Released
An empty room Full of Testing
You wake up from your slumber, and you find yourself all alone in an empty room. empty except for a single button, immediately you find you are not so alone and the room is not so empty. Make your escape and... do hear something?
PTI_polarity_transition
This is a 2 Room Testchamber created by using only the PTI for the Map and Hammer f?r the Coop-Entrance and Exit. Once the first Room is solved, there is a shortcut to the second Room for the case that you should die. GLaDOS: "And you will die for shure" Rynax: "shhht, shut up GLaDOS. Guys, i believe in you!" Hope you enjoy the Map with your Partner and leave me some feedback. I am looking forward for your Report. GLaDOS: "I am looking forward to your failure"
Escape from Cryloab
My 1st Map - very sophisticated, detailed and hard ok, thats my first map, i ever made with hammer, CryoLab i startet in january 2008 with the first steps in creating a simple room and two buttons to learn and figure out how hammer works. this first room ist now the startroom. i had a plan of three big rooms, where you have to collect some infos to solve the puzzle in the 4th, the last room. but from february until end of may a had no time and enthusiasm to work on. in middel of june i started workin on the first big room and found out that if ill do all 4 big rooms, ill end up with work after <Holiday Name Here> 2008 :-) so i truncated the maps and decided to make only one big room. but during testing the map again and again, i invented new additional puzzels and the map grows. as a big fan of the puzzle adventures series MYST (riven, unleashed, aso), i wanted to put some similar puzzles into my map. so not every button and its function is directly guided through the indicator lines. finde out what button effects which door etc. as an homage on the myst series i included a small soundfile from the first myst-adventure as an loopable soundscape. i also edited four more soundscapes that enhance the atmosphere on several parts of the game. i like to play around with soundelements as you will hear. i used sony soundforge and many different soundpatterns, also some from halflife (combine intercom...) there are two glados like soundfiles, i made with melodyne, manipulating a text-to-speech soundfile made with atnt speech-generator homepage. i also created some new signs, "hint-displays" and the cryo-lab logo. the map is hard but able do be done :-) some of the testing guys got it till the end ;-) zoolook
Sunbury Chambers 12
Very easy COOP based on a PeTI map and enhanced in Hammer. Key game play elements: Cubes, lightbridges and laser. Steam: http://steamcommunity.com/sharedfiles/f ... d=90278950 Packed with 7zip
Discophoran
? Discophoran: to be jelly-fish like. What does this have to do with my map? Absolutely nothing.
One Week Creation
I have challenged myself to make decent test chamber in a week to help get my mind off of other things like TAKS testing and another Portal project I'm helping with. This chamber is fairly simple but even still I believe it came out alright. This test chamber includes: An Excursion Funnel Fizzlers lpfreaky90's Death Fizzlers A Hard Light Bridge acting as a shield wall and of course, Buttons and Switches. Special thanks to lpfreaky90 for the use of the Death Fizzler texture. I don't have time to upload a thumbnail so please look at the screenshots Screenshots: http://steamcommunity.com/id/RubyCarbun ... 5294302055 http://steamcommunity.com/id/RubyCarbun ... 294304574/? http://steamcommunity.com/id/RubyCarbun ... 294306383/? v2: made one cube completion impossible (hopefully)
Arch Map 01
Nothing really hard here, just my first map with some extras.
sp_dred4
I made this map over the last two days. Nothing amazingly complicated but it's a start.
G Laser 1
A laser based map, including funnels. I would say it is a medium difficulty, but i would need to see playthroughs to see how hard it actually is. Have fun. PS: I need map names!