Released
sp_Acrobatics_PortalRun
A sequel to this map coming soon This is an acrobatic map, few puzzles but mostly fast jumps and quick thinking are needed. An accurate mouse too For intermediate to advanced players A sequel to come soon!!! Contains background music Contains Winning music To play extract to your portal maps folder and type "map sp_acrobatics_portalrun" (without quotes) in console Enjoy!! Made by ]ES[ Church Xx ]GaD[ Username on steam: lightning27
Creuz's First Room
Difficulty: Easy/Medium This is my very first map, if you found a bug or something else please tell me! Official Solution Video: Check the "read me" file. ------------------------ V1.1: Fixed unintended solutions. Second room now is smaller. ------------------------ Hope you enjoy it
Jump Intro - Modern Aperture Sneak Peek
Sneak peek of my mappack that will remake all Cave Johnson chambers as Modern Aperture chambers. have fun. Please, PLEASE read the readme.
Somewhere Underground. Version 0.840
Screenshots: http://eladiozro.deviantart.com/art/Su- ... 00403&qo=0 http://eladiozro.deviantart.com/art/Su- ... 00403&qo=2 http://eladiozro.deviantart.com/art/Su- ... 00403&qo=5 http://eladiozro.deviantart.com/art/Su- ... 00403&qo=6 http://eladiozro.deviantart.com/art/Su- ... 00403&qo=4 Sorry I haven't got su on steam workshop. -- Download all -- At "Download" button -- >>>> -- >>>> -- >>>> -- >>>> -- >>>> -- >>>> -- >>>> My workshop: http://steamcommunity.com/id/eladiozro/myworkshopfiles/ I uploaded the maps in Mediafire so you can download only the ones you need, if that is the situation. Su1- http://www.mediafire.com/?4tmai8w335a5bb6 Su2- http://www.mediafire.com/?9ivsna15n20878t Su3- http://www.mediafire.com/?1lcgd2rphd9422c Su4- http://www.mediafire.com/?ocvyxxiwupdw7rv Su5- http://www.mediafire.com/?ux6ao4c8tf02u85 Su6- http://www.mediafire.com/?k9j4auw2ah5ze56 Su7- http://www.mediafire.com/?m4owo0kbu6phjeu Dem recording files are appreciated. [email protected] Here is a speed run by adzicents. Thanks!!!! http://www.youtube.com/watch?v=_kQqb7zWJEw
Paint By Numbers
This is my first ever map, and has rather grown since I had the idea for the first puzzle in it. Please let me know what you think, it's meant to show that even an endless supply of Conversion Gel doesn't make a test easy. The numbers in the map ought to help, along with thinking about flinging Gel
Coop map : lasergame
This is the coop map i proposed in WIP section, now i think it's finished so i upload it there. Don't mention the name, this map don't use a lot of lasers. !It's just a normal coop map. i will post a Thumbnail later, or if a tester have his Thumbnail to propose i will see if it can be the thumbnail for the map. A video is availible with the solution of all map : http://www.youtube.com/watch?v=CrC21MqXFEA
ML's Aperture Offices and Angry Hover Turret Pack
Well, it's been a long while since I uploaded something. And now I completed something special. I decided to create a new enemy after making a "decoration" in a glass case that looked threatening. Aperture Office is the map my adorable little monster was created in (although disabled for safety reasons and to prevent rage quits). Along with the Aperture Office map, I created an instance and a demo map testing out my Angry Hover Turret. It is equipped with two stationary turrets and a tracking laser. I will also release the Angry Hover Turret in the Other Files section that is not packed with Aperture Offices for those that just want the new enemy and the demo map. For more information on the Angry Hover Turret, check the Other Files section. The Aperture Offices map contains black keycards to open doors. Also, air vents are accessible. That's probably the only new content that should be worried about. Have fun with this new map! Known Bugs: The 2nd vent area you run into has a vent cover that has trouble coming off while inside the vent. Jumping while grabbing should allow the player to remove the cover. Strange that I never came across this.
Beneath Aperture
A test for a new type of puzzle in source. Keep in mind it's 1 map, i will release moar if asked
sp_Acrobatics_PortalRun_Part 2
Based off the principle of my first map, this one requires mouse accuracy quick portalling and speedy thinking. SPECTATE THE MAP BEFORE ATTEMPTING TO CREATE YOUR PATHS THROUGH THE LEVEL AS QUICKLY AS POSSIBLE YOU MUST SPECTATE OR NOCLIP THROUGH THE MAP, AS IT REQUIRES NEAR CONSTANT MOTION AND PREMADE DECISIONS This map has a Timer for speedrun purposes. Once you reach the end a digital timer is displayed with the amount of time it took you to complete the level once you stepped off of the platform where you spawned Since people did not like teleportation from my last map I removed it and just made every pit or floor a trigger_hurt. All pits except for required parts kill players. So Don't mess up on an important part! Thanks for your constructive criticism on my last map and I hope you all try this one out as well P.S. THE LARGE FILE SIZE IS DUE TO THE TREMENDOUS SIZE OF THE LEVEL. Since most of the level is acrobatics it requires large rooms and ever larger jumps.
CoopCrowd race .:Orange Vs Blue:.
small coop map. Orange and Blue have to battle, the puzzles are obvious but can take some time. special mad for the youtube channel coopcrowd SECOND TIME I HAVE EVER WORKED WITH HAMMER SO DON'T EXPECT FANTASTIC MAPPING.