Portal 1 (Work in progress)
WIP Portal 1 maps and experiments not yet finalized.
Chambre One (MP3 format)
This is a sample song ffor Portal A familiar taste of Portal ambience. Besides, the default ones are a bit of a bore after a while. Instruments of destruction are: Korg Extreme M-Audio Project I/O Cubase More to come.
Warm Portal Textures
Tired of Cold Test Chambers? Warm it up with these Warm Textures I made A while back to test out lighting and fog. But since I have no time to make working test chambers I uploaded warm textures to spice up the mapping community, Free to use. Include -Wall texture -Floor Texture -Checkerboard Floor Texture -Ceiling Texture -Line indicators (For those who hate lining up the circles on Portal's) Experiment with these textures. -reepblue
Hammer CFL Light Entity
Put this in your mod's folder (example portal/portal) as well as it's hl2 folder (example portal/hl2). Your light entity will be much more efficient.
Perfect Fire Texture
Fire A noise blur made to make the portals very fire like.
Ricotez's Voices Edited and Unedited
The 3 different stages of Ricotez' voice Same as the short.
Cubeism Edited Dialog by Rico and Kay
The GLaDOS voices for the cubes. These are voices that are used to name and explain the new cubes featured in the Extra Cubes and Buttons thread.
Cubeism Unedited Dialog by Ricotez V1.0
Custom Unedited Dialog for the Cubeism skins Cubeism Cube Custom Skins Unedited Dialogs by Ricotez Version 1.0 Special lines of dialogue based on the custom cube skins made by Kayaia; see the following link: [url]http://forums.thinkingwithportals.com/extra-cubes-buttons-t1290.html[/url] The cube names were made up by Kayaia. The voice you hear is mine, that of Rafael Alejandro a.k.a. Ricotez. You are free to edit these samples, to make them sound more like GLaDOS, or like any other crazy computer AI, as long as you credit me. All samples are in mono, and in .wav-format. These are the samples: Hot Cube.wav "This red cube is the Aperture Science Weighted Hot Storage Cube." Hot Cube 2.wav "This cube features an internal heat source. Because of that, it is not advised to stay very long in it's near proximity." Light Cube.wav "This blue cube is the Aperture Science Light Storage Cube." Light Cube 2.wav "It has not been weighted, and because of that, it's mass is only 1/40th of the mass of a normal storage cube." Heavy Cube.wav "This green cube is the Aperture Science Overweighted Storage Cube." Heavy Cube 2.wav "It's mass is 2.5 times the mass of a normal storage cube. Because of that, you cannot lift it." Push Cube.wav "This grey cube is the Aperture Science Repulsion Cube." Push Cube 2.wav "This cube features an energy field, meaning it will repulse any other object touching it, including other storage cubes."
[Signage]Cube, Portal, and rotate signage.
Cube, TWP portal, and rotate signages. Signage files (png) of a single cube, TWP portal, and a rotate.
[Overlays]-dirt/abandoned overlays
the dirt overlays I made and used in my map unfortunately, I only made them for my level, so you will have to keep the folder named "Agito" named that all the time. copy the "Agito" folder into the portal/portal/materials folder and they will work after you restart hammer
Turrent Dispencer
Dispenses turrets from a cube dropper Dispenses turrets from a cube dropper.