Tower. Make you're way up as you cool down the visuals of this map. Clean water doesn't kill, but you still can't breath it. Be thorough and enjoy. Now, there are a few issues I haven't worked out yet. The first is that the blue and orange lights assigned to the lasers won't hold their on/off status on a load save. Any help on that would be appreciated. The second is that due to there being so many differently named orange and blue lights, not to mention vis leafs as a result of the map size, the lighting does get cut. Again, any advice on that is appreciated. Lastly, because the clear water texture doesn't have a proper underwater texture, viewing the world above water is impossible. If there is a replacement water texture, please let me know, because I am not fond of how the current one works, though its the only one that shows you whats under the surface. Cheers, -Wanderer2021
Chander Test 8 (Angry Conductor)
The difficulty level i am not define, but you. You decide. Requezt for all who find a bugs, make the video gameplay. And please write your comments. Thank you! Good luck! ver.2) - replace indicator lights material texture; - fixed bug with final jump; - fixed first room. ver.3) - fixed bug with info_placement_helper in second room; - changed the transition into the second room;
set of simple tests
my first set of test. hope you like it. sorry that there are 3 level things couldnt have alot in one other wise it slowed down my computer.
sp_biggun/sp_heavyduty
Here is a couple of small maps that i did because i was bored, they are easy so have fun, no need to vote on them.
Scene Voice Script Package
These are a number of files which you can use to play Valve's scene files for voice lines. You can create your own custom order for the scenes like the way Valve has done it. This example mainly covers coop GLaDOS. If you really want to use a custom scene this is the only way to do it if the Scene Table is personalised for a certain map. I highly suggest you don't go all out unless you are making a mod or a larger map-pack. Check out: https://developer.valvesoftware.com/wiki/Portal_2_VCDs for references of each scene.