Released

Atlas_RELOADED /fix 1.0/
Uploaded by KILDET · Jun 06, 2011
6 comments · 5.0 (12)

coop map with cube droper and fizzler /update 1.0 - fixet buttons and build a wall/

Atlas_RELOADED /fix 1.0/
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Aquillians United Test 00001
Uploaded by Aquillians United · Jun 06, 2011
7 comments · 1.7 (3)

A short, but hard Singleplayer map, which uses some new gameplay concepts, like antigravity and Gel Juggling This is my second Portal 2 map, and is meant to be hard. Hope you enjoy it. If you don't like it, please tell me why so i can fix it, and make any later maps better

Aquillians United Test 00001
Aquillians United Cooperative Test 00001
Uploaded by Aquillians United · Jun 06, 2011
4 comments · 5.0 (1)

A short coop map, with a few suprises thrown in. This is my first Portal 2 map, I hope you enjoy it

Aquillians United Cooperative Test 00001
Thinking With Gravity
Uploaded by /k/ommandant · Jun 06, 2011
8 comments · 5.0 (9)

You can think with portals, but how well can you think with gravity? Notes: Graphical glitches may be experienced, this is inherent of the design of the puzzle elements. CHANGELOG: -Added missing instances

Thinking With Gravity
Zeitgeist (Old Aperture Co-op)
Uploaded by The Irate Pirate · Jun 06, 2011
10 comments · 5.0 (4)

A 1900's Aperture map and my second finished map, I wanted to see if I could capture the essence of the Valve paint co-op maps and I guess I sort of succeeded. This "enrichment sphere" uses Conversion Gel, Turrets, Excursion Funnels and Repulsion Gel and can be solved in several ways depending on how keen eyed you are. Yes, I realise there are some visual glitches with quite a bit of fail lighting and overlays. But how about we just ignore those for the sake of science.

Zeitgeist (Old Aperture Co-op)
Stockpile
Uploaded by Mindbug · Jun 06, 2011
45 comments · 5.0 (12)

three chambers, every chamber is about lasers. You don't need reflexes or any aiming skills at all. Just common sense, and laser thinking skills. The three chambers are in order of easiest to toughest, but i'm not sure what level of difficulty these tests are. Please tell me about any bugs you find while testing, but most of all enjoy! Credits to Msleeper for the elevator entities. 1.1 Fixed misaligned textures. Added music to catchers. Added better fog. Fixed another solution to the first puzzle. Known bugs: Weird lightning inside elevators End game text, which i somehow couldn't remove 1.2 fixed weird elevator lightning fixed another solution to the third chamber added more details to one observation room 1.3 fixed yet another solution to the third chamber (and possibly the 2 others)

Stockpile
SpamNugget_01
Uploaded by Spam Nugget · Jun 06, 2011
8 comments · 1.7 (6)

This is my first map for Portal 2, it involves gel, buttons and flinging. If you find any errors or have any comments or constructive criticsm, please email me at [email protected] VERSION LOG: V2-added elevators, observation rooms, cameras and otherr minor cosmetic details. Also fixed a couple of bugs, highlighted by Djinndrache in his you-tube video. (thanks for that) It is now necesary to complete both parts of the puzzle V2.1-added the material files so the custom sign shows up properly Enjoy!

SpamNugget_01
sp_t3
Uploaded by NC22 · Jun 06, 2011
5 comments · 5.0 (8)

cut version for contest without custom assets .

sp_t3
Aerial Portaling
Uploaded by Mattyd · Jun 06, 2011
3 comments · 5.0 (6)

This is a medium difficulty single player map that requires some aerial portaling. This is my first map so any commments are appreciated.

Aerial Portaling
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This Plate is Broken
Uploaded by wingman53 · Jun 06, 2011
6 comments · 3.9 (9)

The original release was too short, this update has added some interesting elements.

This Plate is Broken