Released
RBC Test Chamber 2 V3.1
V2 and V3 have been added to the file. A new Single Player Map in the "Clean Aperture" Style. This is my first attempt at this style so any constructive criticism is appreciated. This test chamber includes: Ariel Faith Plates Fizzlers Lasers Laser Redirection Cubes Danger Field and of course buttons and switches. Changes in V2: All turrets have been removed numbered signs have been removed Ariel Faith plate launches slower Fixed Glitch were the door wouldn't open after the button has been pressed. Changes in V3: Turrets have been added to the test chamber again. Some of the Test Chamber's walls have been edited to make the test more difficult. Timer switch with a Hard Light wall has been added in the pit of the test chamber. Ariel Faith Plate launches mor accuratly (on some rare occasions the cube wouldn't hit the button.) V3.1 Fixed glitch where turrets would not shoot Fixed an exploit (I gues that's what its called) where the Hard Light bridge would pas through Glass Please notify me of any bugs/glitches you can find. I hope to have a video walkthrough posted soon on my Youtube Channel. Thanks, and enjoy. Here is a link to the picture: http://steamcommunity.com/id/RubyCarbun ... 7019724058
Hypercube
Co-op map utilizing a Thermal Discouragement Beam, Reflector Cube, and an Arial Faith Plate. The product of 2 days of planning and 2 days of mapping.
Quark
Hello, World! This is my first public release ever, however i've been mapping for a while This is a collection of maps that I started working on the day after I beat Portal 2 There are six tests, four of them are strung together, and two are... different. Hope you enjoy this! Please leave any comments, just be sure to tell me why you did/didn't like it. Thanks!
[SP] Aperture Salience
Salience - pertaining to Sa-li-ent: Adjective - Prominent or Conspicuous. Why is this map prominent? Because it's my first! (No don't run away!) This map features not just cubes, buttons, fizzlers and funnels in GLaDOS's Clean environment, but most importantly:- You can only fire one portal. Yes, in a style that is reminiscent (read: stolen) from the Blue Portals mod from old, but it brings some light and enlightenment into a completely unused aspect of portal puzzling. This map is 99% bug-free and I spent my whole summer holidays bringing life to it, so I know that I put the effort into it. But don't take my word for it, listen to these testimonies from past test subjects: "{REDACTED}" - Chell "My arm got bitten off by Mantis Men halfway-through. Would not test again." - Josh Ovencan - RubbishyUsername CEO of Rat Puree Laboratories Known minor bugs: Sometimes the elevator will not move at the start. Reload the map or noclip out to fix. Updates: V1.1 - Made an unintended solution harder, added portal emitter lights, and a couple of other minor changes.
Harpo Chamber 01
A single player map involving lasers, moving death grids, and moving emancipation grids.
Climbing_Companion_v1c
A somewhat challenging climb with essentially just an excursion funnel and a cube. (Quick feedback on initial release let a lot of exploit prevention happen for the second release, v1c. Thanks guys!)
MotanumsTest
My entry to the October Contest! Theme-Aperture Science Three areas, 3 maps! Can you beat them? Will you get cake at the end? I am very pleased with the results! So enjoy! Note, I didn't get the BMZ to work properly, but if you simply unrar and merge the map folders correctly, on your bonus map you should see a map/motanum folder, there are my 3 map entries! ^^ I welcome everyone to play them and to tell me what you think! I can be reached at http://steamcommunity.com/id/Motanum Feel free to add me
Atlas in the office
one of my good maps (not like the rest) hope you like it ^^
PORTAL 2 : After Math
Hi, This is my very first game map. I have never made any game maps or anything related to 3D before.(except for I posted this map in the WIP section) Most of you must have played the Peer Review DLC by now. I wanted to release this map before the DLC but I really didn't have time (and still don't have). Well better late than never. The map consists of 2 short and 1 medium length puzzles. My map is very less detailed , about 1/10th detail of the maps made by pros here. There is a readme file included for setup instructions. Suggestions, criticisms, trapped areas, not intended solutions , and all other feedback are welcome. I may not have time to fix every minor issue but do specify if you found any(may help me in the future). Haven't worked on optimizations and will not unless really necessary. I have changed the files from the WIP version so do the custom music and material still work? Changelog from WIP version -changed the exit -reduced file size -improved lighting -fixed some bugs -added some detail Well I hope this turns out to be a great map for you all. Edit: Known issue:In puzzle 3 if the door doesn't open even if the 2 laser relays are powered noclip it
Hajuzzas map
My first map ever. I had absolutely no experience in Hammer before this, and I learned quite a lot making it. It is pretty short as it has only one puzzle in it. It seems to have some problems loading some of the objects :S Just restart the map if you cannot see some objects. UPDATE: - Added more light to the puzzle room. - Some small fixes.