Portal 1 (Work in progress)
WIP Portal 1 maps and experiments not yet finalized.
Uber-bright cube
Same thing as my bright cube but darker colors.
Blue-ish Portal Gun
A portal gun I made. Not sure where I found the original portal gun texture but I changed it to make it blue. This time the folders are included. Just put it in your materials folder in portal>portal.
PTI element: Dice Signages
This element adds support for making 1, 2, 3, 4 number annotations on the floors and walls much like existing Portal 1 and 2 maps do. The numbers are indicated with dots. You can see an example screenshot here: http://bisqwit.iki.fi/kala/ptal2/dice_signages.png To use, place the element on ground. Use the "Cube type" option to select the type of sign. Standard = 1 dot Companion = 2 dots Sphere = 3 dots Franken = 4 dots The element can be moved around within the voxel the same way as lightpanels can. Use Reflective, if you want to rotate the dot around (to place it in a diagonal orientation), before assigning it the correct type and place.
NUT buged for arrival_departure instance
Here is my NUT for a prob I have It probably comes fom here my level are called Binome1 and test_chamber2 If you can look for a solution it would help me topic in the maps creation problems