Portal 2
10-turret Bowling
A simple bowling map. Press the left button (with the hint) to start a game and end a round if your ball gets stuck. Press the right button to show your score. Rules and scoring are the same as typical 10-pin bowling. A turret will register as tipped when its side touches the floor or it falls into the gutter. When it is dissolved, it has been counted as tipped, and the corresponding indicator will tick. Once the ball is dissolved, you have 1 second before the shot ends and score is recorded. Any turrets fizzled after the 1 second will be counted in the next shot/frame. Have fun! Oh.. and for objective.. GET SCORE 300. Update 1.6: * Some tweaks to triggers and stuff. Nothing much. Update 1.5: * Fixed bug where a spare on 10th frame doesn't give you the bonus ball Update 1.4: * Unbroke map Update 1.3: * Completely rewritten script * Made ball bounce less (by a trigger_push down); should be easier to score? * Something happens when you hit 300. Update 1.2: * Turrets now register immediately when tipped. * Un-inverted the dropper. It still has a nograv field for it though. * Painted the left runway with propulsion gel as well, to make it less troublesome for runners. * Delay reduced to 1 second after 1st shot, and 2 seconds after a frame. Update 1.1: * Wall texture changed. * Ball dropper now dispenses up, preventing ball from rolling around. * End round button now emancipates ball immediately on press. * Turrets that fall into the pit/gutter now count as tipped immediately (turrets that tip on the alley must still go through the retire animation) * Target overlay added above aerial faith plate. * And other things I may have forgotten.
Super Fling
Version 1.2 now available Sept 24, 2011 SUPER FLING Read me file A Portal 2 custom map Name: Super Fling Version: 1.2 Author: LeeDavis Created: Sept 8, 2011 Difficulty: 5/5 ----------------------------------------------------------- Description: This map is for advanced Fling players. Created to challange your "twitch" ability and quick reflexes. The map starts simple and moves toward more advanced fling manuevers. Every section has a secret included in it. Can you find all 4. There is no intended solution. Solve it as you are able. Each room has many solutions. Installation: Copy or move the "Super Fling.vpk" to your "Portal2/Portal2/Addons" folder. If folder does not exist, create it. Start Portal 2 and open consule (`). Go to options and enabled "Developer consule" if you haven't already. Type "map superflingv1_2" (without quotes " "). Enjoy! ----------------------------------------------------------- Changelog: v1.0 No changes V1.1 Added Temporary ending Added LOD Edited Portal Bumpers Edited Gel Dropper v1.2 Made some secrets easier to find and some harder to find. Added Secret Helper Arrows to show location of secrets. (located at map exit) Added Homemade Arrival and Departure Elevators Added Testchamber Indicator sign and other LOD. Added Game Difficulty Toggle: Normal/Hard(NO PORTAL BUMPERS) ----------------------------------------------------------- Credit: Creater/Editor: LeeDavis Design ideas and testing: Christian Grammentz End message: CH3II Testers: Thomars.dm CH3ll Tyronis3 Skerik Djinndrache KennKong Special Thanks to all those that helped edit this map from beginning to end. Your constant play-testing helped make this map what it is now. Special thanks to: Steam Wiki http://developer.valvesoftware.com/wiki ... vel_Design Solarchronus YouTube.com "Portal 2 hammer Tutorials"
Reversal
A map centered around a conveyorbelt, which has been critically aclaimed as "nicely detailed" and "an interesting idea" by testers. Here's two full size screenshots: http://dl.dropbox.com/u/900111/sp_reversal0006.jpg http://dl.dropbox.com/u/900111/sp_reversal0003.jpg Enjoy, and please leave some comments - this is my first release here. (special thanks to msleeper for his modified transition instance)
The Room (Precision, Timing, and Solving)
UPDATED for competition! v2 should be a more interesting play. This intentionally awesome title gives very little away, and leaves all the surprises of THE ROOM for the player to experience. It is worth mentioning that the idea for this map came from: (1) having the player start at what looks like the end, (2) making the player navigate backwards through testchambers [which appear partially solved], and (3) having the player get to what should be the "beginning", and then solve his/her way to the end. [Thus, some portions have much activity going on, and part of the challenge is to determine which puzzle element belongs to which 'direction.'] There is an emphasis--at times, without making it too difficult--on precision and timing, but I'd like to think that The Room is as satisfying, if not more, to figure out. Note: the file that I am submitting for the competition is 'the_room_v2.rar'. The other file is the original one I had included to be playtested, which will still remain--but it is NOT my official submission. If necessary to avoid confusion, I will take it down. EDIT: I must have uploaded the new file to REPLACE the old file. For anyone interested, the old map can be found at: community-releases/the-room-t2984.html
[WIP] Boss fight (Silic Creation)
Ive been playing about over the weekend after looking at the angry tests boss fight. and thinking YES i will create a series just like that with voices etc etc... Well. i wanted to put this boss fight i have created into circulation (its same sort of concept as the angry tests fight however ive put my own twist on it..) THIS IS FAR FAR FROM finished. The voice acting isnt there at the moment. all that is "programmed" in is the music (which sometimes goes out of sync) Give feedback please! it will be appreciated in the long run btw its called boss lasergrid because i was working on the lasergrid part of the fight, and decided to finish of the rest of the features instead and couldnt be bothered to rename my initial name concepts :p lol
Three Plus One
Okay, this is my very first Portal 2 map. Do you know these ideas which come to your mind right before falling asleep and won't let you rest? This map was one of them. It is a single player map challenging those who have played through the game yet. The task is to open the final door in the center of the test chamber by placing 4 cubes on the buttons in front of it. The first one will be given to you for free. For the other ones, you will have to visit the three rooms sorrounding the chamber and solve the puzzles in it. Map Theme: Clean Difficulty: Easy to Medium Puzzle Elements: Cubes, funnel beams, emancipation grids, turrets, lasers and blue and white gel
[SP] sp_tod_Sprunrun
A 3 part testchamber, fairly difficult. Submitted for the 2011 Summer Mapping Initiative Reuploaded for a "Post-competition" release. By Todarac EDIT: I have revised the map for the "post-contest" release. The map I released for the contest felt a tad unpolished, and incomplete. So i've gone back through the map and changed some things around. I consider this the "Official" release. -Removed the .vmf from the zip file (Sorry guys, it was only for the competition). -Overall lighting is much better -The jumping-tower bit in the 1st test chamber now has actual panels that come out of the wall. -You now HAVE to fling on the jumping-tower in the 1st test chamber. -Observation rooms have been added throughout the chamber. -Chamber 2 has been changed the most -The old world portals have been removed, and new ones added along with a new puzzle in chamber 2. (Its still kind of easy) -Chamber 3 is virtually untouched because it is quite perfect. Readme Contents --------------- Map - sp_tod_Sprunrun Author - Todarac Map entry by Todarac submitted for the 2011 Summer Mapping Initiative Hope you guys over there enjoy playing my map as much as I enjoyed making it Helpers- Stinger - Help with Hammer (even when he didn't want to), Ideas, Playtesting, Supportive Brony Cheetoz2112 - Playtesting Featureless - Playtesting Kobooold(idedu) - Playtesting Cowculus - Playtesting (Sucks at making demos) Bernard Augustus - RESIDENT FAGGOT Aperture Lab Rat- Alot of Playtesting, Ideas Iron Tager - Supportive Brony Zastugueen - Wanted to test but didn't have portal 2 Spartacus - Someone to talk to while making map UnamedDuncan - Playtesting Cheers to everyone at ThinkingWithPortals.com and at Valve also, Love the game guys
Thinking With Stupidity
Description: A small chamber containing two puzzles. One test is based on momentum, the other one is assessing your wits. Think with portals, not with stupidity! Misc: If you want to listen to everything GladOS has to say, make sure to fizzle both cubes at least once. There's a secret, too - can you find it? Theme: Destroyed Aperture Voice Over: Glados Samples (unused & used) Recent Fixes: - A fix has been added to prevent players from finishing the second puzzle using an unintended method. - More details (cosmetical) - A fix has been added to prevent players from trapping themselves by throwing the cube on top of the glas box - Added indicator light for the laser - Added two signs to hint at what some elements actually do - Added some env effects so that some puzzle elements can be found quickly - Fixed an issue with area portals glitching out on lower shader settings - Added a small surprise at the end of the map
Curiosity Kills & Forgotten Test
My first 2 maps.
Abgrund
"Abgrund" is German and means "abyss". You will see the end room from the starting point, but there's an abyss. You have to get over somehow ... The maps is set somewhere in the 1960s. Not really big, but some tricky puzzles. Some screenshots (maybe they contain spoilers, so be careful): 1. http://files.homepagemodules.de/b29324/ ... 77n273.jpg 2. http://files.homepagemodules.de/b29324/ ... 77n274.jpg 3. http://files.homepagemodules.de/b29324/ ... 77n275.jpg 4. http://files.homepagemodules.de/b29324/ ... 77n276.jpg Thanks to Flo2912 for helping with the design.