Released

[Coop] Abandoned Chamber
Uploaded by Hunter-Killer · Jun 06, 2011
8 comments · 4.2 (6)

A forgotten chamber that's been left in dire need of some tender loving care. Though it may look painfully broken this test is still somehow functional just the cheeky wall panels have stolen the button cubes... Theme: Abandoned/Destroyed Elements: Tractor Beams, Buttons, Portal Motion/Flinging, Cooperation! Have fun and happy testing! Edit: A video walkthrough has been uploaded: http://www.youtube.com/watch?v=H4cisoKi ... ideo_title If anyone has had particular difficulty with this map, noticed any "glitches" or just has some feedback I would really like to hear it!

[Coop] Abandoned Chamber
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[SP] Chamber Six
Uploaded by Nezzy · Jun 06, 2011
28 comments · 4.8 (29)

A little something I made for the mapping contest. I would say it is an easy/medium difficulty.

[SP] Chamber Six
[SP] Variation Susceptibility Test (VST)
Uploaded by no00dylan · Jun 05, 2011
22 comments · 5.0 (31)

This chamber tests how well subjects react to a wide variety of testing elements. Subjects with variety based phobias will be offered physiological counseling after the test in the form of simulated conversation with the elderly.

[SP] Variation Susceptibility Test (VST)
[sp] YinYang_theLAGmaster
Uploaded by theLAGmaster · Jun 05, 2011
10 comments · 5.0 (10)

This is my entry map for the Summer Mapping contest and also my very first Portal map. I hope it will provide some challenge. (yes its spelled yin yang swift ty)

[sp] YinYang_theLAGmaster
[sp] Oxide
Uploaded by zip · Jun 05, 2011
9 comments · 5.0 (10)

Single player contest entry theme: destroyed

[sp] Oxide
Paintbox 01
Uploaded by thehermit2 · Jun 05, 2011
8 comments · 5.0 (5)

My entry for the TWP Summer Mapping Initiative. Since I haven't done any mapping in a few years, for my first Portal 2 map I wanted to do something short to help shake the cobwebs off, and that highlighted my favorite underused game element, conversion gel. So here's a black metal box with a white gel pipe. There's an excursion funnel, too; I'm sure you'll figure it all out. Also I added a small BTS area for anyone who feels like exploring. Have fun getting to it. This is my third posted map for the Portal series.

Paintbox 01
Bridge Over Toxic Water
Uploaded by UberSprode · Jun 05, 2011
17 comments · 5.0 (12)

My single player entry into the mapping contest. v2:Fixed broken overlay, added water mist particles.

Bridge Over Toxic Water
sp_schiller_01
Uploaded by Schiller · Jun 05, 2011
6 comments · 5.0 (6)

My first released map and my entry for the Summer Mapping Initiative. It's not the hardest map, but it's about timing. Hope you enjoy!

sp_schiller_01
cradle
Uploaded by Furyo · Jun 05, 2011
23 comments · 5.0 (13)

Sp entry for the Summer Mapping Initiative, focusing on story telling and readability in puzzles

cradle
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Test Area Zeta: Chamber 01
Uploaded by VitaminZed · Jun 05, 2011
26 comments · 5.0 (12)

Update: v1.3 Released A short but sweet Test Chamber in a forgotten corner of the Aperture Science Test Facility. The first in a series of Zeta Area Chambers that may or may not be trapped within a collapsing valve-time zero-point singularity bubble. Theme: Clean (mid-construction). Elements: Lasers, Toxic Slime, Panels, Repulsion Gel. This chamber has a definite "right" solution but it can be solved in a few different ways, for those Portal Ninjas out there! Installation instructions included in archive. Screenshots: * http://is.gd/ueSHIa * http://is.gd/aN75Oh * http://is.gd/kCclm2 #========================= ChangeLog v1.3: * Added measures to prevent hard crash caused by 'Erase' gel interacting with Water Hazard brush. ========================= ChangeLog v1.2: * Added additional, additional lighting. * Modified various Indicator Lights for clarity * Additional Water "Safety" Panels added * Safety Panels are now 37.2% Safer. Promise. * Additional Panels added to 'Pit' area for easier access after first solution * Fixed lack of clipping that allowed player to jump into drain pipe area ======================== ChangeLog v1.1: * Added additional lighting. * Misc I/O Changes. =========================#

Test Area Zeta: Chamber 01