Released

Hypercube
Uploaded by tempvariable · Jun 06, 2011
10 comments · 4.0 (5)

Co-op map utilizing a Thermal Discouragement Beam, Reflector Cube, and an Arial Faith Plate. The product of 2 days of planning and 2 days of mapping.

Hypercube
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Quark
Uploaded by taboo54 · May 21, 2011
17 comments · 5.0 (14)

Hello, World! This is my first public release ever, however i've been mapping for a while This is a collection of maps that I started working on the day after I beat Portal 2 There are six tests, four of them are strung together, and two are... different. Hope you enjoy this! Please leave any comments, just be sure to tell me why you did/didn't like it. Thanks!

Quark
Harpo Chamber 01
Uploaded by Harpo_53 · May 30, 2011
11 comments · 4.8 (24)

A single player map involving lasers, moving death grids, and moving emancipation grids.

Harpo Chamber 01
[SP] Aperture Salience
Uploaded by RubbishyUsername · Aug 18, 2011
34 comments · 5.0 (10)

Salience - pertaining to Sa-li-ent: Adjective - Prominent or Conspicuous. Why is this map prominent? Because it's my first! (No don't run away!) This map features not just cubes, buttons, fizzlers and funnels in GLaDOS's Clean environment, but most importantly:- You can only fire one portal. Yes, in a style that is reminiscent (read: stolen) from the Blue Portals mod from old, but it brings some light and enlightenment into a completely unused aspect of portal puzzling. This map is 99% bug-free and I spent my whole summer holidays bringing life to it, so I know that I put the effort into it. But don't take my word for it, listen to these testimonies from past test subjects: "{REDACTED}" - Chell "My arm got bitten off by Mantis Men halfway-through. Would not test again." - Josh Ovencan - RubbishyUsername CEO of Rat Puree Laboratories Known minor bugs: Sometimes the elevator will not move at the start. Reload the map or noclip out to fix. Updates: V1.1 - Made an unintended solution harder, added portal emitter lights, and a couple of other minor changes.

[SP] Aperture Salience
Climbing_Companion_v1c
Uploaded by KillerBeeGees · Nov 01, 2011
33 comments · 5.0 (21)

A somewhat challenging climb with essentially just an excursion funnel and a cube. (Quick feedback on initial release let a lot of exploit prevention happen for the second release, v1c. Thanks guys!)

Climbing_Companion_v1c
Atlas in the office
Uploaded by noam2000 · Sep 21, 2011
11 comments · 2.0 (10)

one of my good maps (not like the rest) hope you like it ^^

Atlas in the office
PORTAL 2 : After Math
Uploaded by chimera201 · Dec 18, 2011
32 comments · 5.0 (17)

Hi, This is my very first game map. I have never made any game maps or anything related to 3D before.(except for I posted this map in the WIP section) Most of you must have played the Peer Review DLC by now. I wanted to release this map before the DLC but I really didn't have time (and still don't have). Well better late than never. The map consists of 2 short and 1 medium length puzzles. My map is very less detailed , about 1/10th detail of the maps made by pros here. There is a readme file included for setup instructions. Suggestions, criticisms, trapped areas, not intended solutions , and all other feedback are welcome. I may not have time to fix every minor issue but do specify if you found any(may help me in the future). Haven't worked on optimizations and will not unless really necessary. I have changed the files from the WIP version so do the custom music and material still work? Changelog from WIP version -changed the exit -reduced file size -improved lighting -fixed some bugs -added some detail Well I hope this turns out to be a great map for you all. Edit: Known issue:In puzzle 3 if the door doesn't open even if the 2 laser relays are powered noclip it

PORTAL 2 : After Math
Hajuzzas map
Uploaded by Hajz · May 22, 2011
28 comments · 4.3 (15)

My first map ever. I had absolutely no experience in Hammer before this, and I learned quite a lot making it. It is pretty short as it has only one puzzle in it. It seems to have some problems loading some of the objects :S Just restart the map if you cannot see some objects. UPDATE: - Added more light to the puzzle room. - Some small fixes.

Hajuzzas map
MotanumsTest
Uploaded by Motanum · Dec 07, 2010
20 comments · 5.0 (9)

My entry to the October Contest! Theme-Aperture Science Three areas, 3 maps! Can you beat them? Will you get cake at the end? I am very pleased with the results! So enjoy! Note, I didn't get the BMZ to work properly, but if you simply unrar and merge the map folders correctly, on your bonus map you should see a map/motanum folder, there are my 3 map entries! ^^ I welcome everyone to play them and to tell me what you think! I can be reached at http://steamcommunity.com/id/Motanum Feel free to add me

MotanumsTest
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Underground Hustle
Uploaded by Vixul · Nov 29, 2011
44 comments · 4.6 (14)

This is a long map that I have been working on for quite some time. It consists of 6-7 different puzzles. I would rate this map as an 8 or 9 out of 10 for difficulty. This is basically my first map, so I apologize for the lack of aesthetics and special effects. -Updated with V5 to fix a lot of the exploits that Djinndrache found. 12/8/11 Feedback and suggestions are appreciated!

Underground Hustle