Portal 1 (Other files)

Extra Portal 1 content such as tools, assets, and miscellaneous files.

Sidewinder
Uploaded by dis3322 · Nov 26, 2007
0 comments · ★ 0.0 (0)

A short map featuring a wide variety of puzzles This is my first portal map. It features a wide variety of puzzle types ranging from reflex timing with rockets to unorthodox button puzzles. I hope you enjoy it. :)

Sidewinder
Overture
Uploaded by geekofalltrades · Jul 25, 2009
16 comments · ★ 5.0 (2)

The extended version of "Geekofalltrades' Portal Map," released almost a full year ago. This map contains test chambers 00-02. The map will eventually contain custom content, 5-7 maps, and a custom storyline. This is an updated version that fixes a handful of bugs from version 0.2. See the readme for the full list.

Overture
whackedbeta1_10.zip
Uploaded by Interitus · Jun 09, 2008
0 comments · ★ 0.0 (0)

Whacked Map 1 Beta Whacked Map 1 beta. read the readme.

whackedbeta1_10.zip
[WIP] Geekofalltrades' Portal Map
Uploaded by geekofalltrades · Aug 30, 2008
0 comments · ★ 0.0 (0)

My first public release; one short test chamber. This map is my first public release (though I've been playing around in Hammer for years). It contains one very short test chamber: place the cube on the button, head up the elevator, and you're done. I released it to get feedback and make sure there aren't any glaring flaws in my mapping technique before I proceed too much further.

[WIP] Geekofalltrades' Portal Map
Infomercial
Uploaded by Duffers · Nov 13, 2007
0 comments · ★ 0.0 (0)

Pre-Lighting version of my map. Un-Lighted alpha of my first Portal map, released to collect feedback.

Infomercial
Saved by the cake beta 1.01
Uploaded by Helix_Snake · Nov 10, 2007
0 comments · ★ 0.0 (0)

My first map, but I put lots of work into it. This is my first map I've ever made in Hammer, but I worked on it and tested it for a long, long time, so it should be good. I made the puzzles as fresh and creative as I could, so trust me, this map isn't a generic one. Remember, the game's not over until you reach an elevator. Changelist: Beta 1.01 - fixed an easily missable nodraw hole in the map, thank you nckomodo. Beta 1.1 - Changed the dialogue, made some of the solutions more evident, etc. ...

Saved by the cake beta 1.01
Forcefield tech demo
Uploaded by Doomsday192 · May 26, 2008
0 comments · ★ 0.0 (0)

A techdemo of a new game mechanic A techdemo of a new game mechanic

Forcefield tech demo
Dooleus HL2Portal map 1
Uploaded by Dooleus · May 29, 2009
0 comments · ★ 0.0 (0)

Fast paced and open-ended meyhem with HL2 content! I tried to balance the combat with the puzzles, but you can be inventive and approach the puzzles and combat from a couple different ways. Needs HL2 content copied to the portal directory.

Dooleus HL2Portal map 1
Facility_Advanced Beta 1
Uploaded by Mapster · Feb 28, 2008
0 comments · ★ 0.0 (0)

A more improved version of the original map Facili In this map; all the obstacles/textures/ and so on have been changed to make the map harder and more interesting around the map.

Facility_Advanced Beta 1
[WIP]The Seven Room Banazza
Uploaded by Doppler12 · Aug 23, 2008
0 comments · ★ 0.0 (0)

Medium sized map, that rotates. I got this Idea from playing the Rentest. Please read the HowtoInstall txt file included, will save you lots of trouble. I thought it was ready for release, but I got a complaint about falling out of the level and the same with the companion cube (not sure how, never happened to me in my playtesting). I did some editing so there's now less no light source lights, still a few, but not nearly as many, Appeared to have fixed the random location portal problem cause...

[WIP]The Seven Room Banazza