Portal 2
[SP] Indigenous
"Hello fancy test subjects! Now you can enter again to destroyed testing area! Enjoy your visit." This level, includes three different testing chambers, medium difficulty and 10 minutes of gameplay and puzzle solving. Also included testing elements are listed: ------------------------------------------------------------- -Light bridges -Death fields -Fizzlers -Funnels -Lasers -Buttons -Turrets -Toxic goo ------------------------------------------------------------- Credits: Omnicoder, for very, very useful signmake tool. Mathias123961, for beta testing. Stimich, for beta testing. Valve Developer Community, for mapping help. ------------------------------------------------------------- And, rate my level and tell me what you liked about it by commenting. Feedback is allowed too Also, thank you for playing my level(if you played or going to play it)
Gel training
Walkthrough at my channel: http://www.youtube.com/user/cakeyfied?feature=mhee
Prometheus
This is the first map in a series that I will finish after the Gravitygunville mapping contest. I wanted to feature the Tartaros theme for the underground, and I also wanted a good intro to mapping, so I did both! Plus, there is a significant story underlying all of this, so await with anticipation the final release!
[SP] Sentry Point
Sentry Point is my first release. I estimate it to be of about medium length and difficulty. I have also included a vmf in case any designers would like to give some critic tips.
[WIP] Abandoned
Thought I'd go for something different. I'm open for any ideas of what I could add/remove/change. This WILL mold into a puzzle somehow. I wanted to go for a Paranoia-style puzzle map. Nothing too scary, just something to make you thing someone/someTHING is behind you...
Turret Love
This medium difficulty map is designed to overcome your fobia of turrents. This map will require both players wits and wisdom in addition to teamwork and patience. I wish you good luck and please report any bugs, shortcuts, or broken parts on the forums. This is my first coop map, so go easy on me Update #1 -Major visual changes -Removed 3/4 of the turrets (hopefully that fixes the lagging issues) -fixed the cube spawn problem. Update #2 -Major gameplay changes -Some visual changes -Removed the shortcut where the player could easily get the cube from the room with lot of turrets and paint.
The Part Where Everything Goes to Hell Sample Map
This is one of my maps from my WIP MapPack "The Part Where Everything Went To Hell." I choose this particular map because it wasn't too easy or too hard to solve even though the level is a bit on the short side. Please let me know if you are have trouble playing this map so I can make corrections to it. BTW there are also 2 easter eggs in the map.
Walls and Turrets
Run to a turret then go and sit Hide behind a wall and pray you don't get hit
Swift Fall
Let a cube fall a thousand feet Don't touch the bottom or you're dead meat@