Portal 1 (Other files)
Extra Portal 1 content such as tools, assets, and miscellaneous files.
Thinking Outside the Cube
Challenging puzzles. . .new physics Surely, you do not like semi-challenging puzzles? Or flinging? Areas with new physics behavior that changes your Portal strategies? Of course not; nobody does! Terrible stuff. But if you wanted to waste your time on such things. . . . . .then try "Thinking outside the Cube". - 3 areas, 13+ challenges. (have about 18 challenges planned) - above-average difficulty (too early in development to state "very challenging", but be warned) - introducing new physics behavior (at least I havent seen it in a Portal map yet) (NOT gravity-related) - new GLADOS voices/commentary (I got tired of reusing the old stuff) - occasional music by The Hamster Alliance to set the mood. :) - first in a series BetaVersion2 ========= - Demos for all areas now present - Much more signage to help people navigate area1's open room; make sure to look for descriptive scrawlings to tell you where to go, what to do, etc. - Move a few walls, eliminated at least 6 ways to avoid doing the intended puzzles (man, you playtesters are inventive!) IMPORTANT NOTE: this map will fall flat on its face if you do not put the REQUIRED surfaceproperties scripts into your portal/portal/scripts directory. (They are in the ZIP). Sadly, I can bundle everything else into the map itself, but for some reason it refuses to use the surfaceproperties files that are bundled within the bsp. Only the Hammer deity (Thor?) knows why. . .but if someone could tell me how to do this, I would appreciate it.
Portal Life
Portal Life is single player based maps. Portal Life is a series of maps that is mainly based around Aperture Science. These maps are more based around single player than puzzles. If you find Portal Life 01 and 02 easy, 03 will put your portals to the test. These maps have taken me months to make, with Portal Life being my first real map and has been greatly updated since I started it.
Tunneling Chamber 01 [v02]
An advanced technique map. Tunneling is the act of firing a portal towards a surface while the player is part way through an existing pair of portals (e.g. standing in a pair of wall portals, jumping into a floor portal) and then moving into position (e.g. backing out of the initial pair of portals) before the fired portal hits its target. While this map is not a tutorial on tunneling, it is a safe environment (player cannot die) that requires the player to use two tunneling techniques in order to progress through two simple rooms before being met with a unique tunneling-assisted fling puzzle. [v01]: ? Initial Release [v02]: ? Re-packed the .rar for easier installation. ? Compiled with the parameter '-StaticPropPolys' to improve shadows, esp. around the elevators. ? Added GLaDOS speech: entry, nags, success and detaching cameras. ? Drastically improved the visual design of and lighting in both stairwells. ? Added additional geometric detail to the metal walls throughout the chamber. ? In the second puzzle room, the trigger that lowers the lift was adjusted to prevent players from triggering it by jumping from the room?s floor. ? Minor optimization to geometry throughout the chamber.
IT (fancy name missing)
A nice simple puzzle. Nothing special or fancy. This is my first map ever so please give me as much feedback as possible. Also, please report any bugs or exploits to me. Thank you and enjoy. [email protected]
Cubes Of Aperture Science WIP
A project I'm working on, themed cubes!!! Please play and tell me ideas, glitches, etc.
Post-Portal Beta 02
Post-Portal Beta 02 Post-Portal Beta 02
Portal 2: The Fake Community-Made
"Not only this mod is bad enough as a mod, it is TRAGEDIC as a Sburb 1.0 land." - 2012 Business Magnet Half-working beta version of a future mappack mod. Portal 2: The Fake Community-Made is a random project I and hanging_rope agreed on making when deciding on how to liven up TWP (which in turn died for two weeks). Like I said, this is a mod, so the folder has to go in (Steam directory)/steamapps/SourceMods/. This download only consists of maps by me in a chapter "Get it Twice" (really a mappack that I decided to blend into this mod). As of now, any suggestions are welcome. Hope you enjoy! EDIT: I'm over at mAL, and since this is on TWP, it's "Suspended So Far?". If I get enough mAL-ish ideas, I'll continue it, but no releases are going to appear here.
[WIP] Blue Portal Maps (00-02)
Portal Maps by reepblue NOTE: For this WIP Version of Blue Portals, You will have to open the the maps be the console with "`". The Final Version will have the Bonus Map Option! Hello, I've been working on a set of maps called the Blue Portals maps. 00-02 are release here as to make sure that I'm doing everything right.. IF YOU HAVE DOWNLOADED THE ANY OLDER VERSIONS, DELETE IT BEFORE INSTALLING THIS!!! ==UPDATED as of July 20, 2007== In All -Fixed the Indicators -Reset Cubemaps -Added GLaDOS In Chamber 00 -Rasied the glass wall In Chamber 01 -Got rid of Portal Jumping puzzle, replaced it with box and a button. -Moved portal -Made fizzler into force field -Custom texture has been removed -Elevator moves! -Added Pillers In Chamber 02 -Remade the Actor and move it further away. (Should fix Disabled proplem.) -Replaced 3rd portal with a door. -Added mist to toxic water. -Thanks and have fun!
Logic Portals : Experiments [00]
Not a level, but showcase concept experiments To play this map, you need Logic Portals. It's a a map that will be contantly updated. It showcase experiments and foresee upcoming gameplay elements that can be released on an official Logic Portals map. You can test this map using the last entry of Logic Portal's Bonus Maps menu "Developer lp_z00".
The Flood
A different approach to time-sensitive puzzles The beginning of my new map. I threw this much together in the past few days. I'm looking for feedback on the difficulty, mostly. And if anybody has any ideas for more puzzles, or if anybody finds glitches / easy solutions. Extract the .rar to your /portal directory. You will still need to use the console to load the map. When you get to the cake on the wall, thats as far as I got around to making so far ;)