Single Player

[SP] Turret Syndrome
Uploaded by Domathan · Apr 14, 2012
19 comments · 2.2 (9)

A really Short Map. No Ninja Skills Required. Don't curse to much if you can't make the jump! Known Bugs: - Non Intended Deaths Known Exploits: - Non yet, I hope it Stays that way^^ Personal Goals: - Have a little bit fun Mapping. Changelog: 1.01 - Fixed maybe possible Exploit - Fixed annoying Sounds.

[SP] Turret Syndrome
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Bits
Uploaded by Shakky · Apr 14, 2012
24 comments · 4.6 (13)

Here is my first portal 2 map. It's pretty short but hopefully not too easy. I hope you enjoy and I would appreciate if you would leave some feedback. Bugs, improvements, general tips for future ect. If possible please record a blind run for me. That would help my design better levels in the future. See if you can find the secret area and the companion cube! Thanks alot for playing! -CHANGELOG- V1.0 Portals fizzling when not intended to. V1.1 Fixed. Potato trick didn't work V1.2 Texture fixes Pictures: http://tinypic.com/r/4lo94z/5 http://tinypic.com/r/2yvs5yh/5 http://tinypic.com/r/xq9sfd/5 PS. I couldn't get the potato from the gun removed and I would like some help. I tried modifying the sp_transition_list.nut file but it didn't work for me not to mention I don't know how to include it in the .bsp file. Packrat didn't work I also tried modifying the arrival_departure_transition_ents.vmf instance but that didn't work either. I also tried to alter the ending text but I couldn't get the instance to do that. Thanks alot in advance.

Bits
[SP] Insulated
Uploaded by clickaus · Apr 14, 2012
30 comments · 5.0 (20)

SP_Insulated Small map that shouldn't cause to much trouble to complete. All feedback is welcome as this is my second map I am still learning. Thanks in advance Thank-you again to lpfreaky90 for making all the Laser Fields/Fizzlers in the level.

[SP] Insulated
deer taunt
Uploaded by tanger2b · Apr 13, 2012
14 comments · 4.7 (16)

A short map I made and decided to give to people to love and hold. don't love and hold too much, because it has light bridges and it may set your hair on fire

deer taunt
WhereAmI
Uploaded by drewdinie · Apr 10, 2012
28 comments · 4.7 (15)

This is my first map ever with no past experience in anything. I feel like i could have done more with the last room but i wanted to get this map out before my spring break ended and im 2 days late so here it is. I know that the elevator at the end is bugged just end the game once it bugs. oh and please record i love watching them. ty http://img62.imageshack.us/img62/5824/final3y.png http://img805.imageshack.us/img805/8167/final2o.png http://img407.imageshack.us/img407/8453/final1m.png

WhereAmI
simple test
Uploaded by mousecracka · Apr 10, 2012
9 comments · 2.5 (4)

this is my first test so it is very simple and small. please give any feedback if you want.

simple test
[SP] Too Many Variables
Uploaded by silic · Apr 08, 2012
33 comments · 5.0 (10)

This will be my 3rd release of maps. This has been in my collections of to be finished box for a while now, and even though the ending of the maps is kinda left on a cliff hanger i decided to release this none the less (else noone will end up playing these 3 levels) As stated above, map pack as such contains 3 levels, starting on tmv_start and ending on tmv_002. You will see in the console it would continue to tmv_003 however i have not completed this map so i have not released it currently. I may go back and release this again at a later date... I do not expect high remarks from these maps as they were really just some tester maps, however feedback and comments will be appreciated. Take your time with them, and enjoy them!

[SP] Too Many Variables
secondtest
Uploaded by toaster · Apr 08, 2012
21 comments · 4.4 (8)

Here's my second test. It's made in the clean style. Difficulty is easy, maybe medium. V3.1

secondtest
Free Thought
Uploaded by Jexim · Apr 05, 2012
24 comments · 5.0 (18)

My first released map, it's a pretty straight forward 3 part puzzle. Not a lot of dexterity puzzles, it's mostly a make you think map. I'm also introducing two new elements in this map, my Hardlight Catchers and Hardlight Reflectors. These devices work as switches, activated when a hardlight bridge hits them, and the reflectors do just that, reflect the hardlight bridge off of them. (pictures below) I'm interested to see what people think of them and to get some feed back on their use and appearance as well as the rest of the puzzles and such in my map. I'd love some blind play through videos and any feed back is always appreciated! Hardlight Catcher Inactive Hardlight Catcher Active Hardlight Catcher Unsolved Hardlight Catcher Solved Hardlight Relector Hardlight Reflecting Hardlight Reflector Puzzle Hardlight Reflector Puzzle Sovled

Free Thought
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[SP] Level_25
Uploaded by clickaus · Mar 29, 2012
21 comments · 4.5 (11)

First Portal 2 level Just trying a few things out Pretty easy puzzle Thanks to everyone who tested and gave me feedback on my WIP level. Hopefully you will enjoy all the changes and fixes. Enjoy clickaus Update 31/3/2012 Version 2 - Added alot of fixes - New bypass for turrets - Added grates in front of turrets Update 4/4/2012 Version 3 - Added New elevator start/exit movies - Fixed elevators - Added Lpfreaky90's Laser/Fizzlers - Changed some textures down hallway - Added new door to office Also just wanted to say a huge Thank-you to lpfreaky90 for making all the Laser Fields/Fizzlers in the level

[SP] Level_25