Portal 1 (Other files)

Extra Portal 1 content such as tools, assets, and miscellaneous files.

[WIP] Chamber 09 ADV
Uploaded by A.M.M.D. · Dec 03, 2008
0 comments · (No ratings)

this is and advanced map of test 09 This is an edited version of Chamber 09

[WIP] Chamber 09 ADV
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NOT A MAP Logic Portal Materials Keyword Fix
Uploaded by Hurricaaane · Nov 26, 2007
0 comments · (No ratings)

Erases Logic Portals textures from PORTAL keyword A request from volt for developers to removes all Logic Portals materials showing up in the texture list when the keyword "Portal" is used. Now replaced by the keyword "hurricaaane".

NOT A MAP Logic Portal Materials Keyword Fix
Portal Inside Portal wmf [FOR PESTCHAMBER]
Uploaded by penapappa · Jun 14, 2009
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THIS IS NOT PLAYABLR MAP! IT'S FOR @PESTCHAMBER READ THE TITLE

Portal Inside Portal wmf [FOR PESTCHAMBER]
Mirror Demo (not a map)
Uploaded by jwien001 · Dec 14, 2009
0 comments · (No ratings)

A proof-of-concept for a mirror. This map was an experiment of mine in which I was trying to create a mirror. Since the mirror textures provided are flawed, I took a different approach by using just a glass wall instead of a mirror, and placing an object on both sides of the mirror. I've also demonstrated a couple of cool tricks you can do with this setup. How I did it: Mirroring the box's movement was achieved with a clever setup using a logic_measure_movement and info_targets. The wall effect was created using an invisible func_clip_vphysics with a filter for the driver cube. The button effect was created by moving the func_door and box trigger of the button to the other side of the glass and changing the trigger filter. Much credit goes to HMW who pushed me in the right direction and helped with some of the trickier implementation details. Again, this is just a concept. I may or may not make a level of my own using this, but I encourage anyone who wants to to go ahead and do so (just cite where you got it from!). Once you figure it out, it's actually very simple and quick to implement. Also, I'd love to see what other interesting things can be done with this mirror setup, so I welcome any expansions on this idea.

Mirror Demo (not a map)
Down The Rabbit Hole
Uploaded by metroid101 · Aug 18, 2013
11 comments · (No ratings)

Chell suddenly finds herself in an alternate dimension. Things go from simple minded to having no mind at all. This first chamber is just a basic idea of what I have planned. Lemme know what you think of the concept.

Down The Rabbit Hole
bizob.bsp
Uploaded by bizob · Aug 03, 2008
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a little map for the map pack not much but it's what I've got started for the community map pack. posting mostly to try to get some inspiration from the community.

bizob.bsp
Redundant Tower Of Power
Uploaded by Duffers · Sep 06, 2010
2 comments · (No ratings)

A single-area puzzle based around managing a single box. This map was never completed.

Redundant Tower Of Power
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First Map
Uploaded by Stormrain · Feb 03, 2009
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A test of mapping practices This is the first map (Excluding the wake up chamber) of my planned map pack,which takes place in the Enrichment Center 4XE3. As my first real attempt (read: A map consisting of more than 'lulz a box an a buttonz!'), I'd like to know what I'm doing right and wrong, to make the rest of the maps develope quicker. It includes a BMZ for easy import, and challenges for least time, steps, and portals (Most of which are impossible, as this map won't have challenges in the final version.)

First Map