Portal 1 (Other files)

Extra Portal 1 content such as tools, assets, and miscellaneous files.

Forcefield tech demo
Uploaded by Doomsday192 · May 26, 2008
0 comments · (No ratings)

A techdemo of a new game mechanic A techdemo of a new game mechanic

Forcefield tech demo
Advertisement
Registered users don’t see ads! Register now!
Dooleus HL2Portal map 1
Uploaded by Dooleus · May 29, 2009
0 comments · (No ratings)

Fast paced and open-ended meyhem with HL2 content! I tried to balance the combat with the puzzles, but you can be inventive and approach the puzzles and combat from a couple different ways. Needs HL2 content copied to the portal directory.

Dooleus HL2Portal map 1
Facility_Advanced Beta 1
Uploaded by Mapster · Feb 28, 2008
0 comments · (No ratings)

A more improved version of the original map Facili In this map; all the obstacles/textures/ and so on have been changed to make the map harder and more interesting around the map.

Facility_Advanced Beta 1
Helix Snake's unfinished map
Uploaded by Helix_Snake · Oct 29, 2008
0 comments · (No ratings)

Unoptimized, too This is the 3rd map I've ever made (the first one I'm uploading that doesn't suck). OK, so it's not THAT unfinished. Only 2 puzzles.

Helix Snake's unfinished map
[WIP]The Seven Room Banazza
Uploaded by Doppler12 · Aug 23, 2008
0 comments · (No ratings)

Medium sized map, that rotates. I got this Idea from playing the Rentest. Please read the HowtoInstall txt file included, will save you lots of trouble. I thought it was ready for release, but I got a complaint about falling out of the level and the same with the companion cube (not sure how, never happened to me in my playtesting). I did some editing so there's now less no light source lights, still a few, but not nearly as many, Appeared to have fixed the random location portal problem cause by 90 degree turns when the upright portal is on a brush after it has moved. Did a few re-textures, may or may not be better, but was need to fix the glitch.

[WIP]The Seven Room Banazza
[WIP]Aperture Files
Uploaded by Techno-Man · Feb 28, 2008
0 comments · (No ratings)

Aperture Files Challenges 0 to 3. Aperture Files Challenges 0 to 3.Extract all the .bsp files into your portal/maps folder then run Portal and type "map aperture_test_0" in the console.Enjoy.

[WIP]Aperture Files
Rage Against The Machine
Uploaded by Sleepwalker · Nov 08, 2007
0 comments · (No ratings)

Help the companion cube escape from GLaDoS's cluch Help the companion cube escape from GLaDoS's cluches. unzip into your portal/portal/maps folder

Rage Against The Machine
Nevada first 3 chambers
Uploaded by pestchamber · Jun 07, 2008
0 comments · (No ratings)

Nevada first 3 chambers ...Nevada first 3 chambers... lol too lazy to make up anything else to say xD

Nevada first 3 chambers
Orientation (v02) by Tigger
Uploaded by Tigger · Mar 10, 2008
0 comments · (No ratings)

WIP map training orientation when flinging First half of a testchamber level to get a player up to speed on orienting mid fling/fall. First four stages of the map, the final stage will be the second half. Includes my implementation of the FDF (fling dampner field), now more properly working. Textures and lighting semi final, including custom signage. No entry or exit elevator yet. No GlaDOS voices or cameras yet.

Orientation (v02) by Tigger
Advertisement
Registered users don’t see ads! Register now!
tijit01.bsp
Uploaded by tijitdamijit · Apr 15, 2008
0 comments · (No ratings)

My first map! (updated) Heya, I'm tijit. This is the first map I ever created for portal, so criticism is appreciated. I've got something in there that isn't usually used in Portal maps, back-tracking to solve puzzles later on. If you don't think it's a good idea, please tell me! Credit to Aldz for prefabs. UPDATE Fixed up some textures, and added a bunch of helpful signs. Other stuff too, check my forum topic.

tijit01.bsp