Portal 1 (Other files)
Extra Portal 1 content such as tools, assets, and miscellaneous files.
egg_level01
eggrock's first map This is my first map. It is a medium-length level map with two endings. In one ending you die, in another, you get cake. You will need the weighted companion cube to get cake. To get the weighted companion cube, try disposing turrets in different methods--pay attention to the box dropper when you do.
Portal Life Patch(1)
An update for the Portal Life WIP Patch 1 for Portal Life [WIP] If you wish to download this, please download the original WIP file, as this may not work. http://forums.thinkingwithportals.com/dload.php?action=file&file_id=150 This patch fixes a lot of things since the first WIP release. Files Fixed bonus map script corrected the Graph's locations Portal Life 01 Increased performance by 70%-95% Added new indicator lights Attempted to fix some textures Re made the rocket turret stand Fixed a bug if they player saved and loaded the map the AI would become disabled Fixed room 1 of visual glitches and added new lighting Refurbished room 2 Fixed a bug in room 3 were the floor's door would remain open with out a box on the switch Shortened the incinerator?s timer Fixed a problem in room 4 were the player would be stuck under the crusher walls if they chose to stay in the pit if they failed to solve the puzzle Various tweaks and fixes Portal Life 02 Increased performance Fixed the infamous bug in the incinerator room were if you pressed a button you couldn't press it again Fixed some textures Took away the buzz sound from all the switches for a more silent effect/encourage the player to press it again Added Indicator lights in the teleportation room Added more indication on what to do after the teleportation room Added a vent cover on the floor for effect in the incinerator room Fixed a bug were the player could place a portal on the back of some glass in the final room Fixed a problem were the player could place a portal inside the cube's observation room and become stuck Various tweaks and fixes I've hidden an accessible cake in the level, it is not in the room after the teleportation room, if you can find it you get a cookie Portal Life 03 Increased performance Added brushes to all of the floor lights to stop portals from being slightly under the floor Removed Nodraw textures in the floor lights Added Cubemaps Added a lit up stand with a custom texture on it in the first room to make it a lot more obvious cubes can go through fizzlers in the level Added holes in the walls to allow the sliders to look more natural Remade the rocket turret stand Fixed a bug were the player could place a portal on the back of glass in the rocket turret room Added indicator lights to every button in the level Extended the wall out in the room with the three buttons so the player could get out the room with out the need of tunneling Added water in the alter to add effect to the room, the water couldn't make it into the original WIP Various tweaks and fixes
Post-Portal Beta 01
Beta 01 of the first map in Post-Portal Beta 01 of the first map in Post-Portal.
NullChamber
Null Soldiers Map Null Soldiers Map
Portal 4 Life v 1.2
A new version of Portal 4 life 11 Puzzle-room map. It introduces some gameplay elements from Half-Life 2, integrated with Portal puzzle system. Texture quality is recommended to be set to "High" Hope it'll be the final version. At least nothing seems to glitch.
test.vmf
example of using the cube to trigger a light this is just a small test/example of how to use only the cube to trigger a light source. uses the prop_physic, filter_activator_name, trigger_multiple and light entities. also includes an npc_security_camera and func_portal_detector entities to demonstrate that only the cube will trigger the light.
tube
my first map My first map and first time using hammer. the first room is all that is complete puzzle wise but I wanted to get it up here to get it tested. It has some eye sores definitely but nothing majorly hideous.
[WIP] ApertureShmaperture
Work in progress, my first attempt at mapping. =/ Woo hoo! hooray for my first attempt at mapping. It seems kinda weak, so dont expect too much, but please give me some feedback. Extract contents to your portal maps folder.
[WIP]Portal: Facility Advanced v1.00
[WIP]Portal: Facility Advanced v1.00 Version 1 of the map Portal Advanced, this is almost done but needs a bit of work that'll take a while, so i guess it could be a beta.
Beta_Testing
The middle map of a map pack in progress. UPDATED IMPORTANT: You start out with the gravity gun as well, press G to switch between them. Save the map to your maps folder and play away!