Portal 2
The Part Where Everything Goes to Hell Sample Map
This is one of my maps from my WIP MapPack "The Part Where Everything Went To Hell." I choose this particular map because it wasn't too easy or too hard to solve even though the level is a bit on the short side. Please let me know if you are have trouble playing this map so I can make corrections to it. BTW there are also 2 easter eggs in the map.
Walls and Turrets
Run to a turret then go and sit Hide behind a wall and pray you don't get hit
Swift Fall
Let a cube fall a thousand feet Don't touch the bottom or you're dead meat@
[SP] Loud Pipes
Loud Pipes is an Old Aperture-style single-player map that features two major chambers that heavily revolve around the use of repulsion and propulsion gel and their interaction with cubes, light bridges, laser fields, and moving platforms. The map?s difficulty ranges from easy to medium/hard. Screenshots: http://cloud.steampowered.com/ugc/54177 ... 6F9F4A356/ http://cloud.steampowered.com/ugc/54177 ... B90291E32/ http://cloud.steampowered.com/ugc/54177 ... A63C18803/ http://cloud.steampowered.com/ugc/54177 ... DE459D8D7/ http://cloud.steampowered.com/ugc/54177 ... 324CDF62A/ Updated to v.1.2. -Fixed an exploit with the light bridge -Repaired a cubemap error that was giving the observation room an odd effect -Shifted some of the white walls around in chamber two to prevent exploits -Made it easier to jump back from the moving platform Also, if any of you designers out there are interested in the design process of this map or the aesthetic technique of any Old Aperture map, I've written a small tutorial about it over in Rubrica's aesthetic thread. Check it out if it interests you! mapping-help/on-the-aesthetic-themes-in-portal-2-v0-9-1-t4257.html Leave feedback or feel free to reach me (contacts in the readme) once you finish the map. Thank you!
Coop Extension Boxes
Two Coops maps, Six puzzles, Alpha release. P-body and Atlas are sent down an abandoned hall of the facility.
[SP] Interception
Interception is a single-player map featuring a fairly challenging puzzle involving two clean-style chambers, funnel, laser, and light bridge. The puzzle is somewhat more difficult than the official Portal 2 puzzles. There should be 2-3 "AHA!" moments in the puzzle. The solution is not technically difficult to execute. If you find yourself frustrated or performing some stunt repeatedly, you should find an easier way. Remake of Interception with the Perpetual Testing Initiative http://steamcommunity.com/sharedfiles/f ... d=69323011 Major Updates: Version 1.2 fixed a potential scenario where the player can become trapped in a chamber. Version 1.5 added one more "AHA!" moment. Version 1.52 compiled with high dynamic range rendering effects. Version 1.57 added a Rattman den. Version 1.60 added a pool of toxic water. Screenshots: http://cloud.steampowered.com/ugc/55979 ... 1184F0F02/ http://cloud.steampowered.com/ugc/55979 ... 8827DB512/ Video Walkthrough: Here is a video walkthrough of version 1.63 courtesy of Portal2Two. Needless to say, it has major spoiler for the puzzle. The walkthrough also reveals the location of the Rattman den. iC6gZABVU30
Interception
Medium-difficulty puzzle in two chambers, with funnel, laser, and light bridge. I would like to get feedback on any shortcut or exploit that bypasses the intended solution. Thanks.