Released
A bit of a Maze V 1.1
this is a re release of my first map with some lighting and other stuff added, my main goal was to improve the look (if only a bit) along with one velocity based puzzle the original is here if you'd like to see the difference A bit of a Maze please I'll take any feedback you may have and most of all enjoy!
Three Rooms v2
My first puzzle for Portal 2. Yes, I know. Three rooms is a retarded name.I couldn't think of anything Naming puzzles isn't that easy. But i'm open for ideas. UPDATE: Added video for entry and exit elevators Fixed a couple walkaround problems Lightboard now works
Capture the Cube 2
This is not a puzzle! This is the 2nd Capture the Cube map! It has more traps included and more turrets also. New stuff in this map: Bigger Rooms - No second floor this time, but the rooms are larger. Trap Control and Observation Room - A special room which controls Lasers, Hard Light Walls, Excursion Funnels and a Room Cleaner that can emancipate all turrets on the ground. Turret Maker - Spawn 8 turrets instead of 5. Turret Disposal - Special Grid for vaporizing turrets one at a time. Secret Trap - It's a secret trap, also hidden secretly, but not impossible to find. You'll know if your opponent has activated it. I want to thank Djinndrache, The Irate Pirate, mguniverse, and RageCompeX for their feedback and ideas. I hope this map will be a lot better that the first one.
sp_reddit
reddit themed map for all the redditors out there.
mp_coop_fateagle
This map contains two parts. For some reason the mapchange does not work, so you have to load the other map via console. Begin with mp_coop_fateagle_1. I appreciate feedback!
mp_coop_panels
Difficult map with catapults and panels. It's definitely possible without using any glitches or cheats. Just don't give up so fast. Conatct me if you need help. I'll give you some hints then. I appreciate feedback!
the_hike
First attempt at a portal 2 map. Yes I know, the lighting is bad. Enjoy.
Heavy Metal
The map is called "Heavy Metal" because I used only a few white faces for the design. I worked a lot with instances and animations to make it look modern, but still old and rusty. To start the map ingame type in console: map heavy_metal // Changelog v1.1 - Added signages // Changelog v1.2 - Fixed arrival elevator not starting sometimes - Fixed showing a black metal wall when placing a portal on the rotating panels - Added lightboard with icons and sounds
BLUE 3
The title says it all! Note: There is no need to use glitches or cube throwing to complete this test.