Released
[SP] Gubble
A clean, 2 part map of medium/hard difficulty.
Through the Facility
This co-op map takes you and your friend through the whole facility. You will be testing your cooperative thinking in the clean rooms, in the old section and in the overgrown chamber. Can you think with four portals? Let's find out! Screenshot: http://dl.dropbox.com/u/21031258/Thru-Facility.jpg
Bouncing Apples
Test chambers based around the use of repulsion gel. Just go for a little bounce. The first chamber is very very short as this is my first attempt at a map, shouldn't take you longer than 3minutes to work out. It is something different though. Updates: Re-vamped textures, lighting, triggers. Made the map more obvious on how to actually solve it.
Marlow's Undergound AFP's
Updated to v1.1 to fix some minor bugs. 1950's style map featuring 50's style aerial faith plates. Medium difficulty. unzip to your portal2/portal 2/maps folder. to play, enter console and type "map sp_marlow_underg_afp_v1" Please let me know if you find any bugs.
Chamber_15_coop /ver 1.1/
Coop map inspired by Portal 1 Chamber 15 bonus map
CoopCrowd Race .:Time = your enemy:.
coop race. the loser will die very painful. this map is kinda hard, it will frustrate you a bit think. THERE IS ONE KNOWN BUG: don't block the moving platforms in the first chamber, this can make the ''puzzle'' inpossible. special thanks to coopcrowd!
Aristodemos
My entry for the summer mapping contest. A fun coop for two lads to enjoy! Divided into 4 rooms with various challenges. Have fun!
[SP] Indigenous
"Hello fancy test subjects! Now you can enter again to destroyed testing area! Enjoy your visit." This level, includes three different testing chambers, medium difficulty and 10 minutes of gameplay and puzzle solving. Also included testing elements are listed: ------------------------------------------------------------- -Light bridges -Death fields -Fizzlers -Funnels -Lasers -Buttons -Turrets -Toxic goo ------------------------------------------------------------- Credits: Omnicoder, for very, very useful signmake tool. Mathias123961, for beta testing. Stimich, for beta testing. Valve Developer Community, for mapping help. ------------------------------------------------------------- And, rate my level and tell me what you liked about it by commenting. Feedback is allowed too Also, thank you for playing my level(if you played or going to play it)
[Coop] Evolution #02
This map is the second map of the Evolution maps set. Each map will have one particular object. In this second map you will play with funnels. The first map can be found here : topic2901.html
Stairway to Turret Heaven 1.1
Here's my submission for the summer mapping initiative. Couldn't get through the server for the deadline so I'm just uploading it in the general category. A clean/BTS map, with low-medium difficulty puzzles. Most seasoned mappers will probably notice that this hasn't been properly optimized; I apologize, I just ran out of time. Anyway, I had a lot of fun playing with the visual styles, and hopefully you guys have a bit of fun playing it! 1.1 Update: - Fixed two design errors that allowed the player to bypass the turret area completely - Minor graphical enhancements to turret room - Fixed a design error that allowed the player to use an excursion funnel to get outside of the playable map area - Full VIS complile Known problems: - Some players might want better indicator decals for the first area. I didn't add these but if someone wants to put them in, the .vmf is available. - It may be possible to fall outside the playable area without triggering the player death in the first area. This is most likely near the outside of the factory area. I was unable to replicate this myself and so didn't do another compile yet, but if there's any reason to make a v1.2 this will be on the list of things to fix. - There is an erroneous 'nodraw' texture visible in the elevator shaft. Only noticed after the last compile; this too would be fixed in 1.2 if necessary. If anyone wants to use the .vmf, feel free! -Gadz