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Chander Test 5 (ver.2)
Uploaded by Chander · Oct 25, 2011
24 comments · 5.0 (12)

My 5 map version 2. I changed some things in the map after watching the game play video

Chander Test 5 (ver.2)
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Turrets And Chaos
Uploaded by guckzurlinse · Oct 21, 2011
27 comments · 5.0 (12)

This map is in WIP and is my first map. I have change a lot of things now. I think now you can enjoy much trouble.

Turrets And Chaos
Chander Test 4.1
Uploaded by Chander · Sep 23, 2011
20 comments · 5.0 (12)

This is my 4 map. Please leave your comments. Waiting for an objective critic. Version 4.1

Chander Test 4.1
Three Plus One
Uploaded by muffelbrot90 · Sep 08, 2011
16 comments · 5.0 (12)

Okay, this is my very first Portal 2 map. Do you know these ideas which come to your mind right before falling asleep and won't let you rest? This map was one of them. It is a single player map challenging those who have played through the game yet. The task is to open the final door in the center of the test chamber by placing 4 cubes on the buttons in front of it. The first one will be given to you for free. For the other ones, you will have to visit the three rooms sorrounding the chamber and solve the puzzles in it. Map Theme: Clean Difficulty: Easy to Medium Puzzle Elements: Cubes, funnel beams, emancipation grids, turrets, lasers and blue and white gel

Three Plus One
PSICODELIA Test One v1.3
Uploaded by carlymx · Jun 23, 2011
26 comments · 5.0 (12)

PSICODELIA Test One.(Original Project http://www.tarados.org/?page_id=6) By CaRLyMx STEAM: http://steamcommunity.com/id/carlymx Current Version: v:1.3 FINAL ------------------------------------------------- NOTE: For Problem load VPK files: VPK Extract in DLC Custom. DESCRIPTION: ------------------------------------------------ It's a very logical map and a few juggling. It's a Maps i want to be hard for people to think, but do not get bored. I'm using custom textures (included in the VPK). I have completed 100% of the puzzle. Is 100% possible to complete the map without cheating. It is a Map with Original style, with hard work. I hope it's one of the most difficult they have played. I hope you like it. GALLERY: ------------------------------------------------ Gallery IMGs: http://imgur.com/a/Nw832#FjcaE SOLUTION v1.2 - v1.3: (not view recommended, xD) ------------------------------------------------ Are you sure want to see the solution? [spoiler]FYxRIQI9gw0[/spoiler] UPDATES: ------------------------------------------------ Update Final Version v1.3: ------------------------------- improved and amplied the puzzle. Fixed Bugs: Overlays any defective. Fixed Cheats: Fixed a possible trap that can catch bucket companion effortlessly. v1.2 (FINAL) improved and amplied the puzzle. Fixed Bugs. Fixed Cheats. v1.1c improved the puzzle. Fixed Bugs. Fixed Cheats. thanks to "Instantiation" & "xdiesp" for contributing failures. v1.1b: Fixed Bugs. Fixed Cheats. Thank "2CAE7256" "Metafrank" "xdiesp" "BlumCoLe" for you info. v1.0 Final: Complete 100% map. v194a: Completed 70% map. Fixed Bugs. It is possible to take the cube company, up to the mark , without cheating. V190a: Fixed Dilbao detected faults (Thank Dilbao) A?adidas mas indicaciones, para hacer el puzzle mas facil. Completed 55% map. It is possible to complete without cheating around the map built and brought to the second room the hub company. V186a: First public release. Companion cube, can be no cheating in the second room. .. ..

PSICODELIA Test One v1.3
Atlas_RELOADED /fix 1.0/
Uploaded by KILDET · Jun 06, 2011
6 comments · 5.0 (12)

coop map with cube droper and fizzler /update 1.0 - fixet buttons and build a wall/

Atlas_RELOADED /fix 1.0/
Stockpile
Uploaded by Mindbug · Jun 06, 2011
45 comments · 5.0 (12)

three chambers, every chamber is about lasers. You don't need reflexes or any aiming skills at all. Just common sense, and laser thinking skills. The three chambers are in order of easiest to toughest, but i'm not sure what level of difficulty these tests are. Please tell me about any bugs you find while testing, but most of all enjoy! Credits to Msleeper for the elevator entities. 1.1 Fixed misaligned textures. Added music to catchers. Added better fog. Fixed another solution to the first puzzle. Known bugs: Weird lightning inside elevators End game text, which i somehow couldn't remove 1.2 fixed weird elevator lightning fixed another solution to the third chamber added more details to one observation room 1.3 fixed yet another solution to the third chamber (and possibly the 2 others)

Stockpile
Bridge Over Toxic Water
Uploaded by UberSprode · Jun 05, 2011
17 comments · 5.0 (12)

My single player entry into the mapping contest. v2:Fixed broken overlay, added water mist particles.

Bridge Over Toxic Water
Test Area Zeta: Chamber 01
Uploaded by VitaminZed · Jun 05, 2011
26 comments · 5.0 (12)

Update: v1.3 Released A short but sweet Test Chamber in a forgotten corner of the Aperture Science Test Facility. The first in a series of Zeta Area Chambers that may or may not be trapped within a collapsing valve-time zero-point singularity bubble. Theme: Clean (mid-construction). Elements: Lasers, Toxic Slime, Panels, Repulsion Gel. This chamber has a definite "right" solution but it can be solved in a few different ways, for those Portal Ninjas out there! Installation instructions included in archive. Screenshots: * http://is.gd/ueSHIa * http://is.gd/aN75Oh * http://is.gd/kCclm2 #========================= ChangeLog v1.3: * Added measures to prevent hard crash caused by 'Erase' gel interacting with Water Hazard brush. ========================= ChangeLog v1.2: * Added additional, additional lighting. * Modified various Indicator Lights for clarity * Additional Water "Safety" Panels added * Safety Panels are now 37.2% Safer. Promise. * Additional Panels added to 'Pit' area for easier access after first solution * Fixed lack of clipping that allowed player to jump into drain pipe area ======================== ChangeLog v1.1: * Added additional lighting. * Misc I/O Changes. =========================#

Test Area Zeta: Chamber 01
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Convergent Breakout
Uploaded by FourthReaper · Jun 05, 2011
45 comments · 5.0 (12)

The last puzzle can be solved in multiple ways. I didn't spend a lot of time on it because it's not in the original course of tests i'm making. This map is actually made of 2 testchambers, the latter unfinished, in one series featuring conversion gel. Since the map is now somewhat mangled, other gels have been implemented more, as the last test chamber was (sort of) hastily made. ------------------------------------ Version 1.1: - Fixed the bug that hid the walkways from some players - Was very helpful for other maps I'm working on as well ------------------------------------ Credits: FourthReaper - for design and creation Valve - for making the Half-Life/Portal universe a better place Special Thanks to: ZeepaAan - for helping me find the solution (and the problem) to the walkway-bug

Convergent Breakout