Portal 2

Currently Untitled
Uploaded by Moth · Aug 18, 2011
3 comments · 5.0 (1)

Currently Untitled, a map in the old decaying aperture style, with the following features: * overgrowth! and water! * laser-burning-turret madness. * cubes, a sphere, a funnel, and a light-bridge. * HDR lighting * Relaxation vault for when it all gets a bit much. See here for screenshots: http://steamcommunity.com/id/RufusThorne/screenshots/ I'm looking for some help with optimisation: The map is fully sealed, but suffers some jerkiness. Please take a look at the included VMF and let me know if there's anything I can do in terms of HINT brush placement, etc. Also any things that need changing. Item placement, number of cubes, etc. I'm also looking for fellow mappers to 'dirty up' the environment. Suggestions for fog, particle effects, etc as well as some basic help on these topics would be appreciated. Thank you

Currently Untitled
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[SP] Aperture Salience
Uploaded by RubbishyUsername · Aug 18, 2011
34 comments · 5.0 (10)

Salience - pertaining to Sa-li-ent: Adjective - Prominent or Conspicuous. Why is this map prominent? Because it's my first! (No don't run away!) This map features not just cubes, buttons, fizzlers and funnels in GLaDOS's Clean environment, but most importantly:- You can only fire one portal. Yes, in a style that is reminiscent (read: stolen) from the Blue Portals mod from old, but it brings some light and enlightenment into a completely unused aspect of portal puzzling. This map is 99% bug-free and I spent my whole summer holidays bringing life to it, so I know that I put the effort into it. But don't take my word for it, listen to these testimonies from past test subjects: "{REDACTED}" - Chell "My arm got bitten off by Mantis Men halfway-through. Would not test again." - Josh Ovencan - RubbishyUsername CEO of Rat Puree Laboratories Known minor bugs: Sometimes the elevator will not move at the start. Reload the map or noclip out to fix. Updates: V1.1 - Made an unintended solution harder, added portal emitter lights, and a couple of other minor changes.

[SP] Aperture Salience
Square of Lah
Uploaded by JonVD · Aug 18, 2011
35 comments · 4.6 (27)

My second map. It's a co-op puzzle this time that probably requires some time to solve. Any remarks would be very welcome as i do not have that much expirience yet so feel free to give me seome feedback in the comment section. The installation instructions are put in the rar file itself, but they are the same as the ones for most other co-op maps. Good luck and have fun! Videos featuring Square of Lah (spoilers!): [spoiler]nU3UWcgzaUo[/spoiler] [spoiler]LIDUaM7zRtY[/spoiler] [spoiler]gdX-ayP-Rtg[/spoiler] //Changes/// 1.1: -Added some player clipping walls to prevent you from solving the map in an unintended way. -Made some small changes to prevent confusion 1.2: -Added an introduction text -Added a custom test sign in the beginning of the map 1.3 (version no longer available): -The test chamber sign is now no longer portalable 1.4 (version not working): -Changed the height of some walls in order to prevent exploiting 1.5 -Renamed the file in order to prevent a bug where some users might download an outdaterd version

Square of Lah
acces unlimited
Uploaded by vlastav · Aug 17, 2011
7 comments · 0.0 (2)

This mappack is very unique because it isnt a single map with a single storyline but it is a hub.Place from where you can visit other chambers and maps. The Acces Unlimited offers you a lot of hours of fun with your friends. You can visit the Turret Manufactory, The Maze and other places. When you bored with this you can just simple leave the hub and enter whole unexplored world of Apereture Science. From here you can visit experimental and special rooms like Universal Room. Finaly, it is the time to think out of the box. (Note:This isnt a playground!). The puzzles have everything what they need.All favorite elements are included. Vacuum cleaner too. If you want to see the gameplay look onto this video which i made with my friend. http://www.youtube.com/watch?v=b-pVI-2VDL8 (friend is talking) Here are some pictures of maps: faces of room0 http://dl.dropbox.com/u/34706273/acces% ... 0room0.jpg faces or room1 http://dl.dropbox.com/u/34706273/acces% ... 0room1.jpg faces of room2 http://dl.dropbox.com/u/34706273/acces% ... 0room2.jpg faces of room3 http://dl.dropbox.com/u/34706273/acces% ... 0room3.jpg no quick moves http://dl.dropbox.com/u/34706273/acces% ... 0moves.jpg choose a chamber http://dl.dropbox.com/u/34706273/acces% ... hamber.jpg hall of dead turrets http://dl.dropbox.com/u/34706273/acces% ... urrets.jpg Please note that this project is still under heavy development,and the hub is just a box it will get desing like the real hub. Not the same but similar. And of course new experimental maps are on the way too. If you are interested you can see more of this map on this page: http://www.moddb.com/addons/acces-unlimited I d like you see your comments or your ideas how to make the map better. And if you found a glitch or bug report it please into comments.(Note: The manufacturing level ends when you open the sealed doors,if you go further you wont be able solve the puzzles because they are unsolvable.) If someone who is interested in portal 2 mapping and would like to help this project, please write it to comments or e-mail me. i realy could use a help with transitions. Installation: The rar folder contains 3 maps. Put them all to your portal2/portal2/maps folder Transitions(traveling betwen maps) in the maps arent functional (yet). So you have to change levels manualy by console. (Note: you can do this by opening console and write: changelevel "name of the map") When you enter the real Hub open a console and enter: changelevel mp_coop_acces_unlimited.bsp And thats it. Thank you for reading and enjoy.

acces unlimited
emanci-lasers
Uploaded by blendmaster345 · Aug 14, 2011
8 comments · (No ratings)

lasers + cube + sphere + grills = cake

emanci-lasers
Inside Aperture
Uploaded by beecake · Aug 14, 2011
9 comments · 3.1 (8)

Inside Aperture
{REDACTED}
Uploaded by jordenjames88 · Aug 13, 2011
13 comments · 2.5 (14)

This is my first map for any game, could use some tips on how to make it better. Also does anyone know how to bring down the size of my screenshot so i can upload it? Thank You.

{REDACTED}
Automatic Bowling Machine
Uploaded by Anchor · Aug 13, 2011
2 comments · 5.0 (2)

This is not a puzzle! This is a co-op map. All right this is my first map. I know there are lot of Bowling map but this one is having some differences. 1. Bowling Ball come back Automatically. 2. Pins(turret) set automatically with just a button. (There are totally 4 types of pins permutation) 3. Automatic pins cleaning with a button. Enjoy Bowling with your friend! P.S. And a little surprise when you enter the Bowling field.(with a button) P.S. Sorry for bad English *I don't know this is or isn't a "playground" map but I just try to upload it. If this map is not allow to upload, please remove it and I apologize.

Automatic Bowling Machine
Hall of Dodoen
Uploaded by JonVD · Aug 13, 2011
14 comments · 0.9 (11)

Not really an ordinary test chamber, but a challenging course that requires some good reflexes and agility with the portalgun to complete. This is my first map, so be kind =D. The level hes been tested by some people i know and they considered it playable. For the ones that are really stuck and have already considered every possibility, i have posted a demo video on youtube a walktrough of the map. However, all sections can be solved by simply looking at the signs and I recommend doing that first. Good luck, and please do leave some comments to help me improve my mapping! xhYIMjTUpsI ///UPDATES/// [1.1] Fixed a bug where looking trough portals on certain walls was impossible. It is no longer possible to avoid death at failiure in room 2. Added an entrance and an exit elevator. Fixed a bug where some panels didn't open correctly. Made the last part a bit easyer by shortening the time it takes to get to the door. Changed the colour of some walls and added some more signage to make the objectives more clear.

Hall of Dodoen
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[SP] Compact Compression
Uploaded by MutatedTurret · Aug 11, 2011
28 comments · 4.8 (28)

My second map for portal 2. A fairly straight forward medium difficulty map, with slightly longer than medium length. Utilizes moving buttons to create unique triggers.

[SP] Compact Compression