Released

Quad
Uploaded by JinxMontalgo · May 23, 2012
9 comments · 5.0 (15)

A "simple" underground map requiring you and your partner to travel to all four areas to proceed. Update 1.5 -made physical changes to prevent exploits and alternative solutions -reduced blob spread angle of the white gel from 5 to 2.5 -created "indicator lights" for the exit door Screenshots: http://i1026.photobucket.com/albums/y32 ... _b0001.jpg http://i1026.photobucket.com/albums/y32 ... _b0002.jpg http://i1026.photobucket.com/albums/y32 ... _b0003.jpg http://i1026.photobucket.com/albums/y32 ... _b0004.jpg http://i1026.photobucket.com/albums/y32 ... _b0005.jpg http://i1026.photobucket.com/albums/y32 ... _b0000.jpg

Quad
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Lesson 0
Uploaded by Random · Mar 18, 2012
27 comments · 5.0 (15)

Lesson0 I wanted to take a break from my ongoing project, so this one is different from my usual style. This is one short puzzle, but it is meant to be more challenging than the average map. The intended solution involves a maneuver I haven't seen used before in Portal 2, and I want to see if people solve it quickly. That said, the map never requires anything like exploits or crazy ninja skills. You will need a decent reaction time, though. Let me know of any bugs, reasonable exploits I missed, or anything else. Screenshot 1 Screenshot 2 Screenshot 3 Updates: Mar. 19: Removed unintended portal sniping solution. I would urge you to try again if your solution involved sniping past glass. Mar. 28: Made things easier to execute. Apr. 1: Removed another exploit caused by previous update. Apr. 8: Removed exploit pointed out by Jepp. Made in two days. It isn't as detailed as my upcoming maps.

Lesson 0
Being Adopted
Uploaded by Alastor · Sep 28, 2011
13 comments · 5.0 (15)

What's so wrong with being adopted? I bet Wheatley never had real parents. Being Adopted is my fourth. I usually upload to myApertureLabs, but they're down for maintenance, and I was too excited to wait. I might upload some other maps of mine later. Have fun, and feel free to stop and smell the testing!

Being Adopted
Aperture Aquatic Testing Center
Uploaded by MasterLagger · Sep 26, 2011
33 comments · 5.0 (15)

A nice and somewhat long map with 3 puzzle rooms in it. Water doesn't kill you in this map, unless you stay under for too long. Each room is a little bigger and more difficult than the last room. Auto-saves trigger are included. Let me know if something weird happens. There are 3 Easter Eggs in this map. Edit: I'm amazed at how so many people downloaded and rated this map. I will start making more underwater levels with a little more complex puzzles, but easy enough for anyone to solve. Thank you everyone for your feedback and ideas.

Aperture Aquatic Testing Center
Beamtrap
Uploaded by jonatan · Sep 19, 2011
43 comments · 5.0 (15)

A one room fairly advanced puzzle. 1.4: A small change to remove an unintended solution. 1.5: Added some target helpers and removed yet another unintended solution.

Beamtrap
The Skinner Box
Uploaded by Marise · Jul 11, 2011
26 comments · 5.0 (15)

This is something a little bit different, aimed more at fun than difficulty. I hope you'll enjoy it. Version 1.1 uploaded. Includes some wall decoration and tweaks to make things more intuitive. Version 1.2 - aesthetic fixes. Version 1.3 - Converter tubes no longer work from below. Can now only have one reflective cube and one turret at a time.

The Skinner Box
SPLIT
Uploaded by baca25 · Jun 24, 2011
13 comments · 5.0 (15)

This is my second map that I have ever created, for anything. It separates each partner from each other, and they must help each other out to advance through the map. It is not the most challenging map because this was mostly to test new things I am learning in the editor, and this is me trying to implement them into my maps. Play instructions: Unzip the map from the archive and place in your Steam/steamapps/common/portal 2/portal2/maps folder. Both players have to downloaded the map. Start a normal co-op game and whoever is hosting (the Blue Robot) type in "changelevel mp_coop_split" in the console (which is activated by the ` key under ESC.

SPLIT
dontfall
Uploaded by luckydog · May 24, 2011
8 comments · 5.0 (15)

It's my first map with Hammer - mostly a momentum puzzle. Please comment: I'm having fun doing this, but I want to get better so don't hold back.

dontfall
Small room (update1)
Uploaded by Andrey594 · May 11, 2011
10 comments · 5.0 (15)

My first map for Portal 2. The passage will take no more than a couple minutes. I hope without bugs:) Added a new level. Optimized levels. Added VPK file.

Small room (update1)
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[SP] Advanced Flings
Uploaded by Gig · Mar 03, 2012
10 comments · 5.0 (14)

A short and easy map using portal trickery and some manoeuvres, this should about 10 minutes, my unreleased singleplayer maps are pretty hard, but my coop ones aren't so hard, i need to make more hard coop ones Puzzle: Gig Level Design: That Greek Guy

[SP] Advanced Flings