Portal 2

Vertical Reach
Uploaded by Lostprophetpunk · Jul 29, 2011
32 comments · 5.0 (17)

Reached over 1,000 downloads. Thank you! ### This is a medium difficulty map, with a few little surprises. If you would like to know how to install the map, visit the link below... mapping-help/playing-portal-2- custom-maps-t4076.html This is [v1.4] of the map. Thanks to msleeper for the elevator transition instance ### Previous Bugs ### v1.0 - Could get stuck in third room v1.1 - Weird reflections in toxic water - Cube would sometimes not fall on the button when thrown - Cube would sometimes not fall on ariel faith plate - Laser could be shot from wall straight into the laser catcher v1.2 - Fizzler was at eye level, making it hard to see - Lighting in elevators was to a poor standard - Not enough indicators to show what things do - The third chamber solution was a little too easy - Exit door didn't close v1.3 - Intended solution to the third chamber could be bypassed I hope you enjoy it. =] My username for Thinking With Portals is Lostprophetpunk if you want to get in touch.

Vertical Reach
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[SP] Additional Chapter 8 Tests
Uploaded by CrazyGuy · Jul 29, 2011
25 comments · 4.3 (23)

Here it is release version 2.0 of Wheatley's Gel Chambers (formerly known as Untitled Gel Puzzles) (STILL needs a better title!) UPDATES: Changed Music to ch8 music changed boxes to monster turret boxes (except in area 2 because the monster boxes aren't affected by gel) fixed panels in area 3 added a TON of signs and marks to help you along fixed a visible nodraw surface hope you like it better this time Style: Wheatley (except I used normal boxes) Difficulty: Hard Size: 3 Chambers Pace: Medium also: there is a cool ratman's den secret mapmakers room between between chambers in the BTS areas, like on OSTCSA. See if you can find it =) Focus on using blue gel with lightbridges in ways not seen in any of the valve maps or any of the community maps i've played, and a chamber centered around the clear gel. I intended to haev actual Wheatley lines in this.. I recorrded some new ones myself and wanted to try them out on the map. But they wouldn't work. I could load them into hamemr and play them but when it came to the map I got an error saying the sound could not be found on disk or something like that. I looked this up on the forums and they say you need to package it into a .vpk. I know how to use the .vpk tool but I don't know how to actually impliment it in the game, whether I need to package it with the map and all or whether I can have a standalone .vpk with just the wavs. So, for now it uses Game_texts to help you on your way.

[SP] Additional Chapter 8 Tests
Sp_mysterious
Uploaded by SgtHunter · Jul 25, 2011
8 comments · 4.6 (14)

Small map set inbetween of the destroyed and the rebuilding aperture. Very basic puzzles.

Sp_mysterious
Careful Cube
Uploaded by Lostprophetpunk · Jul 23, 2011
19 comments · 3.8 (21)

Don't harm that cube! A small map that features 3 rooms in which you have to capture a cube from each of them to succeed! Special thanks to... msleeper (Elevators) Hope you all enjoy playing this map. Fixed bugs in v1.3 - Changed buttons to get rid of shortcuts - Made it so player couldn't get stuck behind the panel - Made it harder to get the cube

Careful Cube
Timed Button Example
Uploaded by Rubrica · Jul 23, 2011
1 comments · (No ratings)

A simple little puzzle I created for someone to demonstrate how to set up a timed button. It was meant to take five minutes to make, but I got distracted by something else, and then when I came back, I got carried away and made it a full-blown proof-of-concept puzzle. I was hoping my first upload would be something a little more exciting, but here you go. Don't download this if you're looking for an actual puzzle; this is the simplest one you could ever imagine. Known bugs: For some reason, the logic_playerproxy doesn't work, so PotatOS is on the portalgun.

Timed Button Example
Logical Gate's: "OR" "AND" & "OR-Exclusive"
Uploaded by carlymx · Jul 23, 2011
5 comments · 5.0 (2)

Logical Gate's: "OR" "AND" & "OR-Exclusive" By CaRLyMx STEAM: http://steamcommunity.com/id/carlymx ------------------------------------------------ DESCRIPTION: This little test shows two different ways to use the function "MATH_COUNTER." Logic gate "OR" having 2 buttons, using any of them will activate the door, the funnel or whatever you say. Logic gate "AND" exactly the same as above but have to press two buttons to activate. Logic Gate Or_Exclusive: system where 2 of 3 buttons must be pressed but it can be any 2 of them while pressing all 3 has a different purpose.

Logical Gate's: "OR" "AND" & "OR-Exclusive"
sp_zimbardo
Uploaded by clyder · Jul 21, 2011
24 comments · 5.0 (37)

A single easy/medium difficulty chamber in clean style. My second map uploaded to ThinkingWithPortals.com. Feedback is appreciated.

sp_zimbardo
Coop Paintsketball
Uploaded by Freeport · Jul 21, 2011
9 comments · (No ratings)

Version 1.0 Created by: Jacob Clayman AKA Freeport Screenshots at: http://jacobclayman.webs.com/paintsketball.htm ----- FEATURES: Paintsketball is designed to mimic a game of basketball, only utilizing the world and game mechanics offered by the original Portal 2 assets. The Paintsketball pops out of center-court. Utilize paints and portals to carry it to your basket and score! Thanks for downloading Coop Paintsketball! I hope you enjoy it. ----- Contact Info Email: [email protected] If you have any questions, comments, or general feedback, please feel free to contact me at my email: I'm always looking for constructive criticism so don't be shy! For more of my work, please visit my portfolio at jacobclayman.webs.com Thanks again! -Jake

Coop Paintsketball
[Coop] Abandoned Geodome
Uploaded by Hunter-Killer · Jul 19, 2011
12 comments · 4.8 (20)

Another forgotten test deep underground in one of the many, many geodomes you need to use Repulsion Gel and Excursion Funnels to make it possible to navigate through the test and bounce your way to the exit. Theme: Geodome, Underground Elements: Repulsion Gel, Excursion Funnels, Light Bridge and Cooperation! Have fun and happy testing! A video walkthrough will be uploaded shortly. If anyone has had particular difficulty with this map, noticed any "glitches" or just has some feedback I would really like to hear it!

[Coop] Abandoned Geodome
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arm64x64_interior with hitbox
Uploaded by Skotty · Jul 19, 2011
1 comments · (No ratings)

This is the normal arm64x64_interior with all it's animations and skins but additional physical hitboxes. Now prop_physics or players can collide with it without any clip-brush. Clean and rusty skins are in 1 model. Skin 0-2 is clean, 3-5 is rusty. (0 normal, 1 off, 2 error) I recommend to use this model just if necessary (avoiding possible mistakes made due decompiling).

arm64x64_interior with hitbox