Portal 1 (Work in progress)

WIP Portal 1 maps and experiments not yet finalized.

Uber-bright cube
Uploaded by Daschnookle · Dec 23, 2011
1 comments · (No ratings)

Same thing as my bright cube but darker colors.

Uber-bright cube
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Blue-ish Portal Gun
Uploaded by Daschnookle · Dec 20, 2011
1 comments · (No ratings)

A portal gun I made. Not sure where I found the original portal gun texture but I changed it to make it blue. This time the folders are included. Just put it in your materials folder in portal>portal.

Blue-ish Portal Gun
PTI element: Dice Signages
Uploaded by Bisqwit · Jul 07, 2013
3 comments · (No ratings)

This element adds support for making 1, 2, 3, 4 number annotations on the floors and walls much like existing Portal 1 and 2 maps do. The numbers are indicated with dots. You can see an example screenshot here: http://bisqwit.iki.fi/kala/ptal2/dice_signages.png To use, place the element on ground. Use the "Cube type" option to select the type of sign. Standard = 1 dot Companion = 2 dots Sphere = 3 dots Franken = 4 dots The element can be moved around within the voxel the same way as lightpanels can. Use Reflective, if you want to rotate the dot around (to place it in a diagonal orientation), before assigning it the correct type and place.

PTI element: Dice Signages
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NUT buged for arrival_departure instance
Uploaded by Hzamd · Sep 28, 2011
1 comments · (No ratings)

Here is my NUT for a prob I have It probably comes fom here my level are called Binome1 and test_chamber2 If you can look for a solution it would help me topic in the maps creation problems

NUT buged for arrival_departure instance