Released
Speedy Deterioration
This is my first attempt at a destroyed themed map, so constructive comments are particularly welcome on any theme improvements. This map consists of 4 chambers starting off really easy and slowly getting harder as they go along. However none of the chambers would be categorised as 'hard', however hopefully they are enjoyable! Please let me know any comments/bugs/cheats. Happy portaling! Version 1.1 fixes issues with several cheats, visual issues, and improves the game play in the map.
[Coop] Fast Bridge
A coop testchamber with 6 seperated tests. Typical testchamber design and a lot of details. You will have to work with lasers, panels, lightbridges, gel, turrets, cubes and pneumatic diversity vents. The tests will need good timing and some time to find the solution. Use your zoom and: Think with portals! Difficulty: easy to difficult Playtime: ~25 Minutes (depends on your skill) How To to play the map in coop is in the zip file! - Contest submission Screenshots in the forum thread!
[Coop] Get that Cube
Greetings everyone! I just finished this co-op map and want to share it with you. I'd appreciate some (constructive) criticism and opinions. --------- About the map: The main objective is to bring a cube from one room to another - with certain obstacles of course . With clever use of the lightbridge and some flinging it should not be a big problem. Difficulty: I'd say it can be challenging to figure some things out, but not impossible. Overall: hard --------- Changelog: v1.3a: - made a minor fix to a fizzler-brush in the last room because it could unintentionally destroy your cube v1.3: - made some bigger changes to the map design to achieve the desired puzzle solving path - fixed some textures v1.2: - adjusted the map design to remove an unintended solution - fixed a missing sign ("square" on the wall by the tractor beam) v1.1: - fixed a bug where the cube could get unintentionally destroyed - aligned some textures and added a new sign Have fun! -peat
Designed for Danger (now updated to 1.1!)
Designed for Danger is a Portal 2 Campaign that offers eight new levels and 1 to 2 hours of play time. In the campaign, you assume the role of Chell during an early part of Portal 2. This time however, things turn out differently. The actions of a rogue force will set you on a new path through Aperture Laboratories. Watch your step and prepare for adventure! More information at http://www.designedfordanger.com If you prefer workshop integration, the campaign can be downloaded here: http://steamcommunity.com/sharedfiles/f ... =104612418
[SP] Insulated
SP_Insulated Small map that shouldn't cause to much trouble to complete. All feedback is welcome as this is my second map I am still learning. Thanks in advance Thank-you again to lpfreaky90 for making all the Laser Fields/Fizzlers in the level.
[Coop] Puffin
In response to macko68. Expected Playtime: ~1 hour.
G Laser 1
A laser based map, including funnels. I would say it is a medium difficulty, but i would need to see playthroughs to see how hard it actually is. Have fun. PS: I need map names!
[SP] Middle Map
As the name implies, this is intended to be a middle map in a map pack (eventually). For right now, just a couple of puzzles to solve. Hope you enjoy! Map file is sp_laser_funnel_1_0 Install in Steam>steamapps>common>portal2>portal2_dlc1>maps (If this doesn't work, try common>portal2>portal2>maps)
Blue Portal Flings
A small, 2-chamber long map with a focus on flinging yourself while using a Portal Gun only capable of creating blue portals. Screenshots: http://steamcommunity.com/id/kyougiryu/ ... 215582693/? http://steamcommunity.com/id/kyougiryu/ ... 215585388/?
[SP] Beginning of the End
or: I'm not Good at Naming Maps, a Map by TicTac A short-medium length test chamber, set after the events of Portal2. The test includes faith plates, lasers, and a light bridge. Here's a couple screenshots (sorry for the large file size) README: Extract and place the .vpk in your portal 2/portal2/addons/ folder. You may have to create the "addons" folder. Run Portal2 and type "map sp_tictac_01" in your console. http://u.cubeupload.com/dvlstx/2011082600001.jpg http://u.cubeupload.com/dvlstx/2011082600002.jpg UPDATED: Added playerclips, fixed exit areaportal.