Portal 1 (Released Map)

Completed custom maps and campaigns for the original Portal.

Crazy_for_Cake map file [RELEASE]
Uploaded by Sleepwalker · Oct 16, 2007
11 comments · (No ratings)

Short map by Sleepwalker. Small demo map that requires lots of flinging.

Crazy_for_Cake map file [RELEASE]
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hmw00_1_2.7z
Uploaded by HMW · Nov 08, 2009
85 comments · 5.0 (4)

Updated version of Manic Mechanic This is a minor update to the Manic Mechanic portal map, which fixes a long existing bug with some physics simulation puzzles. See the README file for details. To extract this package, you need 7zip, which can be obtained at http://www.7-zip.org.

hmw00_1_2.7z
MiniPuzzles - Cubelogy
Uploaded by penapappa · Sep 23, 2008
27 comments · (No ratings)

Second part of MiniPuzzles series This is second puzzle of MiniPuzzles-series. Sorry to keep you waiting :) This is more quality map than first one, but this is keeping same unique style. This pack doesn't includes advanced version, but this includes MiniChallenge: Least Portals Challenge. There is new kind of game element too: Antilaser. Cubes, Fizzlers and Love :) Comment and rate, and I promise that there will be part 3 ------------------------------------------------------------------------------------------------------------------------------------------------------------------ improvements: -Lighting -Map is little bit longer -THERE ARE CUBEMAPS -This map is five time beta-tested, so there is not bugs. ------------------------------------------------------------------------------------------------------------------------------------------------------------------ If you have any problem, read the "DontReadMe", even it forbids!

MiniPuzzles - Cubelogy
[RELEASE] The Electric Castle
Uploaded by Farragar · Apr 20, 2008
32 comments · 5.0 (2)

A logic based first map by Farragar! This map contains a wake up, 3 test chambers, a central area incoporating the last puzzle, and a medium sized BTS area. The map itself tries to remain in keeping with aperture labs scenerey and texturing, but uses two new portal fizzlers, and a new fizzler mechanism in room 3 which I haven't seen before. (sorry if this has already been used!) A walkthrough will soon be on youtube, I'll edit this when it's up. The map is medium-long and medium difficulty, and follows a small story with a nod to everyone's favourite song at the end. Criticism is welcome, and I'd love to know what you think! Screenshots are up at href=http://s46.photobucket.com/albums/f113/Laurie2907/The%20Electric%20Castle/> but I'm not a fantastic artist ;-) Thanks

[RELEASE] The Electric Castle
followTheLeader.zip
Uploaded by Beditheory · Jun 16, 2008
29 comments · (No ratings)

FollowTheLeader - Energy Balls open doors Simple map I made on and off over 2 months. I introduced a simple mechanic, energy balls open doors and I have a couple puzzles using that mechanic. I would put the difficulty somewhere in the middle of Portal ( so medium? ) - Beditheory Level Designer The Guildhall at SMU

followTheLeader.zip
Agito
Uploaded by cornontheCoD · Jun 05, 2008
21 comments · 5.0 (1)

a map with no portal gun. Interested? music by The HamsterAlliance custom models by Hen7 to install extract the folder to steamapps/USERNAME/portal/portal it will show up in bonus maps This map started out as an idea for a map where all the rooms can rotate, and that makes up the puzzles, but in portal the player's body gets in the way of a rotating room. So I made this level instead All puzzles are based off of rotation it is set in Agito labs, a dirtier, less flashy section of aperture science the level turns off the crosshairs at the beginning, but turns it back on at the end of the level. if you exit early or want it on type this in console: cl_drawhud 1 edit: requires HL2, the portal map pack based off of the flash version, and maybe EP1 and EP2

Agito
The Nevada Project
Uploaded by pestchamber · Jun 18, 2008
0 comments · 5.0 (1)

updated some speech in chamber 001

The Nevada Project
Death Row 3.0
Uploaded by exia28 · Oct 26, 2010
13 comments · 5.0 (1)

An intermediate portal map made for my session project in school ( Level designer in video game . Be gentle its my first map in portal you can find the video walkthrough here if you want: http://www.youtube.com/watch?v=CZyFs4zqN1A Ps : if you have problems with reflection just type buildcubemaps in the dev console Ps2 : here you go corrected the little trick that helped skip the first part : ) Ps3 : again corrected the other trick ( sorry if its just quick fix but i dont have the time with all the work i have to do for the end of the session )

Death Row 3.0
Tube Breakout - an intermediate Portal map
Uploaded by wyvern14 · Oct 26, 2010
5 comments · 5.0 (1)

Map Name - Tube Breakout Difficulty - Intermediate Map Creator - wyvern14 (contact me at [email protected]) This custom Portal map was created with strict parameters: - have a consistent difficulty level - have player guidance (sound, visuals, usage of lighting that gives hints) - have the same sounds and mechanics as Portal - have the Portal "feel" without using anything that would seem gimicky, out of context. All in all, it had to feel like a Portal DLC and like it belonged in the game. - nothing custom-made or imported that wasn't made by Valve This was created as a school homework and isn't perfect, but I feel it now needs public guidance to go to the next level and make it as a solid portfolio piece.

Tube Breakout - an intermediate Portal map
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Contest2010 Jthm temprising contest
Uploaded by Jthm · Dec 06, 2010
14 comments · 5.0 (7)

Fun little map for the 2010 contest. New gameplay mechanic

Contest2010 Jthm temprising contest