Released

Photonic
Uploaded by p0rtalplayer · May 12, 2012
25 comments · 5.0 (13)

A medium-length, medium-hard difficulty map with lots of custom textures, as well as a custom layered music track composed by vanSulli. Credits: p0rtalplayer - Mapping Colossal - Textures vanSulli - Music Groxkiller585, Colossal, vanSulli - Playtesting TWP download also includes 5 screenshots and van's compilation of the music layers into one track.

Photonic
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Real Confetti
Uploaded by DamnImOnFire · Apr 29, 2012
35 comments · 5.0 (13)

My first actual finished map. It's not too difficult, and I was pressured for time, so I hope you like it. Feedback would be greatly valued as I'd like to make my next map even better. Enjoy! Credit: JamesK (original testing) - andyb - Senf - UsCobra11 - Shakky (epic map break!) - KennKong (great blind video) - sicklebrick (another insightful video!!) - John11 (least portals run) - BEARD! (for the constructive post, thank you!) - Djinndrache (for the video ) Changelog: -V1.26: removed alternate last solution -V2: took out some more solutions! Added fizzlers. -V2.1: removed some discrete but possibly alternate solutions, improved some texturing and (hopefully!) reduced lag during play. Spiced up the BTS area a little -V2.2: accidently created a flaw in V2.1 in test 4, fixed now. Removed and replaced vertex textures. Fixed a minor flaw just before Test 3. -V2.3: added a small easter egg. Aligned and pimped up all fizzlers. Tidied up map.

Real Confetti
[SP] Cube In Height
Uploaded by Rikora · Apr 21, 2012
28 comments · 5.0 (13)

Hello ! I'm French and I like Portal 2 and mapping. This is my second Portal 2 real map, done in a week. It is very short and very easy, but I want backfeeds and maybe blindruns please, to improve my mini-map. (Sorry if I have a bad english) Please write comments, thanks ! Enjoy ! UPDATE 04/30/2012, 1.2 : - Door remplaced by a fizzler. (Thanks wildgoosespeeder) - Add trigger to close the exit door UPDATE 04/22/2012, 1.1 : - Delete the lights at the ceiling and add an observation room. - The platform with the cube has been remplaced by a brush. - Sound add at the end. - Lights of the beginning modified. - Text at the beginning.

[SP] Cube In Height
[Coop] Lightspeed
Uploaded by BEARD! · Jan 19, 2012
16 comments · 5.0 (13)

A short, co-op test chamber that revolves around two elements, namely Repulsion Gel and Light Bridges. It's not particularly brain-taxing, but hopefully it's enjoyable to play nonetheless. REVISION 1: Removed portalable surfaces that permitted unintended solutions. The revision should actually be online now, as I re-uploaded with a different filename. Some screenshots: http://i.imgur.com/cXmMBh.jpg http://i.imgur.com/hsKf7h.jpg http://i.imgur.com/irzRih.jpg This is the first map I've made, so feedback is especially welcome.

[Coop] Lightspeed
arc_reznor
Uploaded by deltaalphanova · Jan 10, 2012
6 comments · 5.0 (13)

Hello ThinkingWithPortals. My new years resolution is to release my portal maps that I've been making the past little while. For some reason I cannot figure out how you guys are making single test maps. So I've had to include my arc_transition_list.nut to make everything work. So put arc_transition_list.nut in your Program Files/Steam/steamapps/common/portal 2/portal2/scripts/vscripts/transitions/ folder If you did this with one of my previous maps the transition list is still valid and you don't have to do it again. -or- if you don't feel like putting vscripts in there, noclip forward after spawning, you should find the elevator pretty quickly. after doing/not doing all that don't forget to put arc_reznor.bsp into Program Files/Steam/steamapps/common/portal 2/portal2/maps Then load up portal2 open up the console, and type map arc_reznor and you should be good to go. This is my second release and I have a insatiable hunger for feedback, good or bad. Happy testing! -dan

arc_reznor
Tower Defense 2
Uploaded by PortalCombat · Dec 12, 2011
20 comments · 5.0 (13)

More difficult Tower Defense Map with better design, larger map and more stuff to use. This is a Tower Defense Coop Map with Portal 2 game elements. I've added a ingame tutorial to let you see how it works. Special thanks to BlumCoLe for playtesting and suggestions. Screenshots:

Tower Defense 2
Primal Decay
Uploaded by SonaShaS · Nov 08, 2011
16 comments · 5.0 (13)

My first ever published map (Prime->Primal)A fairly short, fairly easy map in the destroyed aperture style (Decay)that contains two test chambers and a linking sectionin between them. V1.1- Fixed some major puzzle issues in the level (most notably the ones pointed out by John 11)

Primal Decay
Diversity Gels
Uploaded by Mr. P. Kiwi · Sep 29, 2011
29 comments · 5.0 (13)

"While I was out investigating I found an exciting new test element..." -GLaDOS Well, I had aimed to create an introduction puzzle for a new idea for use of diversity vents. This puzzle was aimed to simply introduce the element; so it's meant to be easy but innovative. Possible side-effects include: thinking out side the box, depression, confusion and death. But the most important thing is to have fun with it. In short: Difficulty: Easy Aim: Introducing a new test element Version: RC1 For an updated version: http://steamcommunity.com/sharedfiles/f ... d=71974974 Not impressed by words? Well, here are some screenshots: http://dl.dropbox.com/u/9132584/Portal% ... _gels5.jpg http://dl.dropbox.com/u/9132584/Portal% ... _gels4.jpg http://dl.dropbox.com/u/9132584/Portal% ... _gels1.jpg

Diversity Gels
[SP] Neat
Uploaded by Gloyel · Aug 24, 2011
7 comments · 5.0 (13)

A short Map, using Lasers and Panels. This is my first Portal 2 Map. Please give me some feedback and report bugs. Version 1b: -added indicator lights -added more light -added a few black surfaces

[SP] Neat
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verticalprojection
Uploaded by goosegous · Jul 15, 2011
13 comments · 5.0 (13)

SP map. I made in the destruction theme. Enjoy the skybridges excursion funnels etc. any comment appreciated!! New version released. Thanks to all commenting on my map! enjoy! As always any comments much appreciated!

verticalprojection