Portal 2

DARKCHAMBER
Uploaded by Darkylight · Aug 21, 2011
1 comments · (No ratings)

I'm making a Map called Darkchamber where 5 gigachambers are together and you need to use the things of one in other and viceversa. So, Now I have only the initial spawn and the first full room. Good luck, any bug, tip or help will be welcome. Screenshots: http://puu.sh/4CvF http://puu.sh/4CvG http://puu.sh/4CvH

DARKCHAMBER
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The Bradd
Uploaded by LittleLui · Aug 21, 2011
18 comments · 5.0 (10)

A simple 'climb to the top' map. Movable Panels, a few buttons, a cube and a turret. And some flinging. The map starts with an elevator ride from the top down that gives you nice overview of the map. Screenshot

The Bradd
[SP] Eco Leaf and Eco Leaf Advanced
Uploaded by Another Bad Pun · Aug 20, 2011
29 comments · 5.0 (19)

Hey guys, after two months anticipation, I am finally releasing Eco Leaf Advanced! Eco Leaf Advanced is designed to challenge players' minds with innovative problem solving and clever thinking. Hopefully I have succeeded in doing so. It would have been released alot sooner if it weren't for a bizzare compiling error and another project I'm working on... The Standard Eco Leaf map is also included, and in all, has had significant atmospheric and detailing changes. (yay moving plants!) Screenshots! Screenshot 1 Screenshot 2 Screenshot 3! Portal2two was kind enough to make a video walkthrough of the advanced version! If you get stuck or want to see the solution, watch it! :thumbsup: http://www.youtube.com/watch?v=XapGj6wtI5k&feature=player_embedded#! XapGj6wtI5k

[SP] Eco Leaf and Eco Leaf Advanced
The Part Where Everything Goes to Hell REAL Map
Uploaded by MasterLagger · Aug 20, 2011
21 comments · 5.0 (9)

Ok, since some people didn't like the sample map I gave earlier because I edited some extra stuff out of it,(textures, rooms, etc.) I decided to stick up a different map that is not edited. That means that the observation room is added and accessible, all the textures should be align the way they should be, and an auto-save feature is included. Let me know if you have any issues with the map.

The Part Where Everything Goes to Hell REAL Map
[SP] Crossing the Beams
Uploaded by Marise · Aug 20, 2011
26 comments · 5.0 (9)

Solve the puzzles to obtain and place three laser redirection cubes in order to open the door leading to the exit. This is a decayed style map featuring hard light bridges, gels and lasers. Bonus: See if you can get into the Rattman den! (Known bug: Sometimes part of the frame around the glass in one room shows up funny - I don't know why) Version 1.1 - Fixed some glitches, made some visual changes, fixed light bridge exploit in final room. Version 1.2 - Just some small visual additions and tweaks. Replaced laser fields with grates.

[SP] Crossing the Beams
The horror
Uploaded by noam2000 · Aug 20, 2011
6 comments · 0.0 (9)

i maked a scary map ^^ im not sure if this wil scare you,but you can try it ^^

The horror
the test
Uploaded by noam2000 · Aug 20, 2011
5 comments · 0.0 (4)

a little puzzle i made

the test
Panelized
Uploaded by SiaCreations · Aug 19, 2011
26 comments · 4.4 (18)

It's all about the panels. My first map! Yay! Not sure If I'll try to make more, but the process was quite fun. Even though now it appears to be quite lame v1.1: Added a bunch of autosave points, extended funnel reverse time, added a ticker. The map is still pretty simple though! v1.2: Blocked mr Xdiesp's solution (I hope!) v1.3: Continuity fix. v1.4: More blockage, mr Tyronis3 found an updated way around. v1.5: More freedom, map now can have multiple solutions! v1.6: Minor tweaks and a new version number!

Panelized
Third Person View
Uploaded by Cybermaxke · Aug 19, 2011
4 comments · 5.0 (1)

Third Person View Plugin! Press F10 for the normal Third Person View. Press F9 for the Shoulder View. Image: http://cloud.steampowered.com/ugc/55979 ... 522A0ED36/ http://cloud.steampowered.com/ugc/55979 ... CE5EC58EC/ http://cloud.steampowered.com/ugc/55979 ... 3B2B223D3/

Third Person View
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Shootout
Uploaded by Nezzy · Aug 18, 2011
5 comments · 5.0 (3)

I'm working on a Wheatley map with 3-4 chambers, and I just want this first one to go through a playability test. Please mention ANY comments/suggestions/concerns that might help improve the map. I want this good and ready when it's released.

Shootout