Released
sp_chamber_warmup
A map I made while learning how to handle Hammer. It shouldn't be too hard for anyone. Let me know if there is something I've missed and/or could do better! UPDATE 1.1: - Made invisible troll fizzler visible. - Increased lighting in the excursion funnel place to make the portabla wall more obvious UPDATE 1.2: - Removed troll fizzler - Increased the lighting again (from 100 to 150) - New ending - Added voice - You won't be trapped in the second chamber any more - Fixed bug where elevator wouldn't move in the beginning - Removed sign in cube-drop chamber
Trust Bridges 1.1
Navigate a damaged test chamber with your partener in science. This map includes hard light bridges, Pneumatic diversity vents, dynamic music that changes as you test, and Glados's famous reassembly machines. The test is medium hard and requires cooperative timing to solve. Note: This map was originally made for the second summer mapping contest at which point it was less than perfect due to a lack of time I had available. However since then I have been working hard on completing it and the map has now been updated to reflect that. As this is my first ever community release I really hope you all enjoy it! Thanks for checking it out. Screens: https://www.dropbox.com/s/a3y7b38khjq1v ... v30006.jpg https://www.dropbox.com/s/7pf9hiu3rx7e0 ... v30008.jpg https://www.dropbox.com/s/6ib8u9e4juxoa ... v30012.jpg https://www.dropbox.com/s/n0wumsq0a6ppo ... v30015.jpg Workshop Link: http://steamcommunity.com/sharedfiles/f ... =101442852
[Coop] Joint Potential - Act 1
JOINT POTENTIAL - Act 1 (by Moth) An entry for the Heavy-duty super-mapping super-contest -[ thinkingwithportals.com ]- Three small to medium-sized puzzles, plus an additional BTS mini-puzzle Note: This is part 1 of a set of 2. It is highly recommended that you download 'Joint Potential - Act 2' by Skotty JOINT POTENTIAL - Act 2 (by Skotty) Thanks to: Skotty and Chicken Mobile for instances Brainstone for the TWP poster Myeka for the final chamber Skotty for custom models Installation Instructions: ------------------------------------- Place the BSP file in the following folder: steam/steamapps/common/portal2/portal2/maps start a new cooperative game, and from the lobby, type the following console command: changelevel mp_coop_joint-potential_Act-1
[JFTC] Speed Jump Danger
Hey guys! I'm back with another underground map! Now its waaay harder than the first one! This one contains Propulsion and Repulsion Gel! But be careful! One wrong move and you'll fall into the deadly Goo! Difficulty: Medium Size: Medium Date: 1975 Location: Enrichment Sphere 2 Testing elements involved: -Propulsion Gel -Water -Repulsion Gel -Basic elements (button, switch, dropper) -Hard Light Bridge Changelog: -v1.0-v1.1: Added trigger to disconnect player at the departure elevator -v1.1-v1.2: -Added more lights -Added a grate beside the Repulsion Gel platform -Fixed the disconnect trigger -Added a env_instructor_hint -Added autosaves WARNING! SOLUTION VIDEO! ONLY FOR STUCK USERS or users that completed the puzzle! [spoiler]N2LdJZiBCYU[/spoiler] Hopefully you'll enjoy this map better than my first underground map! Remember to rate and comment! Give feedback to what I can improve in my next map! Blindruns and walkthrough/solution videos are very much appreciated! Enjoy the map and have fun!
Flying Coaster
-!- NOT A PUZZLE. -!- This is a coop ride. I've played some fun faithplate coasters made in the PTI editor and thought it would be fun to have a coop one to ride with your friends. So here it is, enjoy it for what it is, the duel track layout made it shorter then the single player versions could be, but I still think its worth it. Notes: To start the ride both players need to stand on the faith plates at the same time and stop moving to start the countdown. Its very specific because the timing is required. Also, the faith plates don't activate until Cave Johnson is finished speaking. Once you have started the countdown DO NOT USE YOUR KEYBOARD MOVEMNT KEYS (WASD). You may look around all you like, use the mouse, and fire portals. Screenshots: http://www.nautikdesign.net/portal2maps ... ize_01.jpg http://www.nautikdesign.net/portal2maps ... ize_02.jpg http://www.nautikdesign.net/portal2maps ... ize_03.jpg Video Play-through: http://www.youtube.com/watch?v=8W0y5irCpk4 Changelog: v0.1 - Initial Release
sp Cooling Tower
Good day to you fine folks. This is my third map, dubbed Cooling Tower. Make you're way up as you cool down the visuals of this map. Clean water doesn't kill, but you still can't breath it. Be thorough and enjoy. Now, there are a few issues I haven't worked out yet. The first is that the blue and orange lights assigned to the lasers won't hold their on/off status on a load save. Any help on that would be appreciated. The second is that due to there being so many differently named orange and blue lights, not to mention vis leafs as a result of the map size, the lighting does get cut. Again, any advice on that is appreciated. Lastly, because the clear water texture doesn't have a proper underwater texture, viewing the world above water is impossible. If there is a replacement water texture, please let me know, because I am not fond of how the current one works, though its the only one that shows you whats under the surface. Cheers, -Wanderer2021
sp_1984 V6
An easy under Aperture themed map now the intended solution is the only solution.(update 1.6)
Chander Test 3.2
This is my third card. Please leave your comments. Waiting for an objective critic. Version 2
sp_portal_raider
My firts attempt at Portal 2 mapping, its a 1 level Portal 2 map. Hopefully i have made a challenging map which you are not going to find to easy. It has speed and bounce gel, faithplate , light bridge and other elements. Hope you enjoy, and will wait nervously for your review, thanks.
Triple
My first map ever made. Contains hardlight bridges, thermal discouragement beams, and panels.