Portal 1 (Work in progress)

WIP Portal 1 maps and experiments not yet finalized.

PTI element: Dice Signages
Uploaded by Bisqwit · Jul 07, 2013
3 comments · (No ratings)

This element adds support for making 1, 2, 3, 4 number annotations on the floors and walls much like existing Portal 1 and 2 maps do. The numbers are indicated with dots. You can see an example screenshot here: http://bisqwit.iki.fi/kala/ptal2/dice_signages.png To use, place the element on ground. Use the "Cube type" option to select the type of sign. Standard = 1 dot Companion = 2 dots Sphere = 3 dots Franken = 4 dots The element can be moved around within the voxel the same way as lightpanels can. Use Reflective, if you want to rotate the dot around (to place it in a diagonal orientation), before assigning it the correct type and place.

PTI element: Dice Signages
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Uber-bright cube
Uploaded by Daschnookle · Dec 23, 2011
1 comments · (No ratings)

Same thing as my bright cube but darker colors.

Uber-bright cube
Black Portals
Uploaded by Daschnookle · Dec 22, 2011
1 comments · (No ratings)

Black Portals. Put in portal>materials>models>portals. Make those folders if you don't have them.

Black Portals
Blue-ish Portal Gun
Uploaded by Daschnookle · Dec 20, 2011
1 comments · (No ratings)

A portal gun I made. Not sure where I found the original portal gun texture but I changed it to make it blue. This time the folders are included. Just put it in your materials folder in portal>portal.

Blue-ish Portal Gun
Cool Room
Uploaded by TrappedTime · Nov 04, 2011
7 comments · (No ratings)

Just a simple room with simple functions. I'm new to using Hammer, so nothing major goes on.

Cool Room
NUT buged for arrival_departure instance
Uploaded by Hzamd · Sep 28, 2011
1 comments · (No ratings)

Here is my NUT for a prob I have It probably comes fom here my level are called Binome1 and test_chamber2 If you can look for a solution it would help me topic in the maps creation problems

NUT buged for arrival_departure instance
Glitch demo
Uploaded by Zerac Naisiem · Jun 12, 2011
1 comments · (No ratings)

Glitch demo
The Three.vmf
Uploaded by NunamedDragon · Jan 11, 2011
8 comments · (No ratings)

A map that was originally part of the october 10 mapping contest, but due to errors could not be finished and is currently unfinished, fell free to use ideas but not exact copies Content used< EP2 props, venator92's Portal 2 Textures and Tophattwaffle's Water Source Texture Pack (located at http://www.tophattwaffle.com/wp-content ... erials.zip) > Any question Conntact Me at [email protected]

The Three.vmf
Try Anything Twice laser &quot;SDK&quot;
Uploaded by HMW · Sep 27, 2010
4 comments · 5.0 (1)

This is a demonstration and prefab collection of the laser mechanism featured in my "Try Anything Twice" map pack. It is similar to Valve's "thermal discouragement beam" in that it will travel through portals and it also includes the redirection (lens) cubes seen in the Portal 2 trailers. It is primarily aimed at map designers who want to include a similar mechanism in their maps. (Adequate mapping experience and familiarity with complex entity I/O setup is required.) Please read the included readme.txt file for usage instructions. You'll need 7-zip to extract this file.

Try Anything Twice laser &amp;quot;SDK&amp;quot;
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Halo 3 Announcer Turret Sound mod
Uploaded by Modtacullar · Sep 26, 2010
1 comments · (No ratings)

Killamajaro. Sorry the audio on some is a little low.

Halo 3 Announcer Turret Sound mod