Released

High Tide v1.1
Uploaded by Lv3Bidoof · Oct 12, 2011
21 comments · 5.0 (8)

1.0 - Initial release A short series of two test chambers that revolves around a single puzzle element. Not intended to be terribly difficult, since I was trying to explore a concept and this is my first complete Portal 2 map. The first chamber is a simple introduction. The real focus is the second test chamber. I've made a couple minor changes since the WIP release a month ago. I fixed a couple of unintended solutions, redid the lighting, and tried to make the chambers appear even more abandoned. Since this is my first complete mapping project, feedback is greatly appreciated, as are screenshots and replay videos. I'm always looking for ways to become a better mapper! The .zip contains both the .vpk in addition to a folder containing the map files, scripts, and materials in case anyone has trouble getting the .vpk to work. Complete installation instructions and more info are included in the readme.

High Tide v1.1
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Dome 02
Uploaded by Mar · Jun 06, 2011
5 comments · 5.0 (2)

Coop map. Me and a friends entry for the mapping contest. Due to starting out late with the map and issues with the map it didn't quite turn out as expected. Puzzles work but if you find any issues please tell me. The map still needs some work to make it look better.

Dome 02
Testchamer x9L
Uploaded by ctrickers · Jun 01, 2011
3 comments · 2.5 (6)

Enjoy!

Testchamer x9L
sp_turrettower
Uploaded by RichyRo0 · Jun 06, 2011
33 comments · 4.8 (28)

A clean themed Aperture Science chamber with lasers, turrets and gel.

sp_turrettower
Playing With Spheres
Uploaded by contempt280 · May 25, 2011
24 comments · 4.1 (11)

My first attempt at making a level with Hammer. Not the prettiest, but I hope the puzzles are somewhat interesting! This is more a test of reaction, puzzles aren't really too tough. Please leave any bugs or problems you may find and any constructive feedback is greatly appreciated! Thanks! UPDATE 5/30: Hopefully fixed the major issues, added some tweaks.

Playing With Spheres
Dispersed
Uploaded by Xtreger · Mar 26, 2012
92 comments · 4.4 (18)

IMPORTANT NOTE: A recent update to Portal 2 has broken one of the gameplay mechanics involved in the solution. As a result this map is no longer playable; it requires a very substantial update so as to circumvent that gameplay element. A small and difficult map. The solution involves some dynamic moves which are not too hard to perform, but none of them are luck-based. A bit of trial (not too much) will probably be needed to fully recognize how to execute the complete solution. This is my first mapping experience (or anything 3-D related for that matter). Thanks to grayarea, lpfreaky90 and josepezdj for playtesting and giving initial feedback. View ReadMe.txt for more details (including how to install). Changelog: v1.1 - Hopefully fixed unintended exploit v1.2 - More tweaks to remove some unintended tricks v1.3 - Reverted back and added changes to fix unintended tricks

Dispersed
[SP] Crossing the Beams
Uploaded by Marise · Aug 20, 2011
26 comments · 5.0 (9)

Solve the puzzles to obtain and place three laser redirection cubes in order to open the door leading to the exit. This is a decayed style map featuring hard light bridges, gels and lasers. Bonus: See if you can get into the Rattman den! (Known bug: Sometimes part of the frame around the glass in one room shows up funny - I don't know why) Version 1.1 - Fixed some glitches, made some visual changes, fixed light bridge exploit in final room. Version 1.2 - Just some small visual additions and tweaks. Replaced laser fields with grates.

[SP] Crossing the Beams
Lightning Strike
Uploaded by h0ckeyb0y21 · Jun 01, 2011
9 comments · 3.9 (14)

This is my first map for Portal 2 and I am just looking for some feedback on how you guys like it. I tried to make it a little challenging so let me know what you guys think.

Lightning Strike
Tyrant Chamber 01
Uploaded by Zman110 · May 24, 2011
16 comments · 4.6 (12)

This is my first Portal 2 map (And really my only good portal map in general) SO please give me some feedback even if it is bad. I want this to be a learning experience for me. Oh and btw, no elevators. Didn't feel like it. I did however put something amusing at the end. REMEMBER this is just for my learning experience. Kinda short but ill eventually make longer and better chambers. FIX Put back the broken indicator lights. basically it though. Fix 2 So apparently the last version i uploaded had an error with the glass so i had to reupload it once again.

Tyrant Chamber 01
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Chander Test 7 (Two Towers)
Uploaded by pm_Chander · Jan 10, 2012
24 comments · 4.6 (12)

This experiment with paint for hardcore players Version 1.1) First testing version; Version 1.2) Added some items for fixed bug with funnel (solution more hard); Version 2) Fixed design;

Chander Test 7 (Two Towers)