Portal 1 (Other files)
Extra Portal 1 content such as tools, assets, and miscellaneous files.
Try Anything Twice
My second (and final) Portal 1 project. Five chambers, each of which must be played twice. However, each second round has a twist... Copyright (c) 2010 ~ 2015 by HMW; some rights reserved http://creativecommons.org/licenses/by/3.0/ You need 7-zip to extract this file. http://www.7-zip.org/
Construction Zone
My first map. The theme of this level is that the area was still in the middle of construction when GlaDOS flooded the faccility with a deadly neurotoxin, so it was left unfinished. Difficulty-wise, I think its pretty easy. I was going more for atmosphere. Its still a work in progress so there's a few things I still need to do, but you get the general idea. Thoughts and comments welcome. Preview video of the updated version: http://au.youtube.com/watch?v=FmPfa1p8_jo UPDATE: Jan 20, 2008 I've just uploaded v0.2. Changes include: - redesigned the map and added more detail, including corridors between the rooms to each room wasn't directly touching each other - changed room 2 alltogether - linked the end with the start, which fits the theme more. - added a bonus map script Still to do: - I need to update the buttons so they only work with the boxes - the end corridors are very plain atm, I need to add more 'behind the scenes' detail All comments are welcome, I want to know if there's anything you think I should change/update, or any bugs that I haven't noticed. Thanks!
Aperture Secondary labs - Room 01
My first map ever. Please give useful feedback! My first map ever, not only for Portal, but in general. It is the first in a series of 7 to 10 (don't know exactly yet) I am planning to do in order to learn hammer. This one focuses on buttons and doors, with simple flings. It is probably not really fun or challenging, but remember this is both my first map and room 1 in the series. The rooms will follow a progressive difficulty curve. The series takes place in aperture science secondary labs. In this lab, GlaDos "daughter" Glados II begins her own experiments. I am according lot of thought in creating new sarcastic lines for this junior sadistic AI. :) Planned improvements (any advice for making those will be gladly appreciated) : -Customize the "01" sign -Import a custom overlay to make the "aperture laboratories" logo on the black wall white. -Import custom sounds for GlaDos II speak. - Slight visual improvements - correct the tubes in the pit (I know they are wrong, but I was eager to get opinions before going further). -Listen to your advices :)
pl_noname
My first map. FINAL VERSION: http://forums.thinkingwithportals.com/dload.php?action=file&file_id=45
ptl_Ascension
A medium difficulty map with a focus on acrobatics A medium difficulty map that features a fair few puzzles which should provide a challenge, as well as an Easter egg. My first map but fairly polished and complete.
Cube Love Demo 0.1
Demo of the first half of my wcc map. This is my first real map, as well as my first playable demo of it. I am releasing this completely for playtesting purposes. -There is no lighting, no cubemaps -Visuals are not even close to done -No sound, no real decal work, no debris from explosion, no bts props -Only basic textures applied -There is a black box on the last door, sorry I'll fix next time -The goo doesn't kill you, so you can playtest it without loading too much -No bonus map file -Elevator at start is not enabled Please comment on the difficulty and my ideas with the cube. The level ends at this point inside a small office with two doors. I tried to prevent most shortcuts, but there are a couple good ones in there for fun. I'll take suggestions on visuals, but please concentrate on the basics, such as leaks and missing textures. I left out killer goo and fog so it's easier to try out w/o loading. In the final version, goo will instantly kill you; however, it will not harm your sturdy cube. See if you can get through with that mindset. I need to know whether to make it easier or harder. Yes I am planning to enter the contest, but don't judge on this, the final version will be at least twice as long and three times more polished.
Aperture Endurance 1
First Portal Map My first map for Portal - hopefully with the overlay issue fixed!
Falling
I'm looking for constructive criticism rather than praise for this map. It's My first portal map, as you can probably tell. There are pretty obvious texture mishaps that I could not for the life of me figure out how to fix. Not even sure how I got those Portal 2 textures, but they were there and I thought it'd be a refreshing change from the original Portal's textures that I'd seen. The map itself is extremely easy and pretty short. It doesn't use any new puzzle solving techniques and I just borrowed ideas from the main game as well as other maps. The Portal 2 theme that play near the end of the map is a rip from the trailer courtesy of Cobaiy and of course Valve for the music itself. Tell me what you like and dislike. EDIT: I used pakrat to manually insert all the textures that I used. Along with some models and a >WAV that I made of the portal 2 theme that should play near the end. If anything is still messed up, please let me know and be specific so I can find the missing texture or model more easily.
vLuxuria v0.2
voy_luxuria map in progress Hey, This is my first map I ever created for Portal. Enjoy and comment.
Omega project intro level
Omega project intro level current beta of the omega project wake up and learn about antigravity and get your portalgun!